bigdog255 Level 1 of the Dungeon (2, 3, D:1) a +0 ring mail (3, 9, D:1) 4 poisoned darts (7, -10, D:1) a frilled lizard corpse (skeletalised by now) (8, -11, D:1) a rat corpse (skeletalised by now) (9, -21, D:1) a +0 leather armour (12, -20, D:1) a quokka corpse (skeletalised by now) (12, 5, D:1) a ball python corpse (skeletalised by now) (14, -22, D:1) a rat corpse (skeletalised by now) (18, -3, D:1) a +0 dagger (19, 24, D:1) a +0 dagger (29, 7, D:1) 6 poisoned darts (34, -3, D:1) a hobgoblin corpse (skeletalised by now) (36, -3, D:1) a +0 whip (50, 2, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (12, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (22, 32, D:2) a +0 leather armour (26, 28, D:2) a quokka corpse (skeletalised by now) (32, 33, D:2) a +0 mace (37, 12, D:2) a ball python skeleton (41, 13, D:2) a frilled lizard skeleton (43, 14, D:2) a +0 dagger a goblin skeleton (44, 24, D:2) a bat skeleton (45, 19, D:2) a frilled lizard skeleton (45, 24, D:2) a hobgoblin skeleton (45, 29, D:2) a medusa talisman (47, 37, D:2) a staff of necromancy (49, 38, D:2) a +0 spear (50, 11, D:2) a +0 dagger (53, 17, D:2) a ball python skeleton (60, 20, D:2) an adder skeleton Level 3 of the Dungeon (18, -26, D:3) a +0 club (18, -10, D:3) a +0 whip of freezing (20, -35, D:3) a staff of conjuration (21, 23, D:3) the +2 ring mail of Xecrijim {*Silence rC+++ rN+ rCorr} *Silence: It may silence you when you take damage. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (26, 12, D:3) a +0 whip (28, 22, D:3) a +0 falchion an orc corpse (skeletalised by now) (32, -2, D:3) a rat skeleton (36, -16, D:3) an adder corpse (skeletalised by now) (42, -10, D:3) a +0 ring mail (45, -3, D:3) a hobgoblin corpse (skeletalised by now) (57, -13, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, -4, D:4) a +0 club (20, -39, D:4) a +0 club (28, 3, D:4) a +0 ring mail (29, 3, D:4) a +0 scale mail a +0 flail (33, -3, D:4) a +0 giant club (33, 3, D:4) a +0 whip an orc skeleton (38, -1, D:4) a +0 robe a +0 dagger of speed a +2 leather armour of willpower a +0 short sword the elf skeleton of Duvessa (41, 0, D:4) a +0 dagger a kobold skeleton (49, -3, D:4) a +0 club Level 5 of the Dungeon [Shop] Bourch's Armour Boutique a +0 leather armour (28 gold) a +2 helmet (231 gold) a +3 plate armour of cold resistance (560 gold) the +4 ring mail of the Hunter {Harm rN+ Will+} (571 gold) Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. a +0 chain mail (84 gold) the +3 leather armour "Maclotra" {-Tele Harm rF+++ Will-} (669 gold) -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. It cannot be enchanted further. a +2 plate armour of death (490 gold) a +1 robe of fire resistance (180 gold) (0, 0, D:5) 4 curare-tipped darts (5, 2, D:5) a scarab talisman (7, -18, D:5) a +0 chain mail (7, -6, D:5) a +0 flail (8, -8, D:5) a +0 flail (11, -10, D:5) a +0 club (27, -14, D:5) a +0 giant club (34, 12, D:5) 6 poisoned darts (37, -14, D:5) a +0 chain mail (37, 5, D:5) a +0 dagger (37, 13, D:5) a +0 long sword (41, 5, D:5) a +0 long sword Level 6 of the Dungeon (6, -23, D:6) a +0 rapier a +0 leather armour (10, 5, D:6) a rimehorn talisman (16, 1, D:6) a +0 war axe of electrocution (23, -35, D:6) a +0 whip a +0 robe (24, -35, D:6) a +0 halberd a +0 flail (26, -34, D:6) a +0 club a +0 club (29, -26, D:6) a +0 whip (44, -23, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 ring mail (1, 2, D:7) a +0 robe (2, 0, D:7) a +0 mace (3, 0, D:7) a +0 war axe a +0 chain mail (14, -26, D:7) a +0 leather armour (14, -21, D:7) a +0 shortbow (15, -8, D:7) a +0 rapier (17, 3, D:7) a +0 dagger a +0 robe (18, -18, D:7) a +0 mace a +2 mace of protection a +2 leather armour of fire resistance (18, 2, D:7) a +0 dagger of holy wrath a +0 robe (19, -18, D:7) a +0 dire flail a +0 plate armour (19, -1, D:7) a +0 short sword a +0 leather armour a +2 dagger of venom a +0 leather armour (20, -18, D:7) a +0 club a +0 ring mail (24, -29, D:7) a +0 orcbow a +2 trident of flaming (29, -12, D:7) a +2 devious short sword (31, -14, D:7) a medusa talisman (32, -12, D:7) a +0 flail a +0 plate armour (33, -17, D:7) a +0 hand axe (33, -13, D:7) a +0 flail (33, -12, D:7) a +0 hand axe (33, -11, D:7) a +0 dagger (33, -9, D:7) a parchment of Ensorcelled Hibernation (34, -11, D:7) a +3 hand axe a +0 leather armour Level 8 of the Dungeon [Shop] Ihyf's Antique Weapon Shop a +0 trident (115 gold) the +10 hand axe of Risk Management {freeze, +Blink Fly Dex-5 Stlth-} (1966 gold) +Blink: It lets you blink. Fly: It grants you flight. Dex-5: It affects your dexterity (-5). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 longbow (363 gold) the +5 battleaxe of Thoughtfulness {flame, Dex+2} (1788 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 sling (49 gold) a +0 trident (115 gold) a +0 mace (99 gold) [Shop] Medig's Antique Weapon Shop a +0 glaive (300 gold) a +0 quarterstaff (150 gold) a +0 arbalest (225 gold) a +2 heavy war axe (549 gold) a +0 shortbow (90 gold) the +2 scimitar "Deno" {valour, rF- rC+ rN+} (816 gold) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 dire flail of holy wrath (330 gold) a +0 halberd (120 gold) a +1 heavy hand axe (372 gold) a +0 club (15 gold) [Shop] Medakhlu's Assorted Antiques a +0 mace (75 gold) a Gell's gravitambourine (2/2) (1000 gold) a wand of charming (6) (360 gold) a +0 helmet (112 gold) a condenser vane (1000 gold) a scroll of immolation (100 gold) a scroll of enchant armour (187 gold) [Shop] Zunucyti's Assorted Antiques a +0 hand axe (75 gold) a +0 shortbow of draining (185 gold) a potion of enlightenment (125 gold) a potion of enlightenment (125 gold) a +0 short sword (75 gold) a +0 helmet (112 gold) (4, -2, D:8) a +1 dagger of protection (10, 11, D:8) a +0 short sword (10, 13, D:8) 23 gold pieces (10, 14, D:8) a phantom mirror (10, 15, D:8) a staff of fire (unseen) (10, 16, D:8) 2 scrolls of teleportation (10, 17, D:8) 26 gold pieces (10, 18, D:8) a +0 ring mail (10, 19, D:8) a +6 ring of dexterity (16, -2, D:8) a +0 whip (17, -2, D:8) a +0 whip 4 stones a +0 club (17, 44, D:8) a +0 shortbow (18, -2, D:8) a +0 club (19, -2, D:8) a +0 short sword 6 poisoned darts (29, 39, D:8) a +0 shortbow (35, 39, D:8) 6 gold pieces a +0 dagger a +0 leather armour an amulet of guardian spirit (39, 22, D:8) a +0 dagger a +0 robe (39, 39, D:8) a +0 whip (41, 37, D:8) a +0 sling a +0 hand axe a +0 robe (45, 38, D:8) a +0 dagger of venom a +0 ring mail (46, 4, D:8) a +0 hand axe a +0 robe (47, 11, D:8) a +0 dagger a +0 robe a +0 mace a +0 robe (47, 13, D:8) a +0 dagger a +0 robe (47, 36, D:8) a +0 dagger a curare-tipped dart (48, 36, D:8) a +0 club 2 stones (49, 37, D:8) a +0 short sword (51, 45, D:8) a +0 scimitar (53, 53, D:8) a potion of mutation (58, 2, D:8) a +0 hand axe Level 11 of the Dungeon (0, 0, D:11) 20 gold pieces (2, 2, D:11) 15 gold pieces the Ecumenical Temple