Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 16811083790968898434 46 bigmatt the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Sept 29, 2024. Slain by a sleepcap (5 damage) ... on level 4 of the Dungeon. The game lasted 00:01:27 (1572 turns). bigmatt the Conjurer (Octopode Conjurer) Turns: 1572, Time: 00:01:27 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 66% Magic: 3/6 EV: 12 Int: 22 God: Gold: 94 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . j - +2 long sword (elec) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. You spent 22 gold pieces at shops. Inventory: Hand Weapons j - a +2 long sword of electrocution (weapon) Scrolls d - a scroll of silence {unknown} f - a scroll of identify g - 2 scrolls of immolation {unknown} Potions a - a potion of magic b - a potion of resistance {unknown} c - 2 potions of mutation {unknown} e - a potion of heal wounds {unknown} h - a potion of enlightenment {unknown} i - a potion of lignification {unknown} Skills: + Level 2.5 Dodging + Level 3.6 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? D:2 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found 13 gold pieces and a robe. You now have enough gold to buy a scroll of blinking on D:1, or buy a scroll of enchant armour on D:1. You can access your shopping list by pressing '$'. You now have 84 gold pieces (gained 13). Found a leather armour. You open the door. There is an open door here. Found 10 gold pieces. You now have 94 gold pieces (gained 10). Found a runed long sword. A sleepcap comes into view. You see here a +2 long sword of electrocution. Attack: -) Tentacles Press: ? - help, Dir - move target, f - you Okay, then. j - a +2 long sword of electrocution You hear the crackle of electricity. j - a +2 long sword of electrocution (weapon) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. Unknown command. The sleepcap releases spores at you. You die... #.....# #.....# ....###+## #.......#### #........... ######........#### .................. ###########.........# #.......@f..........# ###.#######.##.##...# #.##.# ..# #.##.# .# #.##.. .. #.#####.####### #.# ........ #.# #####.. #.###########.. You could see a sleepcap. Vanquished Creatures A dart slug (D:1) 8 ball pythons 5 bats (D:1) 4 endoplasms A giant cockroach (D:2) A goblin (D:1) 5 hobgoblins (D:1) 4 jackals 4 kobolds A quokka (D:1) 2 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigmatt the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 80 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 83 | D:1 | Learned a level 2 spell: Searing Ray 556 | D:1 | Reached XP level 3. HP: 18/21 MP: 1/6 696 | D:1 | Found Ilujuk's Magic Scroll Shop. 704 | D:1 | Bought a scroll of identify for 22 gold pieces 1395 | D:2 | Found Juppei's Armour Shoppe. 1413 | D:2 | You fall into a shaft and drop 2 floors! 1418 | D:4 | Noticed an ogre 1572 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_loops_ring, serial_shops, nicolae_shop_competitors_out_of_business D:2: layout_rooms, serial_shops, shop, uniq_jessica D:4: layout_basic, minmay_puff Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.6 Dodging | | 2.5 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 20 Constrict || 5 Tentacles || 3 Cast: Magic Dart || 68 Searing Ray || 1 Armour: Skin || 22 Dodge: Dodged || 29