Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 7567394912469615203 254 bigmatt the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Sept 22, 2024. Slain by an ogre ... wielding a +0 giant spiked club (29 damage) ... on level 3 of the Dungeon. The game lasted 00:03:19 (2581 turns). bigmatt the Conjurer (Deep Elf Conjurer) Turns: 2581, Time: 00:03:20 Health: -1/28 AC: 4 Str: 4 XL: 5 Next: 91% Magic: 28/32 EV: 13 Int: 25 God: Gold: 208 SH: 0 Dex: 19 Spells: 2/13 levels left rFire + . . o - +4 whip of Haskiyqe {freeze, MP+9 Stlth+} rCold + + . (no shield) rNeg . . . n - +2 robe {rC+} rPois . (no helmet) rElec . j - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ c - +6 ring of dexterity HPRegen 0.24/turn s - ring of magical power MPRegen 0.46/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 208 gold pieces. Inventory: Hand Weapons o - the +4 whip of Haskiyqe (weapon) {freeze, MP+9 Stlth+} (You found it on level 2 of the Dungeon) MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. Missiles d - 2 throwing nets Armour a - a +0 robe j - a scarf of resistance (worn) n - a +2 robe of cold resistance (worn) p - a scarf of repulsion Jewellery c - a +6 ring of dexterity (left hand) s - a ring of magical power (right hand) t - an amulet of magic regeneration Scrolls f - a scroll of identify {unknown} i - a scroll of revelation {unknown} l - a scroll of fog {unknown} q - a scroll of torment {unknown} r - a scroll of teleportation {unknown} u - 2 scrolls of noise {unknown} Potions b - a potion of magic e - a potion of haste {unknown} g - a potion of brilliance {unknown} h - 2 potions of invisibility {unknown} k - a potion of curing {unknown} m - 2 potions of lignification {unknown} Skills: + Level 4.3 Dodging + Level 4.5 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Things that are here: 11 gold pieces; a +0 whip of freezing; a gnoll corpse You now have 208 gold pieces (gained 11). Things that are here: a +0 dagger; a +0 robe; an orc corpse There is a huge open gate here. Things that are here: a +0 war axe; a +0 ring mail There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You see here a +0 robe. You see here a +0 trident. You see here a ball python skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An ogre is nearby! The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 91% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #.# #..........### #.######..######..#.. #.##..........##..#.# #.##.###..###.##†...# #.##.# #..# #.#.....# #.##.###<.###........ #.................### #####.###########.# #...@...# #.# #.###O#.# ##+## #.#.# ##...## #.#.# ##.....# #.#.## ##....... #....####........ #.......'.>...... #.###<...####........ #.......## ##....... You could see an ogre. Vanquished Creatures Jessica (D:2) 2 orc wizards (D:3) 10 gnolls An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 5 orcs (D:3) 7 ball pythons 5 bats 5 endoplasms A giant cockroach (D:2) 5 goblins 2 hobgoblins (D:1) 8 jackals (D:3) 3 quokkas A frilled lizard (D:1) 4 kobolds 4 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigmatt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 59 | D:1 | Found a faded altar of an unknown god. 153 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 172 | D:1 | Learned a level 2 spell: Searing Ray 726 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 808 | D:2 | Identified the +4 whip of Haskiyqe {freeze, MP+9 Stlth+} 838 | D:2 | Noticed Jessica 843 | D:2 | Killed Jessica 844 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 849 | D:2 | Learned a level 4 spell: Fulminant Prism 1057 | D:2 | Reached skill level 5 in Conjurations 1751 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2316 | D:3 | Reached XP level 5. HP: 9/28 MP: 13/13 2494 | D:3 | Noticed an ogre 2581 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_ring, ebering_ecumenical_altar_hall D:2: layout_loops_cross, uniq_jessica D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_3], layout_loops_corners Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.5 Dodging | 3 4 | 4.3 Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 49 | 84 || 133 Searing Ray | 2 | 9 || 11 Armour: Robe | 3 | 19 || 22 Dodge: Dodged | 11 | 27 || 38