bentocg Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 4, D:1) a +0 spear (2, 5, D:1) a +0 short sword 3 stones (2, 29, D:1) a +0 leather armour (14, 24, D:1) a +0 dagger (16, 35, D:1) a +0 whip (17, 26, D:1) a +0 scale mail (21, -7, D:1) a +0 dagger (22, -1, D:1) a +0 mace (23, 17, D:1) a +0 short sword (32, -15, D:1) a +0 club (33, -3, D:1) 2 atropa-tipped darts (34, 29, D:1) a rat skeleton (36, 26, D:1) a +0 club a goblin skeleton (38, 0, D:1) a +0 dagger (42, 2, D:1) a +0 short sword (42, 13, D:1) a +0 ring mail (43, 21, D:1) a -3 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 4, D:2) a +0 scythe a +0 robe (3, 9, D:2) a +0 ring mail (21, 5, D:2) a +0 ring mail (23, 24, D:2) a +0 club (25, 27, D:2) a +0 club (26, 6, D:2) a +0 dagger (30, 6, D:2) a +0 club (38, 18, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, 1, D:3) a +0 ring mail (6, 0, D:3) a +0 dagger (17, 25, D:3) a +0 club a +0 whip (19, 25, D:3) a +0 club a +0 club (24, 32, D:3) the +0 leather armour of the Biloko {Harm Will+} Harm: It increases damage dealt and taken. Will+: It increases your willpower. It cannot be enchanted further. (27, 30, D:3) a +0 spear (29, 31, D:3) a +0 spear (31, 37, D:3) a +0 flail a +0 ring mail a +0 whip (32, 36, D:3) a +0 club (32, 37, D:3) a +0 ring mail a +0 hand axe (38, 46, D:3) a +0 scale mail (39, 31, D:3) a +0 flail (59, 7, D:3) a +0 robe (64, 0, D:3) a staff of cold Level 4 of the Dungeon [Shop] Luf Vibo's Jewellery Emporium the ring of Ziski {rC++ rN++ Dex+2 SInv} (1300 gold) [ring of see invisible] rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the ring "Losmudum" {rN+ Dex+6} (1132 gold) [ring of dexterity] rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). an amulet of wildshape (unknown) (720 gold) a +5 ring of evasion (unknown) (864 gold) an amulet of the acrobat (unknown) (720 gold) the amulet "Lyonat" {Chemistry ^Contam rC- rN++ Int+3} (988 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. ^Contam: It causes magical contamination when unequipped. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). a +6 ring of dexterity (unknown) (864 gold) a ring of see invisible (unknown) (360 gold) the ring of a Thousand Nightmares {rElec rN+ Stlth+} (883 gold) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a ring of positive energy (unknown) (480 gold) (0, 0, D:4) a +0 long sword (8, -32, D:4) a +0 club (8, -31, D:4) a +0 short sword a +0 ring mail (9, -32, D:4) a +0 whip a +0 whip a +0 spear (19, -13, D:4) a +0 club (22, -4, D:4) a +0 robe (29, -36, D:4) a +0 dagger (33, -32, D:4) a +0 whip (37, -24, D:4) a +0 mace (37, -16, D:4) a +0 spear (41, -26, D:4) a +0 pair of boots (57, 0, D:4) a +2 spectral quarterstaff Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (1, 11, D:5) a +0 whip (2, -2, D:5) a +0 dagger a +0 robe (4, -4, D:5) a +0 dagger a +0 robe (13, 12, D:5) a +0 dagger (15, 12, D:5) a +0 hand axe (18, 14, D:5) a +0 flail (18, 15, D:5) a +0 club (18, 16, D:5) a +0 mace (26, -2, D:5) 2 javelins (34, -2, D:5) a +0 robe (38, 19, D:5) the +6 short sword "Kohiotu Afu" {holy, rPois} rPois: It protects you from poison. It cannot be enchanted further. (40, 18, D:5) 2 poisoned darts (42, -16, D:5) a scroll of noise Level 6 of the Dungeon (0, 0, D:6) 5 gold pieces (1, -4, D:6) 11 gold pieces a +0 club a +0 spear (2, -4, D:6) 5 gold pieces a +0 club a +0 leather armour (2, 0, D:6) a +0 hand axe (6, -10, D:6) a scroll of identify