Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 2094968779177580967 117 bigmatt the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on May 4, 2025. Slain by a sleepcap (20 damage) ... while put to sleep by a sleepcap... on level 4 of the Dungeon. The game lasted 00:01:36 (2749 turns). bigmatt the Conjurer (Deep Elf Conjurer) Turns: 2749, Time: 00:01:36 Health: -2/24 AC: 4 Str: 4 XL: 4 Next: 71% Magic: 6/12 EV: 2 Int: 25 God: Gold: 161 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . q - +0 falchion (freeze) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . e - +0 helmet rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ p - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 161 gold pieces. Inventory: Hand Weapons q - a +0 falchion of freezing (weapon) Armour a - a +0 robe (worn) e - a +0 helmet (worn) h - a +0 pair of gloves (worn) Jewellery p - a +5 ring of evasion (worn) Scrolls f - a scroll of teleportation {unknown} g - 3 scrolls of identify {unknown} i - 3 scrolls of vulnerability {unknown} j - a scroll of brand weapon {unknown} l - a scroll of poison {unknown} m - a scroll of amnesia {unknown} n - a scroll of fog {unknown} s - a scroll of silence {unknown} u - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of curing {unknown} d - 3 potions of mutation {unknown} k - a potion of moonshine {unknown} o - 3 potions of haste {unknown} r - a potion of resistance {unknown} t - a potion of heal wounds {unknown} Skills: + Level 3.7 Dodging + Level 3.8 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a robe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) t - a grey potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) u - a scroll labelled HAUTUE LEPH You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 robe. You see here a +0 robe. A sleepcap comes into view. The magic dart hits the sleepcap but does no damage. A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is moderately damaged. A sleepcap is nearby! The magic dart hits the sleepcap! The sleepcap is severely damaged. The sleepcap barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #.. #...........# #.. ##.#.........# . #... #..##.......# ..#...##.####.....# .............###### .#.<.#...##.##### #.........[....# #..#..#######..# #. ##@# #..# .. #.f.# #### ......... .......... .##........ #......... ##......... ##...#...## You could see a sleepcap. Vanquished Creatures A bombardier beetle (D:3) 3 adders 4 dart slugs A ribbon worm (D:2) 4 endoplasms A giant cockroach (D:2) 5 hobgoblins 3 jackals (D:4) An orc (D:3) A quokka (D:2) 4 ball pythons 8 bats 4 frilled lizards 5 goblins 8 kobolds 9 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigmatt the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 406 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 536 | D:1 | Learned a level 2 spell: Searing Ray 1187 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 2023 | D:3 | Found a faded altar of an unknown god. 2134 | D:3 | Reached skill level 5 in Conjurations 2134 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 2749 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_a, serial_bayou_lake_a D:2: layout_basic D:3: layout_loops_corners, hellmonk_ecumenical_altar_inner_sanctum D:4: layout_rooms, old_standard_altar, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.8 Dodging | 3 | 3.7 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 111 | 27 || 138 Searing Ray | | 1 || 1 Armour: Robe | 6 | 3 || 9 Dodge: Dodged | 5 | 2 || 7