bentocg Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (4, 15, D:1) a +0 dagger (9, -26, D:1) a +0 short sword (9, -18, D:1) a +0 whip (10, 11, D:1) a +0 dagger 5 stones (12, -3, D:1) a +4 whip (14, 29, D:1) a bat corpse (skeletalised by now) (21, -1, D:1) a +0 dagger a goblin skeleton (34, 3, D:1) a staff of alchemy (35, -9, D:1) a +0 short sword (35, 5, D:1) a quokka skeleton (38, 18, D:1) a hobgoblin skeleton (39, 11, D:1) a +0 short sword (46, 12, D:1) a rat corpse (skeletalised by now) (47, -13, D:1) a +0 club a gnoll skeleton (48, -26, D:1) a +0 whip a kobold corpse (skeletalised by now) (48, 12, D:1) a +0 short sword 2 stones (51, 0, D:1) a +0 dagger a goblin skeleton (55, -7, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (5, -3, D:2) a +0 robe (9, 4, D:2) a +0 leather armour (9, 20, D:2) the +3 war axe of the Blessed Realm {freeze, ^Drain rElec Str+3 Int+3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (10, 14, D:2) a +0 club a goblin corpse (10, 15, D:2) a +0 club (13, 41, D:2) a bat corpse (skeletalised by now) (21, 33, D:2) a ball python corpse (skeletalised by now) (32, 15, D:2) a +0 robe (33, -1, D:2) a quokka corpse (skeletalised by now) (36, 10, D:2) a +0 club (43, 45, D:2) a +0 whip (45, 7, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (46, 6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (46, 47, D:2) an adder skeleton (50, 8, D:2) a +0 club (53, 44, D:2) a hobgoblin corpse (skeletalised by now) (59, 7, D:2) a +0 mace