biohard Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (1, 4, D:1) 6 boomerangs (5, -22, D:1) a +0 club (7, -23, D:1) a bat corpse (skeletalised by now) (11, -20, D:1) a +0 club (11, -4, D:1) a +0 short sword (14, 1, D:1) a +0 dagger (17, -14, D:1) 6 boomerangs (20, 19, D:1) a ball python corpse (skeletalised by now) (21, -19, D:1) a ball python skeleton (21, -18, D:1) a frilled lizard skeleton a rat skeleton (21, -6, D:1) a ball python corpse (skeletalised by now) (22, -17, D:1) a +0 club (23, -36, D:1) a +0 dagger a goblin corpse (skeletalised by now) (23, 23, D:1) a +0 plate armour (24, -36, D:1) a jackal corpse (skeletalised by now) (26, -36, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (26, -23, D:1) a hobgoblin skeleton (28, 10, D:1) a quokka corpse (skeletalised by now) (29, -35, D:1) a staff of conjuration 6 poisoned darts (29, -13, D:1) a quokka skeleton (30, -37, D:1) a +0 dagger (31, -37, D:1) a bat corpse (skeletalised by now) (31, 4, D:1) a +0 club a goblin skeleton (32, 1, D:1) a rat skeleton (33, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (36, -8, D:1) a +0 helmet (51, 3, D:1) a +0 robe (52, 3, D:1) a +0 dagger 4 stones (62, -17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (6, -21, D:2) a frilled lizard skeleton (7, -1, D:2) a +0 club (10, 16, D:2) a +0 scale mail (11, 8, D:2) a +0 dagger 4 stones (27, 7, D:2) a hobgoblin skeleton (38, 20, D:2) a +0 leather armour (49, 4, D:2) a hobgoblin skeleton (52, -9, D:2) a ball python skeleton (55, -7, D:2) a +0 whip 3 stones (58, 12, D:2) an adder corpse (skeletalised by now) (58, 15, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (8, 5, D:3) a +0 pair of gloves (9, -5, D:3) a +0 club 2 stones a kobold corpse (skeletalised by now) (20, -20, D:3) a +0 dagger (28, -24, D:3) a +0 club a +0 leather armour (28, -22, D:3) a +0 whip an orc corpse (skeletalised by now) (28, -15, D:3) a frilled lizard corpse (skeletalised by now) (29, -23, D:3) a +0 club a +0 dagger a goblin corpse (skeletalised by now) an orc corpse (skeletalised by now) (34, 22, D:3) a +0 robe (38, 3, D:3) a jackal skeleton (39, 1, D:3) a jackal skeleton (40, 23, D:3) a bat corpse (skeletalised by now) (42, 16, D:3) a +0 leather armour (44, 14, D:3) a +0 dagger (46, 3, D:3) a ball python corpse (skeletalised by now) (53, 16, D:3) a +0 scimitar (58, 2, D:3) an inkwell talisman Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 whip "Dygiof" {protect, Int+2} (5420 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 robe "Hostouz" {rF+ Int+5} (2540 gold) rF+: It protects you from fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the amulet of Bugun {Faith Stlth+} (4980 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Stlth+: It makes you more stealthy. the ring "Pucloatt" {rCorr MP-5 Str+5 Slay+2} (3540 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. MP-5: It affects your magic capacity (-5). Str+5: It affects your strength (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +5 spear of Righteous Anger {entangle, Will+} (4060 gold) Will+: It increases your willpower. It cannot be enchanted further. the alchemy staff "Eranacad" {rPois rF+ Dex+2 Forge Alch} (4880 gold) [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. the +3 hand axe "Waradd" {heavy, Str+4} (3580 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the conjuration staff of Collusion {rF+ Conj} (3900 gold) [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. the ring "Tatumm" {rElec rPois rF+ Stlth+} (4600 gold) [ring of protection from fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Stlth+: It makes you more stealthy. the +8 spear of Corporal Punishment {pain, rCorr} (6010 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 pair of gloves of Slimy the Leaf {Fire} (2210 gold) Fire: It increases the power of your Fire spells. It cannot be enchanted further. the fire staff "Cunaarch" {rPois rF+ Will+ rCorr Necro Fire} (5300 gold) [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the lupine talisman of the Monk {Rampage} (3000 gold) [lupine talisman] Rampage: It bestows one free step when moving towards enemies. the amulet of Inagg {Spirit Fly rElec} (4610 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Fly: It grants you flight. rElec: It insulates you from electricity. the alchemy staff "Xinen" {rPois rCorr Stlth+ Ice Alch} (4600 gold) [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. the ring "Deugiss" {Fly Will+ MP+9 Str-4 Dex+5 Stlth-} (3540 gold) [ring of magical power] Fly: It grants you flight. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. the +2 robe "Jopen" {MP+4 Int+2} (3050 gold) MP+4: It affects your magic capacity (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the cold staff "Enlu" {rElec rF- rC+++ Forge Ice} (5510 gold) [staff of cold] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. the +3 leather armour "Emesekas" {rC+ Int+2 Dex-5} (2470 gold) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the serpent talisman of Fineill {rC+} (4500 gold) [serpent talisman] rC+: It protects you from cold. (0, 0, D:4) 11 gold pieces (9, -10, D:4) 5 gold pieces (10, -8, D:4) 3 gold pieces (12, -8, D:4) 6 gold pieces (12, 15, D:4) 17 gold pieces (13, 18, D:4) a potion of enlightenment (17, 26, D:4) a potion of ambrosia a sewer (0, 0, Sewer) 7 gold pieces (1, 2, Sewer) 9 gold pieces (4, -9, Sewer) a potion of invisibility (5, -9, Sewer) a potion of haste (5, -8, Sewer) a potion of resistance (6, -9, Sewer) a potion of invisibility (6, -8, Sewer) a scroll of noise (8, -8, Sewer) 4 gold pieces (11, 6, Sewer) 7 gold pieces (13, 5, Sewer) 5 gold pieces (19, -6, Sewer) 7 gold pieces (19, -4, Sewer) 4 gold pieces (21, -1, Sewer) 16 gold pieces (21, 5, Sewer) 6 gold pieces