Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2212227104411959595 270066 blitzy the Shatterer (level 19, -5/169 HPs) Began as a Mountain Dwarf Fighter on Jan 4, 2025. Was an Elder of Okawaru. Hit by a silver javelin thrown by a merfolk javelineer (15 damage) ... on level 4 of the Shoals on Jan 5, 2025. The game lasted 04:12:48 (40961 turns). blitzy the Shatterer (Mountain Dwarf Fighter) Turns: 40961, Time: 04:12:48 Health: -5/169 AC: 41 Str: 25 XL: 19 Next: 80% Magic: 32/32 EV: 11 Int: 14 God: Okawaru [****..] Gold: 1131 SH: 18 Dex: 16 Spells: 11/18 levels left rFire . . . K - +9 demon whip of the Gloaming {drain, rElec rC- Dex+3} rCold x . . F - +0 kite shield rNeg . . . d - +10 shadow dragon scales of Negligence {-Cast Will++ Stlth++++} rPois + O - +1 helmet {SInv} rElec + b - +1 cloak of Starlight {*Dazzle EV+4 Stlth--} rCorr . o - +2 pair of gloves SInv + e - +1 pair of boots {rampage} Will +++.. j - amulet of reflection Stlth H - ring of flight HPRegen 0.48/turn Y - ring of Daffodils {rPois Str-3 Int+6 Dex+4} MPRegen 0.23/turn %: no spellcasting, reflection, rampage @: finesse-ful, flying, hasted, invisible, very quick A: runic magic, artefact enchanting }: 1/15 runes: serpentine a: Renounce Religion, Heroism, Finesse You were on level 4 of the Shoals. You worshipped Okawaru. Okawaru was greatly pleased with you. You visited 6 branches of the dungeon, and saw 31 of its levels. You also visited: Ice Cave and Volcano. You collected 2647 gold pieces. You spent 1516 gold pieces at shops. Inventory: Hand Weapons K - the +9 demon whip of the Gloaming (weapon) {drain, rElec rC- Dex+3} (Okawaru gifted it to you on level 4 of the Lair of Beasts) Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Missiles c - 6 silver javelins f - 42 boomerangs g - 7 atropa-tipped darts k - 3 darts of dispersal l - 43 poisoned darts y - 27 javelins Q - a curare-tipped dart V - 8 datura-tipped darts Armour b - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} (You acquired it on level 2 of the Dungeon) *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. d - the +10 shadow dragon scales of Negligence (worn) {-Cast Will++ Stlth++++} (Okawaru gifted it to you on level 4 of the Lair of Beasts) Will++: It greatly increases your willpower. -Cast: It prevents spellcasting. Stlth++++: It makes you much more stealthy. e - a +1 pair of boots of rampaging (worn) o - a +2 pair of gloves (worn) r - a +1 cloak of fire resistance A - a +2 chain mail of cold resistance F - a +0 kite shield (worn) I - a +3 chain mail of fire resistance O - a +1 helmet of see invisible (worn) Jewellery a - the amulet "Aluum" {rPois Regen+ Dex+3} (You took it off an orc on level 5 of the Dungeon) [amulet of regeneration] Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. j - an amulet of reflection (around neck) z - a ring of willpower B - a ring of protection from fire C - a ring of protection from cold H - a ring of flight (left hand) Y - the ring of Daffodils (right hand) {rPois Str-3 Int+6 Dex+4} (You found it on level 3 of the Snake Pit) [ring of intelligence] Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. Z - the ring of Linearity {^Contam rN+ rCorr SInv} (You found it on level 1 of the Shoals) [ring of positive energy] rN+: It protects you from negative energy. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Wands p - a wand of flame (56) (quivered) q - a wand of light (7) N - a wand of mindburst (14) S - a wand of paralysis (14) W - a wand of roots (6) X - a wand of digging (6) Scrolls i - 9 scrolls of identify m - 2 scrolls of teleportation s - 2 scrolls of silence u - 5 scrolls of fog E - 6 scrolls of blinking L - 3 scrolls of fear R - a scroll of revelation Potions h - 2 potions of mutation n - 4 potions of enlightenment t - 3 potions of curing v - 3 potions of haste w - 2 potions of might x - 3 potions of cancellation M - a potion of invisibility P - 2 potions of resistance U - 2 potions of berserk rage Miscellaneous G - a Gell's gravitambourine (inert) T - a condenser vane (inert) Skills: + Level 14.8 Fighting * Level 21.2 Maces & Flails + Level 17.4 Armour + Level 14.3 Shields - Level 9.0 Necromancy * Level 19.3 Invocations + Level 13.7 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Sublimation