Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 17030432298421940554 84 bigmatt the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Oct 18, 2024. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (969 turns). bigmatt the Magician (Djinni Conjurer) Turns: 969, Time: 00:00:47 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 72% Gold: 56 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of revelation {unknown} c - a scroll of fog {unknown} e - a scroll of identify {unknown} f - a scroll of poison {unknown} Potions d - a potion of attraction {unknown} Skills: + Level 3.3 Dodging + Level 2.6 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Apportation Tloc 42% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! The searing ray hits the adder. The adder is severely wounded. The adder bites you. The searing ray misses the adder. * * * LOW HITPOINT WARNING * * * The adder barely misses you. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. You see here a +0 club. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. The adder attacks as it pursues you! The adder bites you but does no damage. You hit the adder but do no damage. The adder misses you. You barely miss the adder. The adder closely misses you. The adder bites you. You die... #....# #....# #....# #....# #######....# #........... .############......##### ...................+.... .......@S.†.)....†.###.. #+###########......###.. =........<.<.(...##... .......###............ ....... #............. ....... #....<......## .##.... #...........# +....+............# #....##########...# You could see an adder. Vanquished Creatures Natasha (D:2) 2 adders (D:2) A ribbon worm (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) 6 jackals (D:1) A quokka (D:2) 3 ball pythons (D:1) 5 frilled lizards 5 kobolds 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigmatt the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bigmatt set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 141 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 290 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 290 | D:1 | Learned a level 1 spell: Apportation 882 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 947 | D:2 | Noticed Natasha 956 | D:2 | Killed Natasha 965 | D:2 | HP: 1/31 [adder (2)] 969 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_loops_ring D:2: layout_basic, dreamdust_ecumenical_altar_grove, basic_altar, st_stairs_10, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.3 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 61 | 7 || 68 Searing Ray | | 1 || 1 Armour: Robe | 4 | 14 || 18 Dodge: Dodged | 2 | 9 || 11