Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 18314976941396089106 44 bignoob the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Feb 9, 2026. Slain by a wight ... wielding a +2 halberd (13 damage) ... on level 3 of the Dungeon. The game lasted 00:02:48 (841 turns). bignoob the Magician (Djinni Conjurer) Turns: 841, Time: 00:02:49 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 87% Gold: 83 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 quick blade rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons b - a +0 quick blade (weapon) (You found it on level 2 of the Dungeon) Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of teleportation {unknown} Potions f - a potion of resistance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Kiss of Death Conj/Necr 88% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23148 Temple: D:4-7 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You fly downwards. You encounter a bullfrog zombie, a clockroach zombie, a phantom and 3 wights. A wight is wielding a +2 trident of freezing. There is a stone staircase leading up here. Unknown command. The wight completely misses you. The wight hits you with a +2 trident of freezing! The wight freezes you terribly. The wight closely misses you. You fly upwards. There is a stone staircase leading down here. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Location (1, 1) Aim: a wight, wielding a +2 halberd and wearing a +0 robe (78% to hit) You miscast Searing Ray. Nothing appears to happen. The wight barely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Location (1, 1) Aim: a wight, wielding a +2 halberd and wearing a +0 robe (78% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The wight closely misses you. Unknown command. Unknown command. The searing ray hits the wight. The wight is moderately damaged. * * * LOW HITPOINT WARNING * * * The wight hits you with a +2 halberd! Ouch! That really hurt! You die... #.# ##.###.......⌠..## #.# #####+#####...## #.# ##...## ###.# #.### ##..>..## #.# #.#.## ##.......## #.# #....####...†.....# #..)....')........+ ##....###........z# #......##......@## ........###.....## ##.##.#.# ##...## #.##.#.# ##+## #....#.# #. ##. . You could see a wight. Vanquished Creatures An adder (D:2) 3 dart slugs (D:2 D:3) 2 ribbon worms (D:2) 2 hobgoblins (D:2) 2 ball pythons (D:2) 3 bats (D:2 D:3) 7 endoplasms (D:1 D:2 D:3) 2 frilled lizards (D:2 D:3) 5 goblins (D:1 D:2 D:3) A kobold (D:3) 6 rats (D:1 D:2 D:3) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bignoob the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bignoob set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 144 | D:2 | HP: 9/15 [ribbon worm (2)] 238 | D:2 | HP: 3/15 [frozen (7)] 298 | D:2 | HP: 9/15 [goblin/+0 club (3)] 302 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 381 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 381 | D:2 | Learned a level 1 spell: Kiss of Death 389 | D:2 | Found Soeguad's Jewellery Emporium. 391 | D:2 | Reached skill level 4 in Spellcasting 391 | D:2 | Reached skill level 4 in Conjurations 391 | D:2 | Reached skill level 4 in Hexes 391 | D:2 | Reached skill level 4 in Summonings 391 | D:2 | Reached skill level 4 in Necromancy 391 | D:2 | Reached skill level 4 in Translocations 391 | D:2 | Reached skill level 4 in Forgecraft 391 | D:2 | Reached skill level 4 in Fire Magic 391 | D:2 | Reached skill level 4 in Ice Magic 391 | D:2 | Reached skill level 4 in Air Magic 391 | D:2 | Reached skill level 4 in Earth Magic 391 | D:2 | Reached skill level 4 in Alchemy 836 | D:4 | Encountered a phantom 836 | D:4 | Encountered a wight 836 | D:4 | Encountered a wight 836 | D:4 | Encountered a wight 837 | D:4 | HP: 14/25 [wight/+2 trident of freezing (4)] 841 | D:3 | Slain by a wight Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Quick blade || 21 Cast: Magic Dart || 75 Searing Ray || 3 Armour: Robe || 24 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 851 | 832 | 19 | 146 | 410 | 4 | 212.8 | Dungeon | 851 | 832 | 19 | 146 | 410 | 4 | 212.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 531 daAuts D:1: 194 daAuts D:3: 122 daAuts D:4: 2 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 +-------+-------+-------+-------+-------+----------------------