Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 14837231828622308669 4 bigmatt the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Sept 29, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:04 (95 turns). bigmatt the Conjurer (Octopode Conjurer) Turns: 95, Time: 00:00:04 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 1/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: + Level 2.1 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! A hobgoblin is nearby! The magic dart hits the hobgoblin. You kill the hobgoblin! An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is almost dead. An endoplasm comes into view. You are out of magic! There are monsters nearby! You are out of magic! There are monsters nearby! You are out of magic! You tentacle-slap the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You barely miss the endoplasm. You squeeze the endoplasm, but do no damage. The endoplasm is almost dead. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... .######.##...# #.###### #.# ...####.### #..).....# ######..## ###...## ####...#.# #J@..###.# ....J..#### #.# ....### #.# .## ### You could see 2 endoplasms. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) A quokka (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigmatt the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 95 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms, minmay_tiny_reverse_x Action || total ---------------------------++------- Melee: Unarmed || 4 Tentacles || 1 Cast: Magic Dart || 6 Armour: Skin || 2