biodactic Level 1 of the Dungeon (8, 4, D:1) a rat skeleton (8, 6, D:1) a +0 dagger a +0 dagger of speed a goblin skeleton a hobgoblin skeleton (10, 7, D:1) a quokka skeleton (15, -22, D:1) a ball python corpse (skeletalised by now) (16, -21, D:1) a +0 short sword a frilled lizard skeleton (19, -7, D:1) a +2 robe of positive energy (24, 5, D:1) a bat corpse (skeletalised by now) (24, 8, D:1) a +0 club a goblin corpse (skeletalised by now) (33, -25, D:1) 4 stones (56, -20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (3, -29, D:2) a +0 short sword (4, -4, D:2) a +0 mace (6, -31, D:2) a +0 dagger a goblin corpse (skeletalised by now) (8, -32, D:2) a bat corpse (skeletalised by now) (13, -17, D:2) a bat skeleton (14, -23, D:2) a rat skeleton (18, -7, D:2) a jackal skeleton a jackal skeleton (18, -6, D:2) a jackal skeleton (22, 10, D:2) a +0 dagger (25, -12, D:2) a +0 club (26, -32, D:2) an adder skeleton (28, -25, D:2) a +0 club (28, 3, D:2) 6 stones (29, -31, D:2) a ball python skeleton (33, 7, D:2) a +0 dagger of draining (34, -27, D:2) a rat skeleton (35, 1, D:2) a +1 vampiric dagger a +0 sling a goblin corpse (skeletalised by now) (36, 2, D:2) a quokka corpse (skeletalised by now) (39, -17, D:2) an adder skeleton (40, -17, D:2) a hobgoblin skeleton (40, -11, D:2) a +0 club (40, -5, D:2) a +0 dagger (41, -17, D:2) a +0 dagger Level 3 of the Dungeon (9, -15, D:3) a staff of fire {!a} (14, -9, D:3) an adder skeleton (20, -1, D:3) 6 stones (20, 3, D:3) a bat corpse (skeletalised by now) (33, 28, D:3) a +5 dagger a +0 robe a +0 scale mail (34, -26, D:3) a +0 dagger a kobold skeleton (36, -26, D:3) a ball python skeleton (37, -17, D:3) a +0 dagger (42, -31, D:3) a +0 club (47, -26, D:3) 5 stones (47, 5, D:3) a +0 giant club an ogre corpse (skeletalised by now) (54, -8, D:3) a +1 heavy flail (58, -4, D:3) a +0 dagger a +3 leather armour of poison resistance the goblin skeleton of Ijyb (59, -6, D:3) a +0 dagger a rat corpse (skeletalised by now) a goblin skeleton (60, -6, D:3) a +0 dagger a goblin corpse (skeletalised by now) (62, -10, D:3) a +0 trident Level 4 of the Dungeon [Shop] Zojesont's Antique Weapon Emporium a +0 rapier (126 gold) the +12 glaive of Prune {freeze, Prune} (1955 gold) Prune: It halves damage taken while paralysed, petrified or unconscious. the +0 morningstar of Optimality {elec, Will+ MP+6 Str+3 Int-2} (972 gold) Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). a +0 quarterstaff (115 gold) a +3 sling (425 gold) a +0 long sword (80 gold) a +1 scimitar of distortion (506 gold) a +0 flail (80 gold) the +4 long sword "Embalmer" {freeze, Int+2} (862 gold) Int+2: It affects your intelligence (+2). (0, 0, D:4) a +0 mace (1, -22, D:4) a staff of conjuration {!a} (1, 8, D:4) a +0 club an orc corpse (4, -31, D:4) a +0 club (5, -30, D:4) 10 gold pieces (5, 10, D:4) a quokka corpse (9, 8, D:4) a hobgoblin corpse (45, -4, D:4) a jackal corpse