Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 5065236702249921601 14 bentocg the Tinkerer (level 2, 6/15 HPs) Began as a Deep Elf Forgewright on May 12, 2025. Got out of the dungeon alive. The game lasted 00:01:42 (193 turns). bentocg the Tinkerer (Deep Elf Forgewright) Turns: 193, Time: 00:01:42 Health: 6/15 AC: 2 Str: 7 XL: 2 Next: 27% Magic: 8/8 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} Potions c - a potion of magic Skills: + Level 0.4 Maces & Flails + Level 2.6 Dodging + Level 2.4 Stealth + Level 3.2 Spellcasting + Level 4.6 Forgecraft You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 40% 2d4 3% 2 Launch Clockwork Bee Frge 20% N/A 6% 3 Forge Blazeheart Golem Fire/Frge 12% N/A 50% 4 Forge Lightning Spire Air/Frge 12% 3d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. You kill the endoplasm! The dart slug launches a dart at you. The slug dart misses you. The frilled lizard barely misses you. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (60% to hit) The kinetic grapnel hits the frilled lizard. You kill the frilled lizard! Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The kinetic grapnel hits the dart slug. The dart slug is moderately wounded. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (moderately wounded, grapneled, 100% to hit) The kinetic grapnel hits the dart slug. The dart slug is almost dead. The dart slug barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! The grapnel guides your strike. You sock the dart slug! You kill the dart slug! You open the door. Magic restored. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ..........................#.. ..............#####.......... ....!.......##.....##.....#.. ...........#.........#....# . ..........#...##'##...#..... ..........#..##...##..#...#.. .........#..##.....##..#..#.. ..#......#..#.......#..#..# ..#......#..'...@...+ .# †.#......#..#.......# .# ..#......#..##.....## ###.......#..##...## ..###...#.. ##+## ...#......#.. #...#.......## ... . There were no monsters in sight! Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) 2 frilled lizards (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bentocg the Deep Elf Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 116 | D:1 | Reached XP level 2. HP: 11/15 MP: 8/8 133 | D:1 | Upgraded the game from 0.33.0-11-g5f24e6623a to | 0.33.0-13-g761f119567 193 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic, minmay_misc_feat_room Action || total ---------------------------++------- Melee: Mace || 20 Cast: Kinetic Grapnel || 3 Armour: Robe || 11 Dodge: Dodged || 22