Dungeon Crawl Stone Soup version 0.34-a0-729-gfeca0caa60 (webtiles) character file. Game seed: 11157636988713016422 381 bentocg the Vexing (level 6, 0/39 HPs) Began as a Poltergeist Hexslinger on Sept 4, 2025. Slain by a centaur (6 damage) ... on level 5 of the Dungeon. The game lasted 00:04:20 (3981 turns). bentocg the Vexing (Poltergeist Hexslinger) Turns: 3981, Time: 00:04:20 Health: 0/39 AC: 6 Str: 7 XL: 6 Next: 75% Magic: 6/10 EV: 17 Int: 15 God: Gold: 183 SH: 0 Dex: 21 Spells: 8/10 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +2 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.26/turn d - +5 ring of evasion MPRegen 0.12/turn e - ring "Huheni" {rN+ Will+ Str+3 Dex+2} %: no passive effects @: weak-willed, jinxed, flying, trickster (+3 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +2 cloak (haunted) c - an orb of energy Jewellery d - a +5 ring of evasion (worn) e - the ring "Huheni" (worn) {rN+ Will+ Str+3 Dex+2} (You found it on level 4 of the Dungeon) [ring of positive energy] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). f - a ring of protection from cold Wands e - a wand of paralysis (6) Scrolls p - 2 scrolls of poison c - a scroll of revelation {unknown} t - 2 scrolls of teleportation j - 2 scrolls of vulnerability {unknown} a - a scroll of enchant armour m - a scroll of butterflies {unknown} g - a scroll of fog Potions M - a potion of mutation d - a potion of brilliance {unknown} f - a potion of moonshine k - a potion of heal wounds {unknown} l - 3 potions of curing {unknown} n - a potion of enlightenment {unknown} o - 2 potions of might {unknown} p - a potion of haste {unknown} Skills: - Level 1.8 Fighting - Level 4.0 Ranged Weapons - Level 2.3 Dodging - Level 0.4 Stealth + Level 2.7 Spellcasting + Level 6.4 Hexes - Level 0.8 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 42% 2d2 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 21% N/A 4% 3 Inner Flame Hex/Fire 13% N/A 14% 3 Cause Fear Hex 10% N/A 14% 4 Kiss of Death Conj/Necr 8% 2d6 21% 1 Call Imp Summ 4% N/A 30% 2 Momentum Strike Conj/Tloc 4% 3d8 30% 2 Volatile Blastmotes Fire/Tloc 6% 2d10 45% 3 Dimensional Bullseye Hex/Tloc 5% N/A 50% 4 Frozen Ramparts Ice 4% 1d1 52% 3 Forge Phalanx Beetle Frge 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Cheibriados Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Xom Yredelemnul Shops: D:2 = D:3 * Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (moderately wounded, chance to call a sprite on attack: 53%, 74% to hit) You shoot a sling bullet. The sling bullet hits the centaur. The centaur is heavily wounded. The centaur unwields a +0 orcbow. The centaur completely misses you. The centaur closely misses you. The centaur barely misses you. x2 Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur (heavily wounded, chance to call a sprite on attack: 53%, 74% to hit) You shoot a sling bullet. The sling bullet barely misses the centaur. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you but does no damage. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur (heavily wounded, chance to call a sprite on attack: 53%, 74% to hit) You shoot a sling bullet. The sling bullet closely misses the centaur. The centaur hits you. You die... ############# #.<........#............ #..........#............ #..........#........†).. #..........#............ #..........#............ #..........#............ #.....c.†..#............ #@#####...##..##.. ##...###...##..##.. #..........#....... #..........#....... #..........#....... ###+###....##...... #....##...... #....#....... #....#....... You could see a centaur. Vanquished Creatures An ogre (D:4) 2 scorpions A bombardier beetle (D:5) 2 hounds 3 adders 3 dart slugs 2 ribbon worms (D:2) 8 endoplasms 3 giant cockroaches 4 hobgoblins 5 jackals 3 quokkas (D:3) 6 ball pythons 6 bats 4 frilled lizards 7 goblins 4 kobolds 5 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bentocg the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 187 | D:1 | Reached skill level 1 in Fighting 191 | D:1 | Reached XP level 2. HP: 12/18 MP: 3/3 221 | D:1 | Learned a level 2 spell: Jinxbite 308 | D:1 | Reached skill level 5 in Hexes 1028 | D:2 | Reached XP level 3. HP: 23/23 MP: 1/4 1204 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1383 | D:2 | Found Teasch Xiyco's Jewellery Boutique. 2011 | D:3 | Found Ocoaz's General Store. 2322 | D:3 | Reached XP level 4. HP: 24/28 MP: 2/5 2542 | D:3 | Reached XP level 5. HP: 33/33 MP: 4/7 3021 | D:4 | Found a staircase to the Ecumenical Temple. 3021 | D:4 | Found a statue of an orb of winter. 3021 | D:4 | Found a statue of an orb of winter. 3129 | Temple | Entered the Ecumenical Temple 3218 | D:4 | Noticed an ogre 3226 | D:4 | Killed an ogre 3227 | D:4 | Reached XP level 6. HP: 34/39 MP: 5/8 3247 | D:4 | Identified the ring "Huheni" {rN+ Will+ Str+3 Dex+2} 3309 | D:4 | Found a shimmering altar of Xom. 3807 | D:5 | Entered Level 5 of the Dungeon 3945 | D:5 | Reached skill level 6 in Hexes 3981 | D:5 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic D:2: layout_basic, serial_shops, shop, basic_altar D:3: layout_loops_ring, serial_shops, nicolae_shop_waterfront, minmay_starry_boxes D:4: layout_basic, lemuel_round_altar, temple_pool_b D:5: layout_gridville, ms813_gozag_edmund's_armoury, minmay_guarded_unrand_staff_of_olgreb Temple: nicolae_temple_figure_eight Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 | 1.8 Hexes | 5 6 | 6.4 Ranged Weapons | 2 3 4 | 4.0 Spellcasting | 2 | 2.7 Dodging | | 2.3 Stealth | | 0.4 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 112 | 79 || 191 Cast: Jinxbite | 24 | 16 || 40 Read: Teleportation | 1 | || 1 Identify | | 2 || 2 Enchant armour | | 1 || 1 Fog | | 1 || 1 Armour: None | 25 | 17 || 42 Dodge: Dodged | 28 | 32 || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4029 | 3810 | 219 | 16 | 3363 | 6 | 671.5 | Dungeon | 4027 | 3810 | 217 | 16 | 3363 | 5 | 805.4 | Temple | 1 | 0 | 1 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1123 daAuts D:3: 1058 daAuts D:1: 875 daAuts D:4: 791 daAuts D:5: 178 daAuts Temple: 1 daAuts