Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 12779025189279456787 192 bloodsparce the Conjurer (level 5, -5/35 HPs) Began as a Human Conjurer on Oct 22, 2025. Slain by an orc ... wielding a +0 war axe (10 damage) ... on level 3 of the Dungeon. The game lasted 00:07:52 (2891 turns). bloodsparce the Conjurer (Human Conjurer) Turns: 2891, Time: 00:07:53 Health: -5/35 AC: 2 Str: 7 XL: 5 Next: 71% Magic: 4/8 EV: 11 Int: 21 God: Gold: 127 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . d - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons d - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} c - a scroll of noise {unknown} e - a scroll of amnesia {unknown} g - 3 scrolls of identify {unknown} i - a scroll of butterflies {unknown} j - 3 scrolls of teleportation {unknown} m - a scroll of fog {unknown} Potions f - a potion of enlightenment {unknown} h - a potion of invisibility {unknown} k - a potion of moonshine {unknown} l - 2 potions of curing {unknown} n - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc but does no damage. The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) You hear a shout! x2 The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc priest! The orc priest is severely wounded. The searing ray hits the orc priest. You kill the orc priest! The orc closely misses you. You stop channelling your searing ray. An orc comes into view. It is wielding a +0 club. The orc throws a boomerang. The boomerang hits you but does no damage. The orc attacks as it pursues you! The orc completely misses you. You see here a hobgoblin corpse. There is an open door here. The orc hits you with a +0 war axe. The orc attacks as it pursues you! The orc hits you with a +0 flail! There is an open door, spattered with blood here. The orc attacks as it pursues you! The orc hits you with a +0 war axe! The orc attacks as it pursues you! The orc hits you with a +0 war axe. The orc attacks as it pursues you! The orc hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail, wearing a +0 scale mail of fire resistance and quivering boomerangs (heavily wounded, 82% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. The searing ray misses the orc. (Press . to maintain the ray.) The orc hits you with a +0 war axe! You die... #...#............... #...#............... #...o............... ###.#..o..###....... #.#.....+......... #o#.....########## #.####### #o######## #@#......# #.... #.#......# #.... #.#......# .... #.#......# #... #........# #... .########.##...# #... ..........###### #...##########..######### #.<.....####.......[... You could see 3 orcs. Vanquished Creatures A scorpion (D:2) An orc priest (D:3) 6 gnolls (D:2) An adder (D:2) 8 endoplasms 4 hobgoblins A jackal (D:2) 4 ball pythons 9 bats 4 frilled lizards 7 goblins 3 kobolds 4 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bloodsparce the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 207 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1310 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1314 | D:2 | Learned a level 2 spell: Searing Ray 1393 | D:2 | Reached skill level 5 in Conjurations 1694 | D:2 | Reached XP level 4. HP: 21/30 MP: 0/7 1906 | D:2 | Reached skill level 6 in Conjurations 1906 | D:2 | Reached XP level 5. HP: 16/35 MP: 3/8 2451 | D:2 | HP: 1/35 [gnoll/+0 spear (6)] 2891 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_loops_ring, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_c, serial_bayou_shore_b, serial_bayou_crossing, minmay_misc_feat_pillars D:2: layout_basic, minmay_tetromino_o4 D:3: layout_basic, chequers_serial_rivers_room_a Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.8 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 5 | || 5 Cast: Magic Dart | 68 | 23 || 91 Searing Ray | 3 | 7 || 10 Use: Potion | | 3 || 3 Armour: Robe | 7 | 26 || 33 Dodge: Dodged | 16 | 22 || 38