Dungeon Crawl Stone Soup version 0.34-a0-2102-g9c19a917d8 (webtiles) character file. Game seed: 13799479824451612575 6 biohard the Shooter (level 1, 17/17 HPs) Began as a Merfolk Hunter on Jan 26, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (163 turns). biohard the Shooter (Merfolk Hunter) Turns: 163, Time: 00:00:14 Health: 17/17 AC: 3 Str: 11 XL: 1 Next: 90% Magic: 1/1 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies Potions d - a potion of might {unknown} Skills: + Level 2.5 Fighting + Level 3.4 Ranged Weapons - Level 2.6 Dodging - Level 1.1 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History There is an open door here. Things that are here: a +0 club; a dart slug corpse; a goblin corpse You open the door. There is an open door here. Found a sling. No target in view! Found a stone staircase leading down. Unknown command. Unknown command. You encounter a rat. Found a sling. You shoot an arrow. The arrow hits the rat. You kill the rat! Unknown command. Found a pair of boots. No target in view! Key pressed, stopping explore. No target in view! Unknown command. No target in view! You open the door. There is an open door here. There is an open door here. You encounter an endoplasm. You shoot an arrow. The arrow hits the endoplasm! You kill the endoplasm! No target in view! No target in view! Key pressed, stopping explore. Unknown command. No target in view! Key pressed, stopping explore. Unknown command. No target in view! No target in view! d - a sapphire potion Unknown command. No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.# ###### #.# .....# #######.##....$## ................. #######.##.....# ##...#.....# #....@# ###. ##...## ##.## #.# #.# #+# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A ball python (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | biohard the Merfolk Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 163 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_corners, minmay_3d_cube Action || total ---------------------------++------- Fire: Shortbow || 11 Armour: Leather armour || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 166 | 166 | 0 | 0 | 145 | 1 | 166.0 | Dungeon | 166 | 166 | 0 | 0 | 145 | 1 | 166.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 166 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+