biodactic Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (3, -27, D:1) a +0 ring mail (10, -10, D:1) a bat skeleton (11, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (11, -5, D:1) a +0 dagger (14, 5, D:1) a hobgoblin corpse (skeletalised by now) (22, -19, D:1) a +0 robe (22, 4, D:1) a +0 ring mail (34, -6, D:1) a rat skeleton (35, -12, D:1) a +0 short sword a stone (38, 13, D:1) a ball python skeleton (38, 16, D:1) a +0 dagger (41, -19, D:1) a +0 dagger (41, 10, D:1) 7 stones (41, 13, D:1) a +0 spear (44, -5, D:1) a +0 sling (46, -5, D:1) a +0 whip (46, -2, D:1) a +0 short sword (48, -4, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (2, 15, D:2) a ball python corpse (skeletalised by now) (5, 0, D:2) a +0 dagger (15, 3, D:2) 9 stones (22, 22, D:2) a +0 dagger a goblin corpse (skeletalised by now) (29, 0, D:2) a rat skeleton (32, 0, D:2) 5 stones (34, 24, D:2) a +0 chain mail (34, 39, D:2) a quill talisman (36, 42, D:2) a +0 robe (38, 21, D:2) a +0 whip (39, 17, D:2) a frilled lizard corpse (skeletalised by now) (44, 12, D:2) a staff of air {!a} (47, 14, D:2) a +0 war axe (47, 33, D:2) a bat skeleton (48, 33, D:2) a bat skeleton (52, 18, D:2) an adder skeleton Level 3 of the Dungeon (5, -3, D:3) a +0 mace (5, 18, D:3) a staff of cold {!a} 2 stones (5, 19, D:3) a +0 club a goblin corpse (skeletalised by now) (5, 29, D:3) a quokka corpse (skeletalised by now) (6, -3, D:3) a +0 short sword 5 stones (10, -15, D:3) a frilled lizard corpse (skeletalised by now) (12, -15, D:3) an adder corpse (skeletalised by now) (12, 20, D:3) a +0 dagger a stone (17, -14, D:3) a +0 club a hobgoblin corpse (skeletalised by now) (23, 22, D:3) a +0 club a goblin corpse (skeletalised by now) (26, 7, D:3) a +0 whip a kobold skeleton (31, -6, D:3) a +0 robe a +0 club (33, 26, D:3) a +0 club (34, 26, D:3) a +0 club a goblin corpse (skeletalised by now) (36, 19, D:3) a +0 club (38, 11, D:3) 5 large rocks (40, -12, D:3) a quill talisman (40, 8, D:3) a +0 helmet (40, 11, D:3) 4 large rocks (42, -9, D:3) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (43, 8, D:3) a bat skeleton (44, -14, D:3) an adder skeleton (44, 16, D:3) a frilled lizard skeleton (46, 14, D:3) a +0 club a +0 club (49, 14, D:3) a +0 dagger an orc skeleton (51, 5, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Dydwotum" {Reflect Harm *Silence +Inv rPois SH+5} (4260 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. rPois: It protects you from poison. SH+5: It affects your SH (+5). the +8 spear of the Slashing Whale {spect, ^Drain Fly rElec rF- Int+7} (6570 gold) ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). the amulet of Uryluare {Reflect Int-4 Dex+5 SH+5} (3910 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). SH+5: It affects your SH (+5). the +1 chain mail "Tistro" {rF+ SInv} (2920 gold) rF+: It protects you from fire. SInv: It lets you see invisible. (0, 0, D:4) a +0 scale mail (4, -42, D:4) a +0 dagger (5, 2, D:4) a +0 ring mail (11, -20, D:4) a +0 dagger a +0 leather armour (15, -40, D:4) a +0 falchion a +0 scale mail (15, -37, D:4) a +0 club a +0 ring mail (15, -36, D:4) a +0 club (15, -35, D:4) a +0 dagger a +0 robe (15, -34, D:4) a +0 short sword (15, -4, D:4) 8 stones (17, -34, D:4) a +1 cloak (19, -14, D:4) a +0 club a goblin skeleton (23, 2, D:4) a +0 quarterstaff (32, -28, D:4) a quokka skeleton (45, -11, D:4) a +0 hand axe (54, -15, D:4) a +0 ring mail (59, -15, D:4) the +2 robe of Midsummer {rElec rF+++ rC- Archmagi} rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Archmagi: It increases the power of your magical spells. (64, -36, D:4) a +0 club a +0 club a +0 chain mail a +0 war axe (65, -36, D:4) a +0 club (67, -5, D:4) 6 stones Level 5 of the Dungeon (7, -13, D:5) a +0 flail (7, -1, D:5) an orb of energy (11, -18, D:5) a +0 hand axe a +0 leather armour (15, -17, D:5) a +0 short sword 3 boomerangs a +0 ring mail (25, -24, D:5) a scroll of poison (28, -29, D:5) 7 gold pieces (29, -21, D:5) a scroll of identify