biodactic Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -4, D:1) a +0 ring mail (3, -2, D:1) a rat corpse (skeletalised by now) (4, -3, D:1) a hobgoblin corpse (skeletalised by now) (5, 0, D:1) 3 stones (6, -23, D:1) a +1 leather armour of fire resistance (15, 13, D:1) a +0 short sword 3 stones a kobold skeleton (26, -13, D:1) a +0 dagger a kobold corpse (skeletalised by now) (27, -2, D:1) a quokka corpse (skeletalised by now) (32, 26, D:1) a hobgoblin corpse (skeletalised by now) (33, -29, D:1) a +0 dagger (34, 1, D:1) an orb of light (34, 26, D:1) 3 stones (36, 27, D:1) a +0 mace (40, 17, D:1) a rat skeleton (41, -9, D:1) a +0 dagger (47, -20, D:1) a +0 robe (49, -17, D:1) 6 stones (51, 0, D:1) a +0 ring mail (53, -20, D:1) a +0 club a goblin corpse (skeletalised by now) (56, -18, D:1) a +0 club (56, 18, D:1) a +3 short sword a kobold corpse (skeletalised by now) (57, -17, D:1) a rat corpse (skeletalised by now) (58, -19, D:1) a +0 club a frilled lizard corpse (skeletalised by now) (58, 7, D:1) a +0 dagger (60, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (2, -15, D:2) a human skeleton (3, -10, D:2) a +0 scythe a +0 robe (4, 21, D:2) a +0 club (7, -15, D:2) a human skeleton (8, -16, D:2) a human skeleton (8, 8, D:2) a +0 scale mail (10, 22, D:2) 7 stones (13, 13, D:2) a ball python corpse (skeletalised by now) (13, 15, D:2) a hobgoblin skeleton (14, 23, D:2) a quokka corpse (skeletalised by now) (15, -27, D:2) a +0 spear (15, 10, D:2) a hobgoblin corpse (skeletalised by now) (16, -27, D:2) a +0 club a +0 spear a gnoll corpse (skeletalised by now) (20, -14, D:2) a +0 short sword a +0 ring mail a +0 club the human corpse of Terence (skeletalised by now) (22, -23, D:2) a bat corpse (skeletalised by now) (22, 21, D:2) 6 stones (34, -11, D:2) a rat corpse (skeletalised by now) (34, 33, D:2) a +0 spear (40, -18, D:2) a +0 dagger (43, -14, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (50, -26, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 2 potions of magic (0, 5, D:3) a +0 giant club an ogre corpse (1, -2, D:3) a +0 robe 3 scrolls of immolation (2, 0, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (3, -2, D:3) a potion of magic (4, 0, D:3) a scroll of teleportation (14, 3, D:3) a +0 club an orc skeleton (15, 4, D:3) a +0 chain mail a +0 dagger a hobgoblin skeleton (15, 5, D:3) a +0 chain mail a +0 trident (15, 9, D:3) 6 stones (16, 4, D:3) a +0 leather armour a +0 flail an orc skeleton (17, 3, D:3) a +0 dagger (23, -4, D:3) 6 stones (30, -26, D:3) a +0 dagger a goblin corpse (skeletalised by now) (31, -22, D:3) a +0 robe (33, -12, D:3) a +0 short sword (33, -11, D:3) a +0 dagger a kobold skeleton (43, 8, D:3) a +0 whip a +0 robe (50, -20, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a staff of cold {!a} (23, 28, D:4) a +0 robe Level 5 of the Dungeon [Shop] Sunus's Weapon Shop a +0 dagger (22 gold) a +0 dagger (22 gold) 5 stones (5 gold) a +0 hand axe (33 gold) a +0 scimitar (66 gold) a +0 whip (27 gold) 6 stones (6 gold) a +0 hand axe (33 gold) a +0 sling (16 gold) a +0 club (5 gold) (0, 0, D:5) a +0 war axe