Dungeon Crawl Stone Soup version 0.34-a0-906-g94098a172f (webtiles) character file. Game seed: 14950080429458177617 395052 bentocg the Slayer (level 22, 0/224 HPs) Began as a Mountain Dwarf Berserker on Oct 5, 2025. Was the Champion of Trog. Slain by a vault guard ... wielding a +0 dire flail ... summoned by a glowing orange brain (4 damage) ... on level 5 of the Vaults. The game lasted 01:16:54 (45613 turns). bentocg the Slayer (Mountain Dwarf Berserker) Turns: 45613, Time: 01:16:55 Health: 0/224 AC: 57 Str: 32 XL: 22 Next: 17% Magic: 22/22 EV: 8 Int: 10 God: Trog [******] Gold: 2423 SH: 5 Dex: 7 Spells: 21/21 levels left rFire + . . (50%) u - +6 executioner's axe (flame) rCold + + + (20%) [offhand occupied] rNeg . . . (100%) R - +11 crystal plate armour of Ofros {rC+ Regen+} rPois + (33%) M - +2 helmet "Ewaedet" {Snipe, rF+ Int+1} rElec + (33%) o - +2 cloak {Will+} rCorr . (100%) k - +0 pair of gloves SInv . h - +2 pair of boots {Stlth+} Will +++.. P - amulet of Dawn {Reflect rElec rC+ Str+2 SH+5 Stlth-} Stlth r - +4 ring of slaying HPRegen 1.37/turn I - ring of Lalecvor {rPois AC+4 Dex-2 Slay+2} MPRegen 0.18/turn %: reflection @: lethally poisoned (0 -> -10), about to teleport, studying Spellcasting A: runic magic, artefact enchanting, cold resistance 1, MP-powered wands }: 2/15 runes: decaying, serpentine a: Renounce Religion, Berserk, Trog's Hand, Brothers in Arms You were on level 5 of the Vaults. You worshipped Trog. Trog was exalted by your worship. You visited 7 branches of the dungeon, and saw 36 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Sewer, Bailey, Gauntlet, Ice Cave and Wizlab. You collected 4178 gold pieces. You spent 1755 gold pieces at shops. Inventory: Hand Weapons b - a +2 heavy executioner's axe l - the +2 Maxwell's thermic engine {flame, freeze, rev} (You found it in an ice cave) u - a +6 executioner's axe of flaming (weapon) y - a +0 demon whip of venom C - a +4 quick blade of flaming D - a +1 broad axe of freezing F - the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} (You found it in an ice cave) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. T - the +8 demon trident "Rift" {distort, reach+} (You found it on level 14 of the Dungeon) U - a +5 executioner's axe X - a +6 broad axe Missiles m - 12 curare-tipped darts (quivered) G - 3 throwing nets K - 8 silver javelins Armour a - a +1 buckler of cold resistance c - the crystal ball of Wucad Mu {Energy, Mindtap} (You found it in a wizard's laboratory) Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. Trog disapproves of the use of such an item. h - a +2 pair of boots of stealth (worn) k - a +0 pair of gloves (worn) n - +1 fire dragon scales o - a +2 cloak of willpower (worn) q - a +0 buckler of protection t - a +0 cloak of corrosion resistance B - the +4 scale mail "Omou" {Regen+ Slay+3} (You found it on level 2 of the Lair of Beasts) Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). E - the +0 crystal plate armour "Qyirphor" {Harm rF+ rC+ Stlth+} (You found it in an ice cave) Harm: It increases damage dealt and taken. rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. L - the +9 plate armour of the Morning Star {rPois Int+2 SInv} (You took it off a minotaur in a Gauntlet) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. M - the +2 helmet "Ewaedet" (worn) {Snipe, rF+ Int+1} (You found it in a treasure trove) rF+: It protects you from fire. Int+1: It affects your intelligence (+1). Q - the +0 cloak "Ileukis" {rN+ Str+3} (You bought it in a shop on level 2 of the Snake Pit) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). R - the +11 crystal plate armour of Ofros (worn) {rC+ Regen+} (You found it in a treasure trove) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. V - +0 storm dragon scales Jewellery g - an amulet of the acrobat j - a ring of protection from cold p - a ring of resist corrosion r - a +4 ring of slaying (worn) s - an amulet of wildshape v - a ring of protection from cold w - an amulet of reflection x - a ring of see invisible z - an amulet of regeneration H - the ring "Obodas" {rElec rN+ Will+ Int+2 SInv} (You bought it in a shop on level 2 of the Orcish Mines) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. I - the ring of Lalecvor (worn) {rPois AC+4 Dex-2 Slay+2} (You found it in a Gauntlet) [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). Dex-2: It affects your dexterity (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). N - a ring of protection from fire O - the amulet of the Scavenger {rElec rF- Will++ RegenMP+ MP+6 Int+3} (You found it in a treasure trove) [amulet of magic regeneration] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. RegenMP+: It increases your rate of magic regeneration. