biodactic Level 1 of the Dungeon (0, 0, D:1) 5 stones (1, 3, D:1) a +0 robe (12, 0, D:1) a rat skeleton (12, 10, D:1) a +0 falchion (13, 15, D:1) a +0 whip a +0 dagger a goblin skeleton (15, 4, D:1) a +0 dagger (15, 6, D:1) a +0 dagger (16, -15, D:1) a rat skeleton (25, 6, D:1) a +0 short sword 3 stones a kobold skeleton (26, -3, D:1) a +0 whip a kobold skeleton (29, 5, D:1) a +0 club a goblin skeleton (29, 6, D:1) a rat skeleton (29, 7, D:1) a +0 robe (33, -21, D:1) a +0 dagger (33, -13, D:1) a +0 robe (38, -15, D:1) a frilled lizard corpse (skeletalised by now) (40, 5, D:1) a +0 robe (45, -21, D:1) a +0 ring mail (46, 11, D:1) a +0 whip (50, 0, D:1) a hobgoblin skeleton (56, -14, D:1) a ball python corpse (skeletalised by now) (56, -13, D:1) a +0 ring mail (57, -6, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -14, D:2) 6 stones (2, -10, D:2) a hobgoblin corpse (skeletalised by now) (6, 0, D:2) a +0 dagger (7, 21, D:2) a ball python corpse (skeletalised by now) (9, 13, D:2) a +0 club a goblin corpse (skeletalised by now) (15, -5, D:2) a +0 dagger (17, -10, D:2) a bat skeleton (33, -13, D:2) a serpent talisman (33, 6, D:2) a +0 dagger (38, 19, D:2) 2 stones (39, 18, D:2) a +2 dagger of flaming (44, 20, D:2) a +0 dagger (46, -8, D:2) 4 stones (54, -19, D:2) a rat skeleton Level 3 of the Dungeon [Shop] Miug's Antique Armour Emporium a +2 helmet (412 gold) a +4 chain mail (662 gold) a +0 robe (17 gold) a +0 robe (17 gold) a +0 leather armour (50 gold) the +1 leather armour of Amorality {Regen+ Str-2 Dex+5} (507 gold) Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). a +4 ring mail of fire resistance (775 gold) the +3 pair of mountain boots {steadfast, rC+} (837 gold) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. a +0 ring mail (100 gold) (3, 7, D:3) a +0 quarterstaff (4, 2, D:3) the +1 robe of the Distant Future {Harm rF- SInv} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (17, 2, D:3) an adder corpse (32, -7, D:3) a +0 hand axe a +0 trident a +0 leather armour an orc corpse (32, -6, D:3) a +0 dagger a +0 leather armour a +0 hand axe an orc corpse (34, -9, D:3) a +0 club a +0 chain mail (35, -4, D:3) a +0 dagger 3 stones