Dungeon Crawl Stone Soup version 0.33-a0-1486-g8df79cbc47 (webtiles) character file. Game seed: 2277860368139530335 13 biodactic the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Apr 25, 2025. Slain by a rat (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (1151 turns). biodactic the Conjurer (Demigod Conjurer) Turns: 1151, Time: 00:01:05 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 12% Magic: 3/7 EV: 11 Int: 20 God: Gold: 60 SH: 0 Dex: 12 Spells: 1/4 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 1.7 Spellcasting + Level 4.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 72% 1d6 3% 1 s - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 20% 2d6 11% 2 Launch Clockwork Bee Frge 1% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Eringya's Surprising Cr Summ 1% N/A 85% 4 Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} h - 2 scrolls of enchant weapon {unknown} j - a scroll of teleportation {unknown} l - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} f - a potion of haste {unknown} g - a potion of lignification {unknown} i - 2 potions of heal wounds {unknown} k - a potion of might {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Jessica #.## ...# .♣ ##.♣.+ ... #.... #... ##...# #....#....# #....r@r# ♣.@.# #.......# #....#....# #... ##...# ... #.... .♣ ##.♣.+ ...# #.## You could see Jessica, a quokka and a rat. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The rat squeaks loudly. Jessica casts a spell at you. Pain shoots through your body! Jessica hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * Jessica barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * Jessica barely misses you. The rat closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (78% to hit) You focus your ray upon Jessica. The searing ray misses Jessica. (Press . to maintain the ray.) The quokka misses you. Jessica hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The rat bites you. You die... Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Conjurations | 4 | 4.1 Dodging | | 1.7 Spellcasting | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 26 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 5 Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, minmay_misc_feat_hallway, grunt_decor_cap, kennysheep_pointless_box, hangedman_abyss_or_decor_stabs D:2: layout_loops_ring, hangedman_glass_teeth, grunt_ministairs_13, st_stairs_14, uniq_jessica Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | biodactic the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 146 | D:1 | Reached skill level 2 in Stealth 621 | D:1 | Reached skill level 4 in Conjurations 700 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 1139 | D:2 | Noticed Jessica 1145 | D:1 | Learned a level 2 spell: Searing Ray 1151 | D:2 | HP: 2/20 [Jessica/+0 club (6)] 1151 | D:2 | Slain by a rat Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A bat (D:1) An endoplasm (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) 3 rats (D:1) 13 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1151 | 1136 | 15 | 0 | 1045 | 2 | 575.5 | Dungeon | 1151 | 1136 | 15 | 0 | 1045 | 2 | 575.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1144 daAuts D:2: 7 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 19 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 19 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+-------