Dungeon Crawl Stone Soup version 0.35-a0-42-g52370782d7 (webtiles) character file. Game seed: 15430126249776807708 175 biohard the Shooter (level 5, -2/28 HPs) Began as a Spriggan Hunter on Feb 5, 2026. Slain by a sickly merfolk siren ... wielding a +0 flail (15 damage) ... in a sewer. The game lasted 00:07:07 (5088 turns). biohard the Shooter (Spriggan Hunter) Turns: 5088, Time: 00:07:07 Health: -2/28 AC: 2 Str: 7 XL: 5 Next: 29% Magic: 6/6 EV: 7 Int: 10 God: Gold: 99 SH: 0 Dex: 21 Spells: 4/4 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no amulet) SInv + (no ring) Will ..... (no ring) Stlth + HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: mesmerised, constricted (roots), slow A: very small, no large weapons, unfitting armour, see invisible, speed 3, electricity resistance a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 99 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles d - a throwing net Armour b - a +0 robe (worn) Jewellery c - a ring of protection from fire Scrolls t - a scroll of teleportation i - a scroll of identify r - a scroll of revelation Potions e - 3 potions of enlightenment Skills: + Level 3.4 Fighting + Level 5.4 Ranged Weapons - Level 2.6 Dodging - Level 1.5 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 36% 1 Soul Splinter Necr 0% N/A 36% 1 Grave Claw Necr 0% 2d7 50% 2 Vampiric Draining Necr 0% 2d6 75% 3 Flame Wave Conj/Fire 0% 2d4 98% 4 Sticky Flame Fire/Alch 0% 2d4 98% 4 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) You are resistant to electric shocks. (rElec) Message History The sickly merfolk siren zaps a wand. The roots erupt in riotous growth! The roots grab you! The grasping roots constrict you. You shoot an arrow. The arrow completely misses the sickly merfolk siren. The grasping roots constrict you. You shoot an arrow. The arrow hits the sickly merfolk siren. The sickly merfolk siren is lightly wounded. The grasping roots constrict you. x2 You shoot an arrow. The arrow hits the sickly merfolk siren. The sickly merfolk siren is heavily wounded. The sickly merfolk siren chants its luring song. The grasping roots constrict you. The roots around you sink back into the ground. You shoot an arrow. The arrow hits the sickly merfolk siren but does no damage. The sickly merfolk siren is heavily wounded. The sickly merfolk siren zaps a wand. The roots erupt in riotous growth! The roots grab you! The sickly merfolk siren is unaffected. The grasping roots constrict you. You shoot an arrow. The arrow hits the sickly merfolk siren. The sickly merfolk siren is severely wounded. The sickly merfolk siren hits you with a +0 flail. The grasping roots constrict you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot an arrow. The arrow closely misses the sickly merfolk siren. The sickly merfolk siren chants its luring song. The grasping roots constrict you. You shoot an arrow. The arrow hits the sickly merfolk siren. The sickly merfolk siren is almost dead. The sickly merfolk siren hits you with a +0 flail! Ouch! That really hurt! You die... ##### ###...~ ##...~r~ ######...~~~# .......~~~≈~# # .##~~~~~~≈≈≈# ## #### .#≈≈≈###r#### .####.÷#############~~≈# #.Sm...# ~.~~..~÷÷÷~÷÷~~÷@m~~~≈≈# #.l.$$$# ≈≈≈≈~≈≈≈≈≈≈≈~≈########## ######## ################# ÷.....÷.÷.~~~~∩∩# .~########.~~~### ~~# ##.~## ### #### You could see a sickly merfolk siren (mesmerising). Vanquished Creatures A clockroach (D:3) 3 river rats (Sewer) 5 adders 2 dart slugs A ribbon worm (D:3) 4 endoplasms 15 hobgoblins 4 quokkas 11 ball pythons 6 bats 8 frilled lizards 5 goblins 7 kobolds 19 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | biohard the Spriggan Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 136 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/3 558 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/4 1132 | D:2 | Found a faded altar of an unknown god. 1495 | D:2 | Reached XP level 4. HP: 20/23 MP: 5/5 1886 | D:3 | Encountered Ijyb 1957 | D:3 | Reached skill level 5 in Ranged Weapons 2025 | D:3 | Found a glowing drain. 2029 | Sewer | Entered a sewer 2178 | Sewer | Reached XP level 5. HP: 28/28 MP: 6/6 2923 | Sewer | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 2923 | Sewer | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 2952 | Sewer | Lost mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 2952 | Sewer | Lost mutation: You are dopey. (Int -3) [potion of mutation] 2952 | Sewer | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 5088 | Sewer | Slain by a sickly merfolk siren Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_ring, corner_web_ring, hangedman_decor_push, st_stairs_1 D:2: minmay_recursive_quarters, layout_basic, basic_ecumenical_altar D:3: darby_rabbit_hole [darby_rabbit_hole_end_abyss], layout_rooms, nicolae_vehumet_altar_sigil, mainiacjoe_sewer_entry_somewhere_in_here_2, nicolae_goblin_pals, uniq_crazy_yiuf_cottage, uniq_jessica, uniq_terence Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 2 3 | 3.4 Ranged Weapons | 5 | 5.4 Dodging | | 2.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 149 | 130 || 279 Drink: Heal wounds | | 2 || 2 Mutation | | 2 || 2 Brilliance | | 1 || 1 Attraction | | 1 || 1 Enlightenment | | 1 || 1 Resistance | | 1 || 1 Read: Teleportation | | 3 || 3 Identify | | 2 || 2 Butterflies | | 2 || 2 Blinking | | 1 || 1 Armour: Robe | 22 | 43 || 65 Dodge: Dodged | 53 | 57 || 110 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4523 | 4450 | 73 | 2966 | 840 | 4 | 1130.8 | Dungeon | 1474 | 1401 | 73 | 196 | 777 | 3 | 491.3 | Sewer | 3048 | 3048 | 0 | 2770 | 63 | 1 | 3048.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Sewer: 3048 daAuts D:2: 714 daAuts D:1: 537 daAuts D:3: 223 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+