of Blood Necr 25% N/A 2% 2 c - Passwall Erth 0% N/A 87% 3 d - Sandblast Erth 0% 2d4 52% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 25% 2d7 4% 3 Kiss of Death Conj/Necr 48% 2d9 10% 1 Dispel Undead Necr 25% 3d12 14% 4 Apportation Tloc 0% N/A 52% 1 Foxfire Conj/Fire 0% 2x1d4 52% 1 Slow Hex 0% N/A 52% 1 Sting Conj/Alch 0% 1d3 52% 1 Jinxbite Hex 0% N/A 65% 2 Mercury Vapours Alch/Air 0% N/A 65% 2 Confusing Touch Hex 0% N/A 87% 3 Dazzling Flash Hex/Fire 0% N/A 87% 3 Inner Flame Hex/Fire 0% N/A 87% 3 Stone Arrow Conj/Erth 0% 3d7 87% 3 Brom's Barrelling Bould Conj/Erth 0% 2d4 99% 4 Ignite Poison Fire/Alch 0% N/A 99% 4 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Passage of Golubria Tloc 0% N/A 99% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Iskenderun's Battlesphe Conj 0% 2d6 100% 5 Silence Hex/Air 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Enfeeble Hex 0% N/A 100% 7 Hellfire Mortar Fire/Erth 0% 3d11 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Ignition Fire 0% 3d3 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Polar Vortex Ice 0% N/A 100% 9 Summon Small Mammal Summ Unusable N/A N/A 1 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Summon Lightning Spire Summ/Air Unusable 3d4 N/A 4 Hoarfrost Cannonade Ice/Alch Unusable 3d6/3d12 N/A 5 Summon Mana Viper Hex/Summ Unusable N/A N/A 5 Malign Gateway Summ/Tloc Unusable N/A N/A 7 Monstrous Menagerie Summ Unusable N/A N/A 7 Spellforged Servitor Conj/Summ Unusable N/A N/A 7 Summon Hydra Summ Unusable N/A N/A 7 Summon Horrible Things Summ Unusable N/A N/A 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:10 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 IceCv (visited) Volcano (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:3 !?= D:5 * D:8 * Orc:2 **[* Snake:1 : Snake:3 * Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The merfolk shouts! Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk javelineer Aim: a merfolk javelineer, wielding a +2 spear of venom, wearing a +0 leather armour and quivering silver javelins (poison gas, lightly wounded, unable to see you, 72% to hit) The puff of flame hits the merfolk aquamancer. The merfolk aquamancer is severely wounded. The merfolk aquamancer is poisoned. The merfolk javelineer is engulfed in poison gas. The merfolk javelineer is poisoned. The merfolk aquamancer closely misses you. The merfolk aquamancer is blinded by the light from your cloak! You completely miss the merfolk aquamancer. The merfolk aquamancer is severely wounded. You catch the helpless merfolk aquamancer completely off-guard! You whack the merfolk aquamancer! You drain the merfolk aquamancer. You kill the merfolk aquamancer! Okawaru accepts your kill. You hear a splash. x2 The merfolk javelineer is engulfed in blazing flames. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk javelineer Aim: a merfolk javelineer, wielding a +2 spear of venom, wearing a +0 leather armour and quivering silver javelins (poison gas, lightly wounded, unable to see you, poisoned, 72% to hit) The puff of flame hits the merfolk javelineer! The merfolk javelineer is moderately wounded. The merfolk javelineer is engulfed in poison gas. The merfolk javelineer looks even sicker. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk javelineer Aim: a merfolk javelineer, wielding a +2 spear of venom, wearing a +0 leather armour and quivering silver javelins (moderately wounded, unable to see you, very poisoned, 72% to hit) The puff of flame hits the merfolk javelineer. The merfolk javelineer is moderately wounded. The merfolk is engulfed in blazing flames. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk javelineer Aim: a merfolk javelineer, wielding a +2 spear of venom, wearing a +0 leather armour and quivering silver javelins (moderately wounded, unable to see you, very poisoned, 72% to hit) The puff of flame hits the merfolk javelineer. The merfolk javelineer is heavily wounded. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! You die... ..~~##..~~~~~~~##))[##~~~......PP ..~~~#..)~~~~~~#~))~~#~~~.[...$.. ..~~~m.~~~~~~~~#~~φ~~#~~~).(..... .....#~~~~~~~[≈#~~~~~#~~~.P...... ....##.~~§~~~~≈##~?~##~~~....#### #####≈.~~~~~~~≈≈#####≈~~~