bentocg Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton a ball python skeleton (1, 0, D:1) a +0 dagger (7, 12, D:1) a rat skeleton (11, 30, D:1) a +0 sling (13, 10, D:1) a +0 sling (13, 12, D:1) a +0 hand axe (25, 20, D:1) a +0 leather armour (28, -12, D:1) a bat corpse (skeletalised by now) (31, 27, D:1) a +0 short sword a kobold skeleton (31, 37, D:1) a +0 club a goblin corpse (skeletalised by now) (34, 6, D:1) a +0 dagger (53, 16, D:1) a +0 whip a kobold skeleton Level 2 of the Dungeon [Shop] Leegiur's Antique Weapon Shoppe a +0 quarterstaff (110 gold) the +7 short sword of Action {drain, rCorr} (1166 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +3 sling "Cukhozoj" {drain, *Corrode rC+ Will+ Str+3 Int+3} (974 gold) *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 mace (66 gold) a +0 trident (77 gold) a +0 war axe (77 gold) the +6 sling "Menunn" {chaos, rElec rCorr} (1150 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 hand axe (66 gold) the +1 orcbow of the Guillemot {drain, rC- rN+ Dex+6} (638 gold) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +0 falchion (66 gold) (3, 9, D:2) a rat corpse (skeletalised by now) (16, 9, D:2) a +0 whip a stone (19, 1, D:2) a +0 dagger of freezing 2 stones a kobold corpse (skeletalised by now) (19, 9, D:2) a hobgoblin corpse (skeletalised by now) (20, -8, D:2) a +0 club (24, 26, D:2) 3 poisoned darts (25, 30, D:2) a quokka skeleton (27, 28, D:2) 3 flux baubles (31, 15, D:2) a +1 dagger of freezing (36, 27, D:2) a gold piece (38, 3, D:2) a +0 dagger 2 stones a dart slug corpse (42, 11, D:2) a rat skeleton (43, 13, D:2) a +0 club (49, 9, D:2) a +0 robe (52, 16, D:2) an orb of pyromania (57, -2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (65, -3, D:2) a +0 ring mail Level 3 of the Dungeon (11, 7, D:3) a +0 dagger (11, 8, D:3) a wand of flame (24) a +0 whip (12, 4, D:3) a scroll of identify (12, 6, D:3) a +0 robe a +0 club a gnoll corpse