Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12189985292102754758 150 bigmatt the Chiller (level 5, -2/35 HPs) Began as a Merfolk Ice Elementalist on May 31, 2024. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:06:25 (2648 turns). bigmatt the Chiller (Merfolk Ice Elementalist) Turns: 2648, Time: 00:06:26 Health: -2/35 AC: 3 Str: 8 XL: 5 Next: 32% Magic: 1/9 EV: 13 Int: 16 God: Gold: 138 SH: 5 Dex: 15 Spells: 6/10 levels left rFire . . . o - staff of conjuration rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . l - +0 pair of boots Will ..... h - amulet of reflection Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: reflection @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons i - a +0 spear Armour a - a +0 robe (worn) l - a +0 pair of boots (worn) Magical Staves o - a staff of conjuration (weapon) Jewellery h - an amulet of reflection (around neck) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of butterflies {unknown} k - a scroll of blinking {unknown} n - a scroll of teleportation {unknown} p - a scroll of noise {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} f - a potion of lignification {unknown} g - a potion of enlightenment {unknown} j - a potion of degeneration {unknown} m - a potion of attraction {unknown} Skills: + Level 4.1 Dodging + Level 3.6 Stealth + Level 3.0 Spellcasting + Level 5.1 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d8 2% 1 b - Frozen Ramparts Ice 38% 1d6 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 19% N/A 7% 3 Hailstorm Conj/Ice 16% 3d6 19% 3 Summon Ice Beast Ice/Summ 10% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail You freeze the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. The gnoll barely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded) You freeze the gnoll! The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll closely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded) You freeze the gnoll. You kill the gnoll! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail You freeze the gnoll! The gnoll is heavily wounded. You block the gnoll's attack. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded) You freeze the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... ..................##.......# .#.#.#.#.#.#.####.##.#####.# ............##.##.##.#####.# #.#.#.#.#.#.#...........##.###### ............##.##.##.##.......... .#.#.#.#.#..##.##.##.......###### #.........#............###### # #.#.#.#.#.#..#.#)...........# # ##...........#.)@......)....# # .......###...#)..g###.......# # .......# #........#⌠#.......# # .)...).###...#....###.......# ###.........................# # #...########.##.##........# # #...# #.......########## # #...# ####.#### #......# # #...# #.######.####.### You could see a gnoll. Vanquished Creatures An adder (D:2) 6 gnolls (D:2) 4 dart slugs 2 ribbon worms (D:2) 3 bats 7 endoplasms 3 giant cockroaches (D:1) 8 goblins 3 hobgoblins 6 jackals 5 kobolds 4 quokkas (D:1) 5 ball pythons 3 frilled lizards 7 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigmatt the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 165 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 776 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1407 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 2053 | D:2 | Reached skill level 5 in Ice Magic 2277 | D:2 | Reached XP level 5. HP: 34/35 MP: 5/9 2639 | D:2 | Learned a level 3 spell: Frozen Ramparts 2648 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic, item_on_display_a D:2: layout_loops_cross, hex_medium, feat_on_display D:3: layout_loops_ring, shapermc_ecumenical_altar_flowoftime Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.1 Stealth | 3 | 3.6 Ice Magic | 5 | 5.1 Spellcasting | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 20 | || 20 Spear | 19 | 8 || 27 Staff | | 2 || 2 Cast: Freeze | 62 | 48 || 110 Armour: Robe | 52 | 33 || 85 Dodge: Dodged | 69 | 36 || 105 Block: Other | 12 | 9 || 21