biohard Level 1 of the Dungeon (0, 0, D:1) a +0 sling (3, -9, D:1) a +0 mace (10, -15, D:1) a rat corpse (skeletalised by now) (13, -28, D:1) a +0 plate armour (17, -3, D:1) a frilled lizard skeleton (22, -24, D:1) a rat skeleton (34, -32, D:1) a +0 club (51, -32, D:1) a +0 dagger a kobold corpse (skeletalised by now) (54, -5, D:1) a +0 scale mail Level 2 of the Dungeon (6, -18, D:2) a +0 dagger (6, -17, D:2) a frilled lizard skeleton (7, -24, D:2) a +0 whip 3 stones a kobold skeleton (11, -22, D:2) a +0 pair of gloves (15, -34, D:2) a hobgoblin skeleton (16, -29, D:2) a +0 dagger a goblin corpse (skeletalised by now) (44, -1, D:2) a jackal corpse (skeletalised by now) (49, -37, D:2) a +0 dagger a goblin skeleton a hobgoblin skeleton (64, -42, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) an adder skeleton (4, 6, D:3) a +0 leather armour a +0 mace an orc skeleton (4, 7, D:3) a +0 hand axe a +0 chain mail a +0 short sword of speed an orc skeleton an orc skeleton (4, 8, D:3) a +0 leather armour a +0 hand axe an orc skeleton (4, 25, D:3) a +0 leather armour (5, 22, D:3) a +0 club a +0 mace an orc skeleton an orc skeleton (5, 23, D:3) a +1 short sword of draining an orc skeleton (8, 23, D:3) 3 javelins (9, -5, D:3) a +0 spear (10, -32, D:3) a bat corpse (skeletalised by now) (17, 28, D:3) a rimehorn talisman (21, -20, D:3) a +0 club a +0 dagger a goblin skeleton an adder skeleton (25, 7, D:3) a +0 club (26, -4, D:3) a +0 whip 8 poisoned darts (27, 0, D:3) a bat corpse (skeletalised by now) (28, -6, D:3) a +0 short sword 8 poisoned darts (32, 1, D:3) a +0 falchion of flaming (35, 1, D:3) a quokka corpse (skeletalised by now) (37, 2, D:3) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (38, -6, D:3) a +0 dagger a kobold corpse (skeletalised by now) (39, -5, D:3) a bat corpse (skeletalised by now) (40, 20, D:3) 2 stones a +0 short sword (51, 2, D:3) 3 poisoned darts (60, 18, D:3) the +0 ring mail of the Shoals {rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (62, 19, D:3) a hobgoblin skeleton (62, 24, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 helmet of sniping (4, -6, D:4) a +0 giant spiked club an adder corpse (skeletalised by now) (6, -12, D:4) 2 poisoned darts (9, -14, D:4) a +0 whip (17, -10, D:4) an adder corpse (skeletalised by now) (18, 0, D:4) a +1 whip of flaming a +0 robe the kobold corpse of Pikel (skeletalised by now) (25, -22, D:4) a +0 robe (26, -13, D:4) a jackal corpse (skeletalised by now) (31, -29, D:4) a jackal corpse (skeletalised by now) (33, -4, D:4) a +0 club (34, -17, D:4) a +0 rapier (41, -17, D:4) a +0 robe (43, -28, D:4) a +0 ring mail (43, -20, D:4) a +0 short sword (44, -9, D:4) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (48, -31, D:4) a +0 chain mail (52, -13, D:4) a +2 mace of protection (53, -11, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a water moccasin corpse (4, 6, D:5) a bullfrog corpse (5, -3, D:5) a +0 war axe (7, 22, D:5) a bombardier beetle corpse (20, 17, D:5) a maw talisman (30, 18, D:5) a parchment of Slow (30, 19, D:5) a +0 dagger a +0 robe an orc corpse (32, 16, D:5) a +0 short sword (38, 26, D:5) a +0 robe