blueanna Level 1 of the Dungeon (20, -2, D:1) a bat corpse (skeletalised by now) (36, 13, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (38, -7, D:1) a hobgoblin corpse (skeletalised by now) (45, 20, D:1) a +0 chain mail Level 2 of the Dungeon (8, 19, D:2) a bat corpse (skeletalised by now) (25, 24, D:2) a +0 dagger (30, 22, D:2) a +0 spear (33, 17, D:2) a +0 spear (33, 19, D:2) a +0 spear (33, 22, D:2) a +0 short sword a kobold corpse (skeletalised by now) (34, 16, D:2) a rat corpse (skeletalised by now) (36, 30, D:2) a +0 leather armour (40, -1, D:2) a hobgoblin skeleton (46, 20, D:2) a ribbon worm corpse (47, 10, D:2) a ball python skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe "Mysheim" {Dex+3} (1920 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the storm talisman "Sejuaruh" {rCorr} (10840 gold) [storm talisman] rCorr: It protects you from acid and corrosion. the +2 robe of Lad Dem {Will+ Str+4 SInv} (3610 gold) Will+: It increases your willpower. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. the +3 sling of the Forging Gods {drain, rPois} (2890 gold) rPois: It protects you from poison. It cannot be enchanted further. the +6 spear of Certain Death {chaos, rPois rF++ Dex-3 SInv} (6200 gold) rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. It cannot be enchanted further. the fire staff "Etilos" {*Corrode rF+ Int+4 Fire} (3480 gold) [staff of fire] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. a +3 long sword of protection (2120 gold) the +1 robe of Rygapyolal {Rampage rElec Will- Archmagi} (2970 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Will-: It decreases your willpower. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the ring "Ramaf" {rC+ rN+ Will+} (4180 gold) [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. the ring of Reimbursement {rPois rF+ Int+3} (4250 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). the ring "Ogepox" {Will+ Str+7 Slay+4} (6330 gold) [ring of slaying] Will+: It increases your willpower. Str+7: It affects your strength (+7). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +3 mace "Geat" {heavy, Bane rPois rN+ Str+5} (4630 gold) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. the +1 cloak "Atocwut" {MP+8 Dex+2} (3750 gold) MP+8: It affects your magic capacity (+8). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +3 barding "Keosaub" {Bane rC- rCorr SInv} (4780 gold) Bane: It inflicts you with a random bane when you equip it. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the ring of Surprise {MP+9 Int+3 Slay+3} (4590 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +8 plate armour of Nagh {rElec rPois Dex-3} (6990 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the +4 sling "Godote" {speed, Int+5} (4200 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +4 dagger of Nismu {holy, ^Contam Str+7} (3970 gold) ^Contam: It causes magical contamination when unequipped. Str+7: It affects your strength (+7). It cannot be enchanted further. the fire staff "Dacec" {rF+ rC+ Will- Int+2 Fire} (3900 gold) [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. the +0 leather armour of Fiavigh {Str+3 Stlth+} (1810 gold) Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:3) a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (1, 0, D:3) a +0 dagger (2, 0, D:3) a +0 short sword (2, 13, D:3) a +0 halberd a gnoll skeleton (2, 14, D:3) a +0 spear (2, 15, D:3) a +0 halberd a gnoll skeleton (2, 17, D:3) a +0 halberd a gnoll skeleton (3, 15, D:3) an adder skeleton (5, 22, D:3) a +0 short sword (8, 23, D:3) a +0 helmet of ice (10, 22, D:3) a +0 whip (12, -6, D:3) a frilled lizard skeleton (13, -4, D:3) a +0 robe (19, -11, D:3) an adder skeleton (19, 8, D:3) a bat corpse (19, 10, D:3) a +0 whip (19, 11, D:3) a +0 club a goblin corpse (26, 18, D:3) a +0 hammer (36, 10, D:3) a +0 dagger a +0 robe (36, 11, D:3) a +0 dagger a +0 ring mail (36, 12, D:3) a +0 club a +0 leather armour a +0 falchion a jackal skeleton an orc skeleton (36, 20, D:3) a bat skeleton (37, 14, D:3) a +0 flail an orc skeleton