Dungeon Crawl Stone Soup version 0.33-a0-1082-g791b5fa680 (webtiles) character file. Game seed: 1285137119536234064 126 biodactic the Cudgeller (level 4, 0/36 HPs) Began as a Mountain Dwarf Gladiator on Mar 12, 2025. Slain by a white imp (1 damage) ... on level 3 of the Dungeon. The game lasted 00:04:48 (2049 turns). biodactic the Cudgeller (Mountain Dwarf Gladiator) Turns: 2049, Time: 00:04:48 Health: 0/36 AC: 4 Str: 19 XL: 4 Next: 84% Magic: 4/4 EV: 11 Int: 8 God: Gold: 116 SH: 0 Dex: 11 Spells: 3/3 levels left rFire . . . j - +6 long sword "Umoloewk" {speed, Will++} rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Skills: - Level 2.1 Fighting + Level 6.8 Maces & Flails - Level 1.5 Throwing - Level 2.1 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 41% 1 Soul Splinter Necr 0% N/A 41% 1 Blink Tloc 0% N/A 56% 2 Grave Claw Necr 0% 2d7 56% 2 Jinxbite Hex 0% N/A 56% 2 Lesser Beckoning Tloc 0% N/A 56% 2 Momentum Strike Conj/Tloc 0% 3d8 56% 2 Confusing Touch Hex 0% N/A 80% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 80% 3 Vampiric Draining Necr 0% 2d6 80% 3 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Inventory: Hand Weapons a - a +0 flail j - the +6 long sword "Umoloewk" (weapon) {speed, Will++} (You found it on level 2 of the Dungeon) Will++: It greatly increases your willpower. Missiles d - 3 throwing nets {=f} e - a javelin m - 2 poisoned darts (quivered) p - 3 datura-tipped darts Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 chain mail Scrolls g - a scroll of identify {@r1} h - a scroll of blinking k - a scroll of enchant weapon {unknown} Potions i - a potion of enlightenment l - a potion of ambrosia n - a potion of lignification o - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 1 runed translucent door, Crazy Yiuf #.# #.# . #.# ~. ##.## ♣P ##...## ♣.##..#..# ....###.# ♣#######..#..# ♣.....5@.....# ♣.####.....### #.##### #. #. # #. # #. # .. #. # ##...## You could see a white imp. Message History A white imp comes into view. The white imp shouts, "Get thee hence, thou foisting tardy-gaited pissant!" A white imp is nearby! The white imp gestures at you. The puff of frost hits you! * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost hits you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The white imp gestures at you. The puff of frost hits you! * * * LOW HITPOINT WARNING * * * You barely miss the white imp. The white imp hits you but does no damage. You slash the white imp! The white imp is severely wounded. The white imp gestures at you. The puff of frost hits you! * * * LOW HITPOINT WARNING * * * You hit the white imp but do no damage. The white imp is severely wounded. The white imp closely misses you. You closely miss the white imp. The white imp is severely wounded. The white imp hits you. You die... Skill XL: | 1 2 3 | ---------------+----------+----- Maces & Flails | 4 5 6 | 6.8 Fighting | | 2.1 Throwing | | 1.5 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | 84 | || 84 Long sword | 24 | 37 || 61 Use: Scroll | 8 | || 8 Armour: Leather armour | 63 | 19 || 82 Dodge: Dodged | 51 | 22 || 73 Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms D:2: layout_basic, kennysheep_another_room D:3: layout_loops_ring, serial_bayou_crossing, uniq_crazy_yiuf_cottage Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | biodactic the Mountain Dwarf Gladiator began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 59 | D:1 | Reached skill level 4 in Maces & Flails 99 | D:1 | Got the Meditations on the Maleficium 157 | D:1 | Reached XP level 2. HP: 10/24 MP: 2/2 694 | D:2 | Reached skill level 5 in Maces & Flails 796 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1019 | D:2 | Identified the +5 halberd "Guhaqoqip" {spect, Str+3 Dex+3} 1112 | D:2 | Identified the +6 long sword "Umoloewk" {speed, Will++} 1497 | D:3 | Reached skill level 6 in Maces & Flails 1497 | D:3 | Reached XP level 4. HP: 20/36 MP: 4/4 2008 | D:3 | Found a runed translucent door. 2009 | D:3 | Noticed Crazy Yiuf 2047 | D:3 | HP: 1/36 [white imp/puff of frost (8)] 2049 | D:3 | Slain by a white imp Vanquished Creatures An orc priest (D:3) 4 adders A dart slug (D:2) 2 ribbon worms 4 orcs (D:3) 3 endoplasms 2 giant cockroaches (D:2) 5 goblins 4 hobgoblins 3 kobolds 3 quokkas 4 ball pythons 5 bats 4 frilled lizards 7 rats 52 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2060 | 2012 | 48 | 52 | 1476 | 3 | 686.7 | Dungeon | 2060 | 2012 | 48 | 52 | 1476 | 3 | 686.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 841 daAuts D:1: 615 daAuts D:3: 603 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 181 | 0 | 0.0 | 52 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 25 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 63 | 0 | 0.0 | 22 | 0 | 0.0 D:3 | 93 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+-------