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). P - the amulet of Dawn (worn) {Reflect rElec rC+ Str+2 SH+5 Stlth-} (You found it on level 15 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. S - the amulet of the Charming Gods {+Blink rC- RegenMP+ MP+6 Int+4} (You found it in a treasure trove) [amulet of magic regeneration] +Blink: It lets you blink. rC-: It makes you vulnerable to cold. RegenMP+: It increases your rate of magic regeneration. MP+6: It affects your magic capacity (+6). Int+4: It affects your intelligence (+4). W - an amulet of magic regeneration Wands p - a wand of polymorph (8) e - a wand of paralysis (53) c - a wand of roots (10) b - a wand of light (31) a - a wand of flame (29) f - a wand of mindburst (5) Scrolls r - 5 scrolls of revelation t - 4 scrolls of teleportation I - 8 scrolls of immolation s - 2 scrolls of butterflies p - 8 scrolls of poison b - 6 scrolls of blinking S - 3 scrolls of silence x - 11 scrolls of amnesia f - 5 scrolls of fear i - 9 scrolls of identify V - 7 scrolls of vulnerability g - 2 scrolls of fog Potions i - 2 potions of invisibility b - 8 potions of brilliance e - 7 potions of enlightenment w - 3 potions of heal wounds B - a potion of berserk rage L - 6 potions of lignification A - 2 potions of attraction c - 10 potions of curing a - 13 potions of ambrosia d - 6 potions of moonshine m - a potion of might g - 4 potions of magic h - 3 potions of haste M - a potion of mutation r - 3 potions of resistance C - a potion of cancellation Miscellaneous g - a +1 box of beasts (inert) Skills: + Level 24.5 Fighting - Level 24.0(24.1) Axes - Level 3.4(14.0) Polearms - Level 0.2 Throwing * Level 22.4 Armour * Level 8.5 Dodging - Level 0.7 Stealth - Level 5.7 Shields * Level 9.9 Evocations You had 21 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 52% 1 Freeze Ice 0% 1d3 52% 1 Magic Dart Conj 0% 1d3 52% 1 Shock Conj/Air 0% 1d3 52% 1 Summon Small Mammal Summ 0% N/A 52% 1 Blink Tloc 0% N/A 67% 2 Call Imp Summ 0% N/A 67% 2 Construct Spike Launche Frge 0% 2d3 67% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 67% 2 Jinxbite Hex 0% 2d2 67% 2 Momentum Strike Conj/Tloc 0% 3d8 67% 2 Scorch Fire 0% 2d5 67% 2 Call Canine Familiar Summ 0% N/A 88% 3 Fugue of the Fallen Necr 0% N/A 88% 3 Gloom Hex/Necr 0% N/A 88% 3 Hailstorm Conj/Ice 0% 3d5 88% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 88% 3 Anguish Hex/Necr 0% N/A 99% 4 Awaken Armour Erth/Frge 0% N/A 99% 4 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Eringya's Surprising Cr Summ 0% N/A 99% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 99% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Platinum Paragon Frge 0% 4d10 100% 9 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:10 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Sewer (visited) Bailey (visited) IceCv (visited) WizLab (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:11 * Orc:2 *:[=!! Snake:2 [: Snake:3 : Vaults:3 :? Portals: Pandemonium: Orc:2 Annotations: D:15 exclusion: ice statue Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You are cold resistant. (rC+) You expend magic power (3 MP) to strengthen your wands. Message History The lost soul assumes the form of the water nymph and becomes anchored to this world! You feel very sick. The vault warden seems less brilliant. The ghostly deep elf annihilator seems less brilliant. The vault sentinel seems less brilliant. The tengu reaver seems less brilliant. x2 The ghostly storm dragon bites you but does no damage. The ghostly storm dragon claws you but does no damage. The ghostly storm dragon tramples you but does no damage. The vault guard hits you but does no damage. The crawling flesh cage tentacle-slaps you but does no damage. You block the tengu reaver's attack. A weapon leaps out from the undying armoury and lunges at you! The flashing steel hits you!! * * * LOW HITPOINT WARNING * * * The vault guard closely misses you. An undying armoury comes into view. The +6 halberd of venom hits you! * * * LOW HITPOINT WARNING * * * You feel much better. You feel very sick. The vault warden is no longer repelling missiles. The ghostly water nymph is no longer repelling missiles. The +3 short sword of speed hits you but does no damage. The ghostly deep elf annihilator completely misses you. The ghostly storm dragon breathes lightning at you. The bolt of lightning hits you. You resist. * * * LOW HITPOINT WARNING * * * The +6 halberd of venom hits you but does no damage. You are more poisoned. The ghostly water nymph touches you. The ghostly water nymph drowns you! * * * LOW HITPOINT WARNING * * * The ghostly water nymph's watery aura covers the sealed passage leading up. x2 The +3 short sword of speed barely misses you. The crawling flesh cage tentacle-slaps you from afar! * * * LOW HITPOINT WARNING * * * You are engulfed in flames! You resist. * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +0 dire flail. You die... #....#.. .. #....#.# .*.#....#.## ..D#....#..## ............ #########e....Q..###### .......[[...ppQ........ ......).[...