Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 17362751784121216478 40 bigmatt the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Sept 23, 2024. Slain by Terence ... wielding a +4 mace of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (1082 turns). bigmatt the Conjurer (Deep Elf Conjurer) Turns: 1082, Time: 00:01:12 Health: -5/19 AC: 5 Str: 4 XL: 3 Next: 30% Magic: 2/10 EV: 8 Int: 24 God: Gold: 55 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . j - +0 hand axe rCold . . . (no shield) rNeg . . . i - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons j - a +0 hand axe (weapon) Armour a - a +0 robe i - a +0 ring mail (worn) Jewellery l - an amulet of magic regeneration n - an amulet of the acrobat Scrolls d - a scroll of immolation {unknown} f - a scroll of amnesia {unknown} g - 2 scrolls of identify {unknown} Potions b - a potion of magic c - 2 potions of invisibility {unknown} e - a potion of resistance {unknown} h - a potion of lignification {unknown} k - a potion of degeneration {unknown} m - a potion of enlightenment {unknown} Skills: + Level 0.0 Armour + Level 3.1 Dodging - Level 3.0 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 9% 1 b - Searing Ray Conj 54% 2d6 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 24% 1 Dazzling Flash Hex/Fire 8% N/A 88% 3 Fulminant Prism Conj/Alch 7% 3d7 93% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 93% 4 Summon Forest Summ/Tloc 2% N/A 100% 5 Starburst Conj/Fire 7% 6d4 100% 6 Summon Cactus Giant Summ 2% N/A 100% 6 Fulsome Fusillade Conj/Alch 7% (3-5)d6 100% 8 Summon Horrible Things Summ 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence the Veteran comes into view. He is wielding a +4 mace of protection. Found a robe. Search for what [Enter for "axe", or ? for help]? . The magic dart hits Terence. Terence is lightly wounded. Terence shouts! You hear an angry hiss. The magic dart hits Terence but does no damage. Terence is lightly wounded. A kobold comes into view. It is wielding a +1 dagger of speed. The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 mace of protection and wearing a +0 ring mail (lightly wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray misses Terence. Terence hits you with a +4 mace of protection! The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. A ball python comes into view. Terence hits you with a +4 mace of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 mace of protection and wearing a +0 ring mail (moderately wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +4 mace of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .........##.##......## ## ..........#.####..#..#####.. .............>#...##........ #.......##...)#.#.#####..... ##.....####...#.#.# #...... ###### ##....#.#.####.###.# #.....#.#.##...#...# #.#####.#....###.### #.@@...^#.#.[.[..... #K#######........... #..K................ .................†.. ................†.... .............#........ ...................>... #..............#........ #.....[.S.....##........ You could see Terence and a kobold. Vanquished Creatures 4 dart slugs (D:1) 6 ball pythons 3 endoplasms 3 goblins A hobgoblin (D:2) 2 kobolds (D:1) 2 quokkas (D:1) 4 bats 3 frilled lizards (D:1) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigmatt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Got the Enchiridion on Limned Beckoning 26 | D:1 | Reached XP level 2. HP: 14/15 MP: 1/8 29 | D:1 | Learned a level 2 spell: Searing Ray 463 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1072 | D:2 | Noticed Terence 1082 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_cross D:2: layout_rooms, hex_medium, corner_web_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 57 Searing Ray || 2 Armour: Robe || 6 Ring mail || 3 Dodge: Dodged || 12