blueanna Level 1 of the Dungeon (0, 0, D:1) a kobold corpse (skeletalised by now) (4, 17, D:1) a +0 club (12, 3, D:1) a bat skeleton (12, 15, D:1) a ball python skeleton (27, -11, D:1) a frilled lizard corpse (skeletalised by now) (27, 32, D:1) a ball python corpse (skeletalised by now) (37, 1, D:1) a +0 hand axe (40, 11, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a rat skeleton (1, 11, D:2) a +0 hammer (1, 13, D:2) a +0 hammer (2, 11, D:2) a +0 hammer (2, 12, D:2) a +0 hammer (2, 13, D:2) a +0 hammer (3, 11, D:2) a +0 hammer (3, 12, D:2) a +0 hammer (3, 13, D:2) a +0 hammer (5, -22, D:2) a quill talisman (5, -11, D:2) a quokka skeleton (5, 12, D:2) a +0 hammer (6, -10, D:2) the +0 leather armour of Doromnea {Rampage Fly} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Fly: It grants you flight. It cannot be enchanted further. (6, 11, D:2) a +0 hammer (6, 19, D:2) a frilled lizard corpse (skeletalised by now) (7, 11, D:2) a +0 hammer (8, -8, D:2) the +4 barding "Eruvott" {rPois Str-3 Dex+2} rPois: It protects you from poison. Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (8, 10, D:2) a +0 hammer (9, -10, D:2) a +0 dagger a +0 dagger a goblin skeleton (9, 2, D:2) a +0 dagger (9, 11, D:2) a +0 hammer (10, 10, D:2) a +0 hammer (11, -9, D:2) an adder skeleton (17, -21, D:2) a +0 dagger (19, -9, D:2) a +0 war axe (24, -20, D:2) a rat skeleton (28, -25, D:2) a +0 hand axe (30, 22, D:2) a +0 short sword (31, -22, D:2) a +0 club (45, 2, D:2) a hobgoblin corpse (skeletalised by now) (55, -24, D:2) a bat corpse (skeletalised by now)