Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 16315374004434075204 30 bigmatt the Conjurer (level 3, -13/21 HPs) Began as an Octopode Conjurer on Sept 24, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (30 damage) ... on level 4 of the Dungeon. The game lasted 00:01:37 (1035 turns). bigmatt the Conjurer (Octopode Conjurer) Turns: 1035, Time: 00:01:38 Health: -13/21 AC: 1 Str: 6 XL: 3 Next: 20% Magic: 0/6 EV: 12 Int: 22 God: Gold: 40 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 40 gold pieces. Inventory: Scrolls b - a scroll of immolation {unknown} c - a scroll of torment {unknown} d - 2 scrolls of vulnerability {unknown} Potions a - a potion of magic e - a potion of ambrosia {unknown} Skills: + Level 2.4 Dodging + Level 3.4 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 48% 1d6 5% 1 Apportation Tloc 4% N/A 13% 1 Soul Splinter Necr 8% N/A 13% 1 Summon Small Mammal Summ 8% N/A 13% 1 Blink Tloc 4% N/A 21% 2 Call Imp Summ 4% N/A 21% 2 Fugue of the Fallen Necr 2% N/A 36% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 36% 3 Ozocubu's Armour Ice 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Manifold Assault Tloc 1% N/A 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hobgoblin is heavily wounded. The hobgoblin shouts! You hear a shout! The kobold shouts! The hobgoblin hits you. An ogre comes into view. It is wielding a +0 giant spiked club. The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You closely miss the hobgoblin. You grab the hobgoblin. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (89% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre closely misses you. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the kobold! You kill the kobold! The ogre closely misses you. Without enough magic to sustain it, your searing ray dissipates. The ogre closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You tentacle-slap the ogre but do no damage. The ogre is severely wounded. You tentacle-slap the ogre but do no damage. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #.#..## .... #.##.## ... ###.##.## ..( #........ ##.... # #.####### ...#.#.# #.# #).#.#.# #.# #O.....# #.# #@##.#####.# #.#........# ##.##.......#### .............# ######.......# #.#...#.# #.##.##.# #.#...#.# #.....(.# You could see an ogre. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 4 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins 4 quokkas 2 bats (D:1) A frilled lizard (D:1) A kobold (D:4) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigmatt the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 169 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 172 | D:1 | Learned a level 2 spell: Searing Ray 851 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 992 | D:2 | You fall into a shaft and drop 2 floors! 1027 | D:4 | Noticed an ogre 1035 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_rooms D:2: layout_basic, chequers_serial_rivers_small_b, kennysheep_generic_room_16, uniq_terence, uniq_jessica D:4: layout_loops_cross, nicolae_qazlal_general_emergency, minmay_temple_entry_stoned_glass Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.4 Dodging | | 2.4 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 50 Searing Ray || 1 Armour: Skin || 7 Dodge: Dodged || 4