biohard Level 1 of the Dungeon (0, 0, D:1) a quill talisman (6, 21, D:1) a +0 robe (12, 17, D:1) a +0 club a kobold corpse (skeletalised by now) (16, 20, D:1) a frilled lizard corpse (skeletalised by now) (20, -13, D:1) a hobgoblin corpse (skeletalised by now) (21, -25, D:1) a +0 robe (28, 0, D:1) a +0 ring mail (57, -25, D:1) a +0 club (66, -27, D:1) a +0 club Level 2 of the Dungeon (0, 15, D:2) an adder corpse (skeletalised by now) (1, 15, D:2) a hobgoblin skeleton (6, -27, D:2) a jackal skeleton (14, 0, D:2) a +0 club a kobold skeleton (23, -18, D:2) a bat skeleton (29, -17, D:2) a +0 leather armour (32, -15, D:2) a +0 dagger (34, -18, D:2) a +0 flail (35, -30, D:2) a hobgoblin skeleton (37, -13, D:2) a +0 dagger a goblin corpse (skeletalised by now) (46, -18, D:2) a +0 club a +0 spear a +0 animal skin a +0 helmet a +0 club a +0 sling a goblin corpse (skeletalised by now) (47, -18, D:2) a +0 short sword a +0 dagger a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (48, -18, D:2) a +0 dagger a goblin corpse (skeletalised by now) (49, -33, D:2) a +0 short sword a stone (50, -34, D:2) a +0 robe Level 3 of the Dungeon (2, 5, D:3) a scarab talisman (7, 0, D:3) a +0 mace (15, 19, D:3) a bat corpse (skeletalised by now) (17, -12, D:3) a +0 sling (20, 1, D:3) a ball python corpse (skeletalised by now) (25, 16, D:3) a quokka skeleton (31, -12, D:3) a +0 dagger a goblin skeleton (33, 9, D:3) a +0 robe (34, 7, D:3) a +0 whip a +3 leather armour an orc corpse (skeletalised by now) (35, 7, D:3) a +0 flail an orc corpse (skeletalised by now) (36, 7, D:3) a +0 club a +0 leather armour (45, 7, D:3) a +0 hand axe a +0 ring mail the human corpse of Terence (skeletalised by now) Level 4 of the Dungeon (8, 8, D:4) a +0 war axe (11, -18, D:4) an iguana corpse (skeletalised by now) (16, -14, D:4) a +0 ring mail (16, 18, D:4) a +0 trident an orc corpse (skeletalised by now) (19, 26, D:4) a jackal corpse (skeletalised by now) (19, 27, D:4) a jackal corpse (skeletalised by now) (21, 17, D:4) an oni skeleton (21, 25, D:4) an oni skeleton (26, 23, D:4) a dwarf skeleton (28, 26, D:4) an oni skeleton (35, 14, D:4) a dwarf skeleton (36, 3, D:4) a hobgoblin corpse (skeletalised by now) (37, 17, D:4) a dwarf skeleton (43, -13, D:4) a +0 dagger (53, 21, D:4) a +0 ring mail (59, 16, D:4) a ball python skeleton (64, 15, D:4) a parchment of Call Imp (69, -6, D:4) a +0 club (69, -1, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Goqucal's Antique Weapon Shoppe the +4 partisan of Hacking and Slashing {entangle, rN+ rCorr Str+3 SInv Stlth+} (1713 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 long sword of Conflict {flame, rN+ Int+3} (1914 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +6 shortbow of Siock {freeze, Will++} (1692 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. a +3 scimitar of distortion (960 gold) a +0 battleaxe (300 gold) a +0 spear (90 gold) the +8 long sword "Papt" {drain, Fly rN+ Dex+6} (2166 gold) Fly: It grants you flight. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +0 spear (90 gold) a +0 whip (75 gold) (0, 0, D:5) a +0 hand axe (11, -15, D:5) a +0 giant club an ogre skeleton (22, -10, D:5) an adder skeleton (23, -23, D:5) a +0 whip of draining (23, -5, D:5) a +0 long sword (24, -5, D:5) a +0 ring mail (25, -5, D:5) a +0 sling (25, -3, D:5) a +0 robe a +0 dagger (26, -3, D:5) a +0 hand axe (27, -6, D:5) an adder skeleton (27, -3, D:5) a +0 flail (29, -11, D:5) a +0 chain mail a +0 club (31, 3, D:5) a howler monkey skeleton (38, -10, D:5) a +0 robe a +0 dagger (42, 17, D:5) a +0 chain mail (49, -14, D:5) an inkwell talisman (52, -11, D:5) a hound corpse (skeletalised by now) Level 6 of the Dungeon (1, -7, D:6) a +0 long sword (10, 24, D:6) the ring "Kiejom" {+Blink rElec Will+ Dex-4 SInv} [ring of willpower] +Blink: It lets you blink. rElec: It insulates you from electricity. