Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 17167968979589611930 23 bigmatt the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Apr 30, 2025. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:00:54 (1191 turns). bigmatt the Conjurer (Draconian Conjurer) Turns: 1191, Time: 00:00:55 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 75% Magic: 0/5 EV: 11 Int: 18 God: Gold: 38 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -2) A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Scrolls c - a scroll of fog {unknown} d - a scroll of poison {unknown} f - a scroll of revelation {unknown} g - a scroll of noise {unknown} Potions a - a potion of magic b - a potion of curing {unknown} e - a potion of brilliance {unknown} Skills: + Level 0.0 Fighting + Level 2.1 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Soul Splinter Necr 8% N/A 19% 1 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Martyr's Knell Necr/Summ 2% N/A 87% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Sigmund D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Sigmund is lightly wounded. You feel sick. Sigmund misses you. The adder barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. You feel sick. The adder bites you but does no damage. Sigmund zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. Sigmund hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (moderately wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The adder closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (moderately wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is heavily wounded. You die... ###.....#........##..##....#..#.. ..###.###...###...####...#...##.. ..# #.# #..## ##...÷....##..#...# ..###.###..## ##.......#.......## ....÷...#...###.÷..ß...#.#.##..#. .....##.#.............#....#..#.# ##..)...#....................##.. ##....########################### ......# #.....@@S....# ####### #####.####.##########.# #...... ...............#...##.### #...... #.....####.###.#...+....# #...... .....## #.# #.....##.#.# #...... ......# #.# #.###.)..#.# #...... ......####.# #.###'##.#.# #...... ...........# #........#.# #...... ......########..........# #...... You could see Sigmund and an adder. Vanquished Creatures A dart slug (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 6 bats (D:1) 2 endoplasms (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigmatt the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 157 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 1140 | D:2 | Noticed Terence 1182 | D:2 | Noticed Sigmund 1190 | D:1 | HP: 1/20 [poisoned by an adder] 1191 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic D:2: layout_loops_corners, uniq_sigmund, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | 2 | 2.1 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 19 Cast: Magic Dart || 45 Stab: Sleeping || 1 Armour: Skin || 21 Dodge: Dodged || 32