Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 4815162342 (custom seed) 45 beraht the Grave Robber (level 3, 21/21 HPs) Began as a Vampire Necromancer on Oct 29, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:20:21 (848 turns). beraht the Grave Robber (Vampire Necromancer) Turns: 848, Time: 00:20:22 Health: 21/21 AC: 6 Str: 7 XL: 3 Next: 42% Magic: 5/6 EV: 9 Int: 19 God: Gold: 46 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . j - +0 war axe rCold . . . (no shield) rNeg . . . d - +1 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.43/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated, healing quickly A: alive, fangs 3, see invisible, vampiric 2, [frail 1] a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 dagger g - a +0 sling j - a +0 war axe (weapon) k - a +0 club l - a +0 short sword m - a +0 quarterstaff Missiles h - 22 stones Armour b - a +0 robe d - a +1 ring mail (worn) i - a +0 robe Scrolls n - a scroll of identify {unknown} Potions c - a potion of magic e - a potion of attraction {unknown} f - a potion of curing o - 2 potions of brilliance {unknown} Skills: + Level 0.1 Fighting + Level 0.6 Short Blades + Level 0.2 Axes + Level 0.6 Armour + Level 2.4 Dodging + Level 3.2 Stealth + Level 2.1 Spellcasting + Level 5.1 Necromancy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 7% 1 b - Vampiric Draining Necr 21% 2d7 21% 3 c - Grave Claw Necr 42% 2d10 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 21% N/A 11% 2 Animate Dead Necr 21% N/A 56% 4 Curse of Agony Necr 21% N/A 88% 5 Rimeblight Ice/Necr 5% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. [You are frail. (-10% HP)] Message History The goblin hits your soul wisp but does no damage. Your soul wisp touches the goblin. The goblin dies! You see here a +0 dagger. You swap places. Magic restored. You now have 46 gold pieces (gained 21). Things that are here: a +0 club; a goblin corpse There is an open door here. Found a potion of curing. There is an open door here. You see here a +0 falchion. A bat comes into view. You see here a potion of curing. A bat is nearby! The bat hits you. You closely miss the bat. The bat hits you but does no damage. The bat closely misses you. The bat barely misses you. Casting: Soul Splinter (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (chance to affect: 67%) You miscast Soul Splinter. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat closely misses you. The bat hits you but does no damage. Welcome back, beraht the Vampire Necromancer. Game seed: 4815162342 (custom seed) Press ? for a list of commands and other information. The bat hits you but does no damage. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ################ #####..............# #......)....######.### #..................... #...........'########' #...........#..)...).# #...........#.'####+.# #...........#.#....#.# #....@.b....#.#.##.#.# #......!....#.#.##.#.# #...........#.#....#.# #...........#.+####'.# #...........#........# #...........+########' .....##................ ..... ................. ..... ...........#####. You could see a bat. Vanquished Creatures An adder (D:2) 3 endoplasms 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 kobolds A quokka (D:1) 2 bats (D:2) 14 creatures vanquished. Vanquished Creatures (collateral kills) 2 adders (D:2) A goblin (D:2) 3 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | beraht the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 237 | D:1 | Reached XP level 2. HP: 12/17 MP: 5/5 447 | D:2 | Reached skill level 5 in Necromancy 489 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 489 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 499 | D:2 | Learned a level 3 spell: Vampiric Draining 502 | D:2 | Learned a level 2 spell: Grave Claw 848 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_rooms, dreamdust_princess_bridge D:2: layout_basic, basic_altar, minivault_11, kennysheep_generic_room_16 Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.1 Fighting | | 0.1 Short Blades | | 0.6 Axes | | 0.2 Armour | | 0.6 Dodging | | 2.4 Stealth | | 3.2 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Dagger || 44 Bite || 3 War axe || 19 Throw: Stone || 1 Cast: Soul Splinter || 6 Ability: Exsanguinate || 1 Revivify || 1 Use: Potion || 1 Scroll || 1 Stab: Sleeping || 2 Armour: Ring mail || 45 Dodge: Dodged || 43