Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 4792565734458076048 38 bigmatt the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Sept 12, 2024. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (1049 turns). bigmatt the Conjurer (Deep Elf Conjurer) Turns: 1049, Time: 00:01:29 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 25% Magic: 4/10 EV: 5 Int: 24 God: Gold: 39 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . j - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . i - scarf {shadows} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons j - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) i - a scarf of shadows (worn) k - a +0 pair of gloves Scrolls c - a scroll of teleportation {unknown} d - a scroll of revelation {unknown} e - a scroll of immolation {unknown} f - a scroll of noise {unknown} g - a scroll of fog {unknown} h - 2 scrolls of identify {unknown} Potions b - a potion of magic Skills: + Level 3.0 Dodging - Level 3.0 Stealth * Level 3.5 Spellcasting + Level 4.6 Conjurations * Level 0.5 Translocations * Level 0.6 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 8% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Starburst Conj/Fire 7% 6d4 99% 6 Fulsome Fusillade Conj/Alch 8% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 77% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund screams, "Die, monster!" The searing ray misses Sigmund. A ribbon worm comes into view. Sigmund says, "Your kind have come here before. I understand now why. You desire death..." The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You finish channelling your searing ray. Something hits you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits something but does no damage. You see here a +0 pair of gloves. k - a +0 pair of gloves Something you can't see is thrashing in a web. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. A magic dart appears from out of thin air! The magic dart hits you! Ouch! That really hurt! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You finish channelling your searing ray. Something hits you! You die... #.....# ##### #.....###...# .#####.........#.#.# .............###.#.# >...?.####.#...#.#.# ......# #.###†..#.# ...w..# #.#...###.# ......# #.w.#####.# ......# ##...{.@..# ......# ########.######## ).....# #.......<# ########## You could see a ribbon worm (catching breath). Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 4 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) 3 giant cockroaches 4 goblins (D:1) A kobold (D:1) 2 frilled lizards (D:1) 5 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigmatt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 169 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 172 | D:1 | Learned a level 2 spell: Searing Ray 582 | D:1 | Reached XP level 3. HP: 12/19 MP: 2/10 1024 | D:2 | Noticed Sigmund 1049 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic, kennysheep_minor_cross D:2: layout_basic, minmay_pentomino_t2, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.6 Translocations | | 0.5 Alchemy | | 0.6 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 46 Searing Ray || 4 Armour: Robe || 10 Dodge: Dodged || 7