Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 11176098757085248909 53 bigmatt the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Sept 29, 2024. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 3 of the Dungeon. The game lasted 00:01:22 (2224 turns). bigmatt the Conjurer (Octopode Conjurer) Turns: 2224, Time: 00:01:23 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 89% Magic: 2/6 EV: 12 Int: 22 God: Gold: 141 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . e - +0 long sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . g - ring of flight rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons e - a +0 long sword (weapon) Jewellery g - a ring of flight (left tentacle) Scrolls c - a scroll of vulnerability {unknown} d - 2 scrolls of fear {unknown} Potions a - 2 potions of magic b - a potion of lignification {unknown} f - a potion of cancellation {unknown} Skills: + Level 2.6 Dodging + Level 3.7 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 21% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 36% 3 Teleport Other Tloc 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Vhi's Electric Charge Tloc/Air 4% N/A 78% 4 Summon Forest Summ/Tloc 1% N/A 98% 5 Manifold Assault Tloc 1% N/A 100% 7 Chain Lightning Conj/Air 6% 3d8 100% 9 Fire Storm Conj/Fire 6% 8d2 100% 9 Shatter Erth 1% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A dart slug is nearby! The magic dart hits the dart slug. The dart slug is severely wounded. You hit the dart slug. You kill the dart slug! No target in view! Magic restored. You see here a dart slug corpse. 3 gnolls come into view. There are monsters nearby! There are monsters nearby! A gnoll comes into view. It is wielding a +0 spear. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (asleep, 100% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! (Press . to maintain the ray.) The gnoll shouts! x2 The gnoll closely misses you. An endoplasm comes into view. The gnoll hits you with a +0 spear. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. x2; The gnoll barely misses you. x2 The gnoll hits you from afar with a +0 spear! You die... #........ #........ #........ ##........ #......... .. #......... ..J.####.......# #......†.....#. #####@#<....... #g######### gg. .g... ......# #......# #......# #......# You could see 4 gnolls and an endoplasm. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A dart slug (D:3) 2 bats 2 endoplasms 7 goblins 8 hobgoblins 2 quokkas 2 ball pythons (D:1) 2 frilled lizards (D:1) 4 kobolds 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigmatt the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 132 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 135 | D:1 | Learned a level 2 spell: Searing Ray 512 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1305 | D:2 | Got Sif Muna's Tractate on the Singularity 1379 | D:2 | Found a faded altar of an unknown god. 2111 | D:3 | Noticed a gnoll sergeant 2224 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_rooms D:2: layout_basic, basic_ecumenical_altar D:3: layout_basic, nicolae_vehumet_radiance Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.7 Dodging | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 16 Constrict || 10 Tentacles || 3 Long sword || 7 Cast: Magic Dart || 66 Searing Ray || 1 Armour: Skin || 26 Dodge: Dodged || 18