blueanna Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (11, 1, D:1) a +0 sling (15, 26, D:1) a +0 dagger (16, 25, D:1) a rat corpse (skeletalised by now) (20, 31, D:1) a +0 club (21, 14, D:1) a +0 club (32, -6, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (33, 22, D:1) a ball python skeleton (33, 23, D:1) a +0 club (34, 23, D:1) a +0 flail (36, 26, D:1) a +0 robe (39, 17, D:1) a +0 quarterstaff (42, 18, D:1) a +0 hand axe (42, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (45, 15, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -49, D:2) a +0 long sword (5, -10, D:2) an adder corpse (skeletalised by now) (9, -34, D:2) a +0 ring mail (16, 6, D:2) a +0 mace (27, -56, D:2) a +0 scale mail (28, -7, D:2) a hobgoblin corpse (skeletalised by now) (35, -13, D:2) a hobgoblin corpse (skeletalised by now) (37, -33, D:2) a +0 club a kobold corpse (skeletalised by now) (41, -54, D:2) 3 large rocks (47, 3, D:2) a +0 robe (51, -6, D:2) a +0 scale mail (53, -42, D:2) a +0 robe (53, -3, D:2) an adder skeleton (54, -3, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 robe (5, 15, D:3) an adder corpse (skeletalised by now) (7, 27, D:3) a +2 dagger of venom (10, 5, D:3) