bladeze300 Level 1 of the Dungeon (19, -10, D:1) a bat skeleton (19, -7, D:1) a +0 club (25, -2, D:1) 5 stones (25, 3, D:1) a ball python skeleton (30, 17, D:1) a jackal skeleton (33, 22, D:1) a hobgoblin corpse (skeletalised by now) (37, 4, D:1) a +0 robe (42, 18, D:1) 2 stones (44, 12, D:1) a rat skeleton (47, -7, D:1) a +0 club (47, 21, D:1) a +0 leather armour (53, -14, D:1) an inkwell talisman (54, -12, D:1) 4 stones Level 2 of the Dungeon (11, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (13, 10, D:2) the +2 leather armour of Yraxos {^Drain rN+ rCorr Str+3} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (15, 0, D:2) a +0 short sword (21, 22, D:2) a +0 leather armour (22, 0, D:2) a +0 ring mail (24, 0, D:2) a +0 short sword 4 stones a kobold skeleton (24, 5, D:2) a +0 leather armour (28, -2, D:2) a bat corpse (skeletalised by now) (28, 19, D:2) a rat corpse (skeletalised by now) (30, 16, D:2) 3 poisoned darts (35, 7, D:2) a +0 dagger a kobold skeleton (36, -1, D:2) 5 stones (36, 26, D:2) a rat corpse (skeletalised by now) (39, -2, D:2) a frilled lizard corpse (skeletalised by now) a ball python corpse (skeletalised by now) (40, -4, D:2) a ring of see invisible (41, 29, D:2) a +0 club (42, 4, D:2) a ball python skeleton (43, 10, D:2) a +0 dagger (43, 18, D:2) a +0 leather armour (43, 29, D:2) 3 stones (50, 25, D:2) a +0 dagger a frilled lizard skeleton a goblin skeleton an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (13, -14, D:3) a +0 ring mail (15, 6, D:3) a +0 scythe a +0 robe (22, 22, D:3) a +0 long sword (27, 3, D:3) a +0 whip (29, -10, D:3) a bat skeleton (31, 0, D:3) a quokka corpse (skeletalised by now) (60, 19, D:3) a +0 dagger a +0 leather armour (61, 18, D:3) a +0 mace a +0 leather armour (62, 18, D:3) a +0 club an orc corpse (skeletalised by now) (63, 18, D:3) a +0 dagger an orc corpse (skeletalised by now) Level 4 of the Dungeon (1, -27, D:4) 7 stones (1, 6, D:4) a +0 whip 2 stones a kobold skeleton (15, -27, D:4) a +0 whip 4 boomerangs a kobold skeleton (16, -27, D:4) a howler monkey skeleton (16, 1, D:4) a +0 ring mail (17, -19, D:4) a +1 long sword of protection (19, -26, D:4) a +0 mace (20, -20, D:4) a +0 giant club (20, -5, D:4) a jackal skeleton (24, -4, D:4) a +0 ring mail (40, -12, D:4) 2 scrolls of blinking 2 scrolls of noise a potion of moonshine Level 5 of the Dungeon (0, 0, D:5) 6 stones (21, 9, D:5) a +0 dagger an orc skeleton (21, 10, D:5) a +0 short sword an orc skeleton (21, 12, D:5) a +0 falchion an orc skeleton (24, 16, D:5) a scroll of blinking (25, 13, D:5) a +0 leather armour a +0 hand axe a +0 dagger an orc skeleton (26, 35, D:5) a +0 hand axe (27, -4, D:5) a +0 flail (29, 10, D:5) a river rat skeleton (30, 41, D:5) a +0 scale mail a +0 short sword an orc skeleton (31, 6, D:5) a rat skeleton (32, 19, D:5) 4 stones (32, 40, D:5) a +0 club a +0 robe a +0 dagger an orc skeleton (33, 12, D:5) a quokka skeleton (33, 39, D:5) a +0 whip (43, 13, D:5) a quill talisman (44, 10, D:5) a +0 leather armour (46, 35, D:5) a +0 hand axe of venom a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) Level 6 of the Dungeon [Shop] Zeghec's Antique Weapon Emporium a +0 falchion (84 gold) a +0 partisan of protection (291 gold) a +0 mace (84 gold) a +2 scimitar of flaming (638 gold) a +0 rapier (154 gold) a +0 battleaxe (280 gold) a +3 heavy great sword (980 gold) a +1 war axe of venom (313 gold) (3, -7, D:6) a +0 flail (4, -14, D:6) a scroll of noise (16, 3, D:6) a +0 ring mail (22, -21, D:6) a black bear skeleton (24, -21, D:6) a +0 whip (26, -42, D:6) a +0 dagger an orc corpse (skeletalised by now) (42, -19, D:6) 4 stones (43, -25, D:6) a hound skeleton (46, -27, D:6) a +0 robe a +0 hand axe (47, -24, D:6) a +0 flail a +0 robe (49, -29, D:6) a +0 robe a +4 dire flail of freezing (49, -28, D:6) a +0 robe a +3 mace (51, -8, D:6) a +0 battleaxe (52, -32, D:6) a +4 great sword of freezing a +0 robe Level 7 of the Dungeon (3, -2, D:7) a +0 robe (8, 9, D:7) a +0 war axe (12, -4, D:7) a +0 robe (14, -29, D:7) 9 stones (15, -14, D:7) a bullfrog skeleton (15, -9, D:7) a +0 ring mail a +0 short sword an orc skeleton (15, -7, D:7) a +0 flail an orc skeleton (17, -5, D:7) a +0 whip (34, -17, D:7) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (35, -5, D:7) a +0 short sword (35, -3, D:7) a +0 plate armour a +0 scimitar a +0 arbalest a +0 robe a +5 scimitar a +0 robe a +0 halberd (35, -1, D:7) a +0 ring mail a +0 dagger an orc skeleton (36, -2, D:7) a curare-tipped dart a +0 whip a +0 robe a +3 dire flail of freezing (36, -1, D:7) a +0 dagger (37, -16, D:7) a +0 short sword 2 stones (37, -1, D:7) a +0 robe a +0 short sword (39, -7, D:7) a +0 dagger of freezing (39, -1, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. (7, -7, D:8) a +1 vampiric dagger (11, 0, D:8) a +2 dagger of venom 4 poisoned darts a +0 short sword a bullfrog corpse (skeletalised by now) a kobold corpse (skeletalised by now) (12, 0, D:8) a +0 whip a kobold corpse (skeletalised by now) (12, 2, D:8) a +2 whip of venom 4 stones a +0 short sword 5 poisoned darts a kobold corpse (skeletalised by now) (24, -19, D:8) 7 stones (24, -12, D:8) a +0 club a boomerang a +0 leather armour a +0 hand axe a +0 leather armour a +0 dagger an orc skeleton an orc skeleton (24, -10, D:8) a +0 trident (25, -20, D:8) a yak skeleton (25, -19, D:8) a water moccasin skeleton (28, -31, D:8) a +2 trident of draining a +0 robe an orb of guile the barachi corpse of Jeremiah (skeletalised by now) (29, -35, D:8) a +0 robe (30, -6, D:8) +0 steam dragon scales a +0 whip a steam dragon skeleton a gnoll skeleton (31, -6, D:8) a +0 club a +0 leather armour a +0 whip a gnoll skeleton (32, -6, D:8) a +0 flail a gnoll skeleton (35, 3, D:8) a +0 dagger (38, 6, D:8) a +2 dagger of freezing 6 poisoned darts (41, 1, D:8) a +0 hand axe an orc skeleton (41, 2, D:8) a +0 hand axe (42, 2, D:8) a +0 chain mail a +0 short sword a +0 robe a +0 dagger an orc skeleton (43, -26, D:8) a yak skeleton (43, 2, D:8) a +0 dagger (44, -12, D:8) 7 stones (44, 6, D:8) a +0 trident (48, -4, D:8) a +0 dagger (51, 9, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) a troll skeleton (3, 16, D:9) a +0 dagger (5, 17, D:9) a +0 dagger a +0 robe a +0 short sword an orc skeleton an orc skeleton (7, 3, D:9) a howler monkey skeleton (20, -9, D:9) a +0 leather armour a +0 flail (22, -9, D:9) a +0 dagger (23, -8, D:9) a +2 heavy hand axe (24, -14, D:9) a +0 trident a +0 plate armour (24, -9, D:9) a +0 chain mail a +0 glaive (26, -14, D:9) a +0 hand axe a +0 flail a +0 leather armour (26, 11, D:9) a +1 heavy short sword (30, -16, D:9) a +0 club a +0 chain mail (32, -1, D:9) a wyvern corpse (skeletalised by now) (37, -7, D:9) a +0 leather armour a +0 dagger a +0 hand axe (37, -1, D:9) a medusa talisman (39, 3, D:9) the scarab talisman of Nekh {rPois rC- MP+10 Dex+4} [scarab talisman] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. MP+10: It affects your magic capacity (+10). Dex+4: It affects your dexterity (+4). (41, -8, D:9) a +2 long sword of freezing a +0 plate armour an orc corpse (skeletalised by now) (42, -7, D:9) a +0 club a +0 ring mail (50, 41, D:9) a +0 robe (57, 14, D:9) a +2 dire flail a +0 robe (58, -1, D:9) 2 poisoned darts (59, 13, D:9) a +3 halberd of freezing a +0 robe (60, 30, D:9) 4 stones (61, 14, D:9) a +0 spear a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 dire flail (2, 2, D:10) a yak skeleton (2, 9, D:10) a scroll of blinking (3, 4, D:10) a yak skeleton (5, -7, D:10) a yak corpse (skeletalised by now) (5, -2, D:10) a +0 chain mail (8, -1, D:10) 5 javelins (8, 6, D:10) a yak corpse (skeletalised by now) (13, -6, D:10) a +1 demon trident of draining (15, -13, D:10) 4 stones (17, -11, D:10) a ring of see invisible a +0 scimitar of flaming (20, -11, D:10) a +0 leather armour a +0 quarterstaff a +2 sling of electrocution the human skeleton of Joseph (24, 3, D:10) the troll corpse of Snorg (skeletalised by now) (24, 4, D:10) a +0 glaive a +2 chain mail of cold resistance the human corpse of Harold (skeletalised by now) (26, -14, D:10) a +0 sling (27, -12, D:10) an iguana skeleton (30, -14, D:10) a +1 ring mail of fire resistance (30, -12, D:10) a komodo dragon skeleton (30, 8, D:10) 7 stones (31, -10, D:10) a basilisk skeleton (40, -2, D:10) a +0 scale mail a +0 flail an orc skeleton (41, -6, D:10) an iguana skeleton (42, -4, D:10) 6 stones (42, -3, D:10) a +0 robe a +0 dagger an orc skeleton (44, -3, D:10) a komodo dragon skeleton (44, -1, D:10) a yak skeleton (45, -12, D:10) a rimehorn talisman (45, -3, D:10) a yak skeleton (45, -2, D:10) an orb of light (45, -1, D:10) a river rat corpse (skeletalised by now) (46, -5, D:10) a +0 flail a +0 leather armour (46, -3, D:10) a wyvern skeleton a yak skeleton (46, -2, D:10) a blink frog skeleton (46, -1, D:10) a yak corpse (skeletalised by now) (47, -4, D:10) a +0 trident (48, -3, D:10) a blink frog corpse (skeletalised by now) (49, -2, D:10) a blink frog corpse (skeletalised by now) (50, -4, D:10) 4 stones a +0 orcbow a centaur skeleton (56, -5, D:10) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (66, -6, D:10) a +0 mace the Ecumenical Temple Level 1 of the Lair of Beasts (5, 15, Lair:1) a +0 morningstar (6, 12, Lair:1) a rat skeleton (9, 14, Lair:1) a blink frog skeleton (10, 42, Lair:1) a scroll of teleportation (11, 19, Lair:1) a rat skeleton (11, 22, Lair:1) a river rat skeleton a blink frog skeleton (20, -9, Lair:1) a yak corpse (skeletalised by now) (20, -8, Lair:1) a yak corpse (skeletalised by now) (26, 0, Lair:1) a yak corpse (skeletalised by now) (30, 15, Lair:1) a +0 cloak (32, 15, Lair:1) a quill talisman (33, 1, Lair:1) a +0 leather armour (33, 14, Lair:1) the quill talisman of Negation {rPois MP-8 Str+2 Int+5} [quill talisman] rPois: It protects you from poison. MP-8: It affects your magic capacity (-8). Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). (37, 34, Lair:1) a +0 leather armour (43, 4, Lair:1) 3 stones (49, 20, Lair:1) a bullfrog skeleton (52, 19, Lair:1) a yak skeleton (54, 21, Lair:1) a yak skeleton (57, 12, Lair:1) an elephant corpse (skeletalised by now) (57, 27, Lair:1) a yak skeleton (58, 27, Lair:1) a +1 hat (58, 28, Lair:1) a river rat skeleton (59, 28, Lair:1) a yak skeleton (59, 33, Lair:1) a yak skeleton Level 2 of the Lair of Beasts (0, 0, Lair:2) 7 stones (2, -30, Lair:2) a +0 flail (2, -4, Lair:2) a scroll of noise (11, -8, Lair:2) 3 curare-tipped darts (15, 13, Lair:2) a scroll of teleportation (19, -19, Lair:2) a -1 demon whip of venom the demonspawn skeleton of Amaemon (20, 7, Lair:2) a +0 plate armour (22, -29, Lair:2) an elephant corpse (skeletalised by now) (22, -24, Lair:2) a +0 ring mail (23, -19, Lair:2) a human skeleton (25, -20, Lair:2) a human skeleton (26, -25, Lair:2) the maw talisman of the Sunfish {Rampage rF+ rC-} [maw talisman] Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (26, -19, Lair:2) a human skeleton (28, -27, Lair:2) a basilisk skeleton (39, -29, Lair:2) an elephant skeleton (42, -23, Lair:2) a +0 robe (43, -32, Lair:2) a +0 glaive (44, 3, Lair:2) a water moccasin skeleton (46, 11, Lair:2) 5 stones (51, -7, Lair:2) 6 stones Level 3 of the Lair of Beasts (10, -24, Lair:3) a river rat skeleton (10, 5, Lair:3) a +0 quarterstaff (14, -25, Lair:3) a +2 dagger of freezing a +0 robe (15, 5, Lair:3) 6 stones (18, -11, Lair:3) a rime drake skeleton (23, -3, Lair:3) an elephant skeleton (23, 5, Lair:3) an elephant skeleton (24, 4, Lair:3) a +0 shortbow (25, -29, Lair:3) the rimehorn talisman of Courage {+Inv rF+ Str+3 Dex-4} [rimehorn talisman] +Inv: It lets you turn invisible. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). (34, -25, Lair:3) a book of Touch (34, 12, Lair:3) a wolf corpse (skeletalised by now) (35, 16, Lair:3) a wyvern skeleton (36, -29, Lair:3) a +0 whip (36, -3, Lair:3) an elephant corpse (skeletalised by now) (36, 11, Lair:3) a bullfrog corpse (skeletalised by now) (37, -2, Lair:3) an elephant corpse (skeletalised by now) (40, -19, Lair:3) a hydra skeleton (40, 4, Lair:3) a hydra skeleton (41, -29, Lair:3) a +0 halberd a salamander corpse (skeletalised by now) (42, -19, Lair:3) a bullfrog skeleton Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 hand axe (2, 45, Lair:4) a wolf corpse (skeletalised by now) (4, 42, Lair:4) a wolf skeleton (5, 9, Lair:4) a +0 leather armour (9, 22, Lair:4) a komodo dragon skeleton (10, 24, Lair:4) a yak skeleton a yak skeleton (13, 4, Lair:4) a black mamba corpse (15, 8, Lair:4) 4 stones (26, 14, Lair:4) 3 stones (33, 23, Lair:4) a polar bear skeleton (35, 10, Lair:4) a +0 battleaxe (36, 36, Lair:4) a yak skeleton a yak skeleton a yak skeleton (40, 17, Lair:4) a yak skeleton (42, 8, Lair:4) 6 stones (45, 21, Lair:4) a water moccasin skeleton (47, 27, Lair:4) a yak skeleton (49, 51, Lair:4) the scarab talisman of the Guilds {rElec MP+9 Int-5 Dex+4} [scarab talisman] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). (51, 22, Lair:4) 6 stones (52, 1, Lair:4) a +1 war axe of flaming (52, 10, Lair:4) a +0 ring mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a potion of curing (10, -8, Lair:5) a potion of mutation (17, 19, Lair:5) a blink frog corpse (20, 23, Lair:5) a cane toad corpse (24, 10, Lair:5) a scroll of teleportation (27, 8, Lair:5) a +0 quarterstaff (28, 18, Lair:5) a yak corpse (39, 17, Lair:5) a +0 falchion