biodactic Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (4, -33, D:1) a +0 whip (13, -43, D:1) a +0 leather armour (15, -48, D:1) a bat skeleton (26, -33, D:1) a +0 club a quokka skeleton a goblin skeleton (28, -35, D:1) a +0 mace (32, -35, D:1) a rat corpse (skeletalised by now) (42, -42, D:1) 3 stones (42, -23, D:1) a +0 club a quokka skeleton Level 2 of the Dungeon (2, -1, D:2) a +0 club (5, 9, D:2) 7 stones (7, 1, D:2) 2 scrolls of torment (12, 14, D:2) a bat skeleton a ball python skeleton (14, 1, D:2) 2 stones (15, -7, D:2) a +0 club a bat skeleton a goblin skeleton (15, 4, D:2) a +0 spear (15, 11, D:2) a +0 dagger (25, 13, D:2) a ball python skeleton (28, -12, D:2) a +0 mace (29, -4, D:2) a +0 trident of flaming (30, -9, D:2) a quokka corpse (skeletalised by now) (31, -8, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (35, 3, D:2) a +0 club a goblin skeleton (36, 6, D:2) a +0 sling (36, 15, D:2) a hobgoblin skeleton (37, 11, D:2) a +0 dagger (40, -39, D:2) 5 stones (44, -33, D:2) a +0 flail of protection (44, -21, D:2) a jackal skeleton a jackal skeleton a jackal skeleton (64, -8, D:2) a +0 short sword a kobold corpse (skeletalised by now) Level 3 of the Dungeon (17, -6, D:3) 5 poisoned darts (23, -10, D:3) a potion of mutation