biblecampvictem Level 1 of the Dungeon [Shop] Dayrenn's Jewellery Shop a ring of protection from cold (unknown) (250 gold) a +5 ring of evasion (unknown) (360 gold) a +6 ring of strength (unknown) (360 gold) an amulet of the acrobat (unknown) (300 gold) a +5 ring of evasion (unknown) (360 gold) a hive talisman (300 gold) a +6 ring of dexterity (unknown) (360 gold) a ring of willpower (unknown) (250 gold) the amulet of the Air {Inacc Fly rElec RMsl Air} (432 gold) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. [Shop] Ixidghatitu's Weapon Boutique a +0 hand axe (42 gold) a +0 dagger (28 gold) a +0 dagger (28 gold) a +0 spear (42 gold) a +1 battleaxe of venom (266 gold) a +0 short sword (42 gold) 3 poisoned darts (25 gold) [Shop] Nolon's Assorted Antiques a scroll of identify (54 gold) a scroll of enchant weapon (202 gold) a potion of invisibility (216 gold) a +6 ring of strength (972 gold) a scroll of identify (54 gold) a +0 halberd (108 gold) a scroll of poison (108 gold) a +0 helmet (121 gold) a +0 whip (67 gold) [Shop] Ublop's General Store a parchment of Call Imp (75 gold) 6 poisoned darts (46 gold) a +0 war axe (45 gold) a +0 ring mail (52 gold) a scroll of enchant armour (unknown) (97 gold) a Gell's gravitambourine (2/2) (520 gold) a parchment of Death's Door (676 gold) [Shop] Qumume Dojo's Magic Scroll Shoppe a scroll of enchant weapon (97 gold) a scroll of blinking (unknown) (123 gold) a scroll of enchant armour (unknown) (97 gold) a parchment of Gloom (114 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of fear (unknown) (52 gold) a scroll of identify (26 gold) 2 scrolls of identify (52 gold) (0, 0, D:1) 5 poisoned darts (5, -15, D:1) a +0 club a goblin corpse (skeletalised by now) (5, -6, D:1) a frilled lizard corpse (skeletalised by now) (11, -10, D:1) a bat corpse (skeletalised by now) (26, 3, D:1) a +0 dagger a kobold skeleton (42, -1, D:1) a +0 quarterstaff (43, -10, D:1) a jackal corpse (skeletalised by now) (44, -11, D:1) a jackal corpse (skeletalised by now) (51, -9, D:1) a +0 dagger (51, -4, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 3, D:2) a +0 club a kobold corpse (skeletalised by now) (6, -2, D:2) a +0 hand axe (10, -11, D:2) a ball python corpse (skeletalised by now) (18, -25, D:2) a +0 leather armour (18, -16, D:2) a +0 club (22, 1, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (10, -9, D:3) an adder skeleton (16, -30, D:3) a +0 hand axe (19, -18, D:3) a bat corpse (skeletalised by now) (20, -20, D:3) a bat corpse (skeletalised by now) (20, -5, D:3) a +0 leather armour (20, -2, D:3) a rat corpse (skeletalised by now) (21, -15, D:3) a +0 ring mail (25, 4, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (26, 5, D:3) a +0 ring mail (35, -23, D:3) a rat corpse (35, -20, D:3) a +1 dagger of venom a scroll of identify (36, -20, D:3) a +0 short sword a stone (37, -1, D:3) a +0 sling