Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 4863464362284025316 776 bigmatt the Ducker (level 8, -4/58 HPs) Began as a Djinni Conjurer on Oct 19, 2024. Shot with an arrow by a centaur (7 damage) ... on level 5 of the Dungeon. The game lasted 00:03:04 (3756 turns). bigmatt the Ducker (Djinni Conjurer) Turns: 3756, Time: 00:03:05 Health: -4/58 AC: 4 Str: 9 XL: 8 Next: 10% Gold: 244 EV: 12 Int: 23 God: SH: 0 Dex: 11 rFire + + + u - +0 halberd rCold x . . (shield currently unavailable) rNeg . . . s - +0 leather armour "Jifrikil" {rElec Str+3} rPois ∞ (no helmet) rElec + (no cloak) rCorr . k - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring of protection from fire HPRegen 0.29/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 244 gold pieces. Inventory: Hand Weapons d - a +1 vampiric short sword m - a +1 spear of venom u - a +0 halberd (weapon) Missiles t - a throwing net Armour a - a +0 robe k - a +0 pair of gloves (worn) s - the +0 leather armour "Jifrikil" (worn) {rElec Str+3} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Jewellery e - a ring of protection from fire (left hand) Wands x - a wand of polymorph (4) y - a wand of flame (13) z - a wand of light (10) Scrolls c - 2 scrolls of amnesia {unknown} f - 3 scrolls of blinking {unknown} g - 2 scrolls of vulnerability {unknown} j - 2 scrolls of identify {unknown} o - 4 scrolls of fear {unknown} q - 2 scrolls of poison {unknown} r - a scroll of fog {unknown} v - a scroll of noise {unknown} w - a scroll of immolation {unknown} Potions b - a potion of enlightenment {unknown} h - 2 potions of heal wounds {unknown} i - a potion of degeneration {unknown} l - 2 potions of curing {unknown} n - a potion of ambrosia {unknown} p - 2 potions of mutation {unknown} A - a potion of magic {unknown} Skills: + Level 3.6 Fighting + Level 3.3 Armour + Level 5.2 Dodging - Level 2.3 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations + Level 4.9 Hexes + Level 4.9 Summonings + Level 4.9 Necromancy + Level 4.9 Translocations + Level 4.9 Fire Magic + Level 4.9 Ice Magic + Level 4.9 Air Magic + Level 4.9 Earth Magic + Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 2% 2 c - Fulminant Prism Conj/Alch 14% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 17% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Static Discharge Conj/Air 56% 3-6/arc 2% 2 g - Vampiric Draining Necr 28% 2d8 5% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. A centaur is nearby! The magic dart hits the centaur. The centaur is heavily wounded. A centaur is nearby! The magic dart hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. A centaur is nearby! You are too injured to fight recklessly! A centaur is nearby! You are too injured to fight recklessly! A centaur is nearby! The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, 87% to hit) The searing ray hits the centaur. The centaur is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is almost dead. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... # # .# . #.## ###.## ##.. #...###....##c... #.............. ###..####....# [.# #..@..c....## ... ##..........# .. ##..####$..... #.. ##..## ..... #.. ##..## ###. #.##..## #....## ## ##...## ..# #.....## ###... You could see a centaur. Vanquished Creatures Sigmund (D:4) Menkaure (D:4) An ogre (D:5) 2 scorpions (D:4) A howler monkey (D:3) A jelly (D:4) 3 orc wizards (D:3) Robin (D:4) 4 gnolls (D:3) An adder (D:2) A white imp (D:5) 4 dart slugs 11 orcs 4 endoplasms 2 giant cockroaches 14 goblins 10 hobgoblins 7 jackals 2 quokkas (D:2) 7 ball pythons 3 bats 7 frilled lizards 7 kobolds 4 rats 99 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigmatt the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bigmatt set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 109 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 352 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 352 | D:1 | Learned a level 1 spell: Kiss of Death 994 | D:2 | Reached skill level 3 in Dodging 1033 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1500 | D:3 | Reached skill level 1 in Fighting 1506 | D:3 | Reached XP level 5. HP: 20/37 MP: 0/0 1506 | D:3 | Learned a level 2 spell: Static Discharge 1649 | D:3 | Identified the +0 leather armour "Jifrikil" {rElec Str+3} 2104 | D:3 | Reached skill level 1 in Armour 2104 | D:3 | Reached XP level 6. HP: 20/43 MP: 0/0 2106 | D:3 | Reached skill level 4 in Dodging 2638 | D:4 | Noticed Robin 2649 | D:4 | Killed Robin 2911 | D:4 | Reached XP level 7. HP: 47/49 MP: 0/0 2911 | D:4 | Learned a level 3 spell: Vampiric Draining 3029 | D:4 | Noticed Menkaure 3037 | D:4 | Killed Menkaure 3180 | D:4 | Noticed Sigmund 3185 | D:4 | Killed Sigmund 3186 | D:4 | Reached skill level 5 in Dodging 3605 | D:5 | Entered Level 5 of the Dungeon 3630 | D:5 | Reached XP level 8. HP: 51/57 MP: 0/0 3756 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_cross, chequers_serial_rivers_marsh, minmay_unequal D:2: layout_rooms, chequers_serial_rivers_micro_e, hangedman_abyss_or_decor_stabs, minmay_three_crescents D:3: layout_basic D:4: layout_loops_ring, uniq_robin, uniq_menkaure, uniq_sigmund D:5: layout_layer_cave, minmay_temple_entry_hall Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 | 2.3 Dodging | 3 4 5 | 5.2 Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Fighting | 1 2 3 | 3.6 Armour | 1 2 3 | 3.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Spear | | 22 | || 22 Halberd | | 15 | || 15 Cast: Magic Dart | 59 | 107 | 28 || 194 Searing Ray | | 5 | 5 || 10 Armour: Robe | 4 | 16 | || 20 Leather armour | | 33 | 18 || 51 Dodge: Dodged | 1 | 36 | 6 || 43