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. a ring of willpower (11, -1, D:6) a +0 robe a +2 war axe (11, 10, D:6) a +0 whip (13, -2, D:6) a +0 sling (13, 3, D:6) a +0 hand axe (14, 10, D:6) a +0 whip (21, 11, D:6) a +0 leather armour a +0 club (27, 4, D:6) a +0 hand axe an orc skeleton (28, 28, D:6) a +0 robe (30, 24, D:6) an iguana skeleton (32, 2, D:6) a +0 ring mail a +0 war axe (32, 6, D:6) a +0 robe a +0 dagger an orc skeleton (32, 24, D:6) a +0 pair of boots (38, 9, D:6) a +0 hammer (39, 27, D:6) a bullfrog skeleton (40, 15, D:6) a +2 ring mail of fire resistance (40, 27, D:6) a bullfrog skeleton (47, 15, D:6) a +0 leather armour (53, 7, D:6) a +0 cloak a +2 quarterstaff of chaos Level 7 of the Dungeon [Shop] Saerum's Jewellery Boutique an amulet of chemistry (unknown) (330 gold) an inkwell talisman (110 gold) a ring of see invisible (unknown) (165 gold) a ring of magical power (unknown) (220 gold) a ring of willpower (275 gold) a ring of willpower (275 gold) an amulet of wildshape (unknown) (330 gold) a ring of poison resistance (220 gold) an amulet of chemistry (unknown) (330 gold) a ring of positive energy (unknown) (220 gold) the scarab talisman of Hadietargh {rN+} (348 gold) [scarab talisman] rN+: It protects you from negative energy. (10, -6, D:7) a +0 robe (19, -11, D:7) a +2 scale mail of death (20, -7, D:7) a +0 robe (21, -7, D:7) a staff of earth (22, -11, D:7) the +11 flail "Vaeppih" {flame, ^Fragile rElec Str+7} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+7: It affects your strength (+7). It cannot be enchanted further. (25, 9, D:7) 3 stones a +0 club (26, -19, D:7) a +0 robe a +1 scimitar (26, 1, D:7) a +0 robe a +0 dagger (26, 6, D:7) a +6 ring of intelligence a +0 dagger a +0 dagger (27, -12, D:7) a +0 chain mail a +0 flail a +0 shortbow (27, -4, D:7) a +0 pair of boots (27, 6, D:7) a +0 short sword (29, -14, D:7) a +0 orcbow (29, -2, D:7) a +0 robe a +3 trident of draining (29, 8, D:7) a +0 short sword (30, 6, D:7) a +0 club (47, -13, D:7) a +0 whip (49, -13, D:7) a +0 club a +0 robe a +0 whip (51, -13, D:7) a +0 halberd a +0 halberd (51, -11, D:7) a +0 robe Level 8 of the Dungeon (2, 13, D:8) the +1 pair of boots of the Gusle {Rampage rF+ Earth} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Earth: It increases the power of your Earth spells. It cannot be enchanted further. (12, 24, D:8) a +6 ring of intelligence (14, 26, D:8) a +0 robe (15, 16, D:8) a +0 falchion (17, 18, D:8) a +0 ring mail (33, 29, D:8) a +0 shortbow (37, 5, D:8) a +0 scale mail a +0 hand axe (39, 4, D:8) a +0 leather armour a +0 war axe a +0 short sword a +0 robe a +0 dagger (40, 3, D:8) a +0 trident (45, 4, D:8) the maw talisman of a Hundred Continents {rElec rF+++ Dex-4 Stlth-} [maw talisman] rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Dex-4: It affects your dexterity (-4). Stlth-: It makes you less stealthy. Level 9 of the Dungeon (0, 0, D:9) 16 gold pieces (0, 4, D:9) 11 gold pieces (3, -19, D:9) 14 gold pieces (3, 10, D:9) 22 gold pieces (4, 6, D:9) 5 gold pieces (4, 7, D:9) 19 gold pieces (4, 9, D:9) 12 gold pieces (4, 10, D:9) 21 gold pieces (11, -1, D:9) 25 gold pieces (11, 0, D:9) 9 gold pieces (11, 1, D:9) 17 gold pieces (12, -20, D:9) 6 gold pieces (18, 19, D:9) 20 gold pieces a +0 orcbow (20, -7, D:9) 8 gold pieces a +0 mace (20, 19, D:9) 19 gold pieces a +0 dire flail a +0 giant spiked club (21, -8, D:9) 4 gold pieces a +0 club a +0 leather armour (21, -7, D:9) 15 gold pieces a +0 dagger a +0 dagger a +0 robe (22, -6, D:9) 7 gold pieces a +0 glaive a +0 plate armour (25, -1, D:9) a +0 leather armour a +0 dagger (31, -9, D:9) a +0 robe a +0 giant spiked club (31, -6, D:9) 6 gold pieces a +0 leather armour a +0 dagger (31, -4, D:9) 6 gold pieces a +0 robe a +0 dagger (31, 19, D:9) a +0 ring mail (31, 21, D:9) 6 gold pieces (33, -16, D:9) 7 gold pieces a +1 heavy hand axe (35, 6, D:9) 5 gold pieces a +0 ring mail a +0 dagger (36, -6, D:9) 19 gold pieces a +0 leather armour a +0 hand axe (37, -2, D:9) 6 gold pieces a +0 short sword (37, -1, D:9) a +0 robe (39, -3, D:9) 15 gold pieces a +0 chain mail a +0 glaive (41, -3, D:9) 8 gold pieces a +1 dagger of venom a +1 leather armour of willpower (42, 6, D:9) 5 gold pieces (42, 7, D:9) 23 gold pieces a +0 dagger (42, 8, D:9) 7 gold pieces a stone a +0 short sword (43, 6, D:9) 7 gold pieces a +0 whip (43, 8, D:9) 18 gold pieces a stone a +0 whip a +0 club a +0 plate armour a +0 battleaxe (44, 4, D:9) 9 gold pieces (44, 6, D:9) 6 gold pieces (44, 8, D:9) 16 gold pieces a +0 short sword a +0 mace (44, 11, D:9) 17 gold pieces (44, 12, D:9) 17 gold pieces (47, 22, D:9) 5 gold pieces a +0 trident a +0 plate armour (48, -3, D:9) 7 gold pieces a +0 hand axe a +0 plate armour (49, 19, D:9) 6 gold pieces a +0 dagger a +0 scale mail (65, -15, D:9) 2 potions of moonshine (65, -9, D:9) a +0 spear (65, -7, D:9) 2 potions of moonshine (66, -8, D:9) 2 potions of moonshine (66, -7, D:9) a +0 spear (67, -9, D:9) 2 potions of moonshine (67, -7, D:9) 2 potions of moonshine (68, -15, D:9) 2 potions of moonshine (68, -9, D:9) a +0 spear (69, -7, D:9) a +0 spear Level 10 of the Dungeon [Shop] Epe Estro's Jewellery Shop a +6 ring of strength (unknown) (540 gold) a +6 ring of intelligence (540 gold) a ring of poison resistance (300 gold) an amulet of magic regeneration (unknown) (450 gold) the ring of Weuprunt {MP+9 Int+3 Dex+3} (594 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (11, -1, D:10) a +0 sling (20, -29, D:10) a +0 mace (24, -25, D:10) 5 gold pieces a +0 hand axe a +0 leather armour (46, 5, D:10) 3 gold pieces (47, 4, D:10) 7 gold pieces (47, 7, D:10) 7 gold pieces (48, 4, D:10) 6 gold pieces (48, 5, D:10) 6 gold pieces (48, 6, D:10) 15 gold pieces (48, 7, D:10) 5 gold pieces (49, 5, D:10) 13 gold pieces (49, 7, D:10) 7 gold pieces Level 11 of the Dungeon (5, -12, D:11) 3 gold pieces (10, -3, D:11) 6 gold pieces (11, -23, D:11) 6 gold pieces (11, -22, D:11) 3 gold pieces (18, -35, D:11) a +0 quarterstaff (23, -35, D:11) a +0 scale mail (24, -37, D:11) 7 gold pieces (24, -26, D:11) a +0 dagger (25, -40, D:11) 5 gold pieces the Ecumenical Temple an ice cave (0, 0, IceCv) 7 gold pieces (0, 1, IceCv) 8 gold pieces (1, -1, IceCv) 7 gold pieces (1, 0, IceCv) 6 gold pieces (1, 1, IceCv) a ring of protection from cold (2, -5, IceCv) 6 gold pieces (2, -2, IceCv) 8 gold pieces (2, -1, IceCv) 8 gold pieces (2, 1, IceCv) 7 gold pieces (2, 2, IceCv) 3 gold pieces (2, 7, IceCv) 5 gold pieces (3, -3, IceCv) 16 gold pieces (14, -1, IceCv) 3 gold pieces (15, -1, IceCv) 5 gold pieces (15, 1, IceCv) 8 gold pieces (16, -1, IceCv) 4 gold pieces (18, -14, IceCv) 4 gold pieces (19, -15, IceCv) 5 gold pieces (19, -9, IceCv) 5 gold pieces (20, -10, IceCv) 4 gold pieces (20, 1, IceCv) 21 gold pieces (21, 1, IceCv) a +0 scale mail of cold resistance (27, -3, IceCv) 7 gold pieces