biodactic Level 1 of the Dungeon (0, 27, D:1) a +0 club (1, -9, D:1) a quokka corpse (skeletalised by now) (2, -3, D:1) 7 stones (3, -3, D:1) a +0 leather armour (3, 9, D:1) a +0 club (10, 5, D:1) 4 stones (11, 20, D:1) a rat skeleton (12, 20, D:1) a +0 whip 4 stones a kobold skeleton (15, -8, D:1) a +0 club (21, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (21, 18, D:1) a +0 club a kobold skeleton (22, 20, D:1) a +0 club (24, 20, D:1) 6 stones (26, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (32, -3, D:1) a hobgoblin skeleton (32, 5, D:1) a +0 club a goblin skeleton (32, 6, D:1) a ball python skeleton a quokka skeleton a bat skeleton (35, 32, D:1) a +0 club (36, 5, D:1) 5 stones (42, 28, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Jiyr's General Store a scroll of identify (26 gold) 5 boomerangs (130 gold) a quill talisman (260 gold) a potion of heal wounds (unknown) (104 gold) 5 stones (6 gold) a +0 scale mail of fire resistance (143 gold) a +0 mace (39 gold) (0, 0, D:2) a +0 plate armour (6, 1, D:2) a +0 dagger (8, 5, D:2) a ball python skeleton (30, -17, D:2) a rat corpse (skeletalised by now) (31, 17, D:2) a +0 helmet (32, 17, D:2) a rat skeleton (37, -19, D:2) a quokka corpse (skeletalised by now) (39, 12, D:2) a bat skeleton (42, -21, D:2) a ball python skeleton (44, 1, D:2) a +0 club a +0 sling a goblin skeleton (45, -21, D:2) a +0 scale mail (47, 15, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (0, 2, D:3) a +0 dagger of protection (still there?) a +0 robe (still there?) (1, 2, D:3) a +0 trident an orc corpse (19, -18, D:3) 3 stones (21, -8, D:3) a quokka corpse (21, -4, D:3) the inkwell talisman of the Merchant {Rampage rC- rN+ Int+2} [inkwell talisman] Rampage: It bestows one free step when moving towards enemies. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (36, -36, D:3) a +0 short sword a kobold corpse (skeletalised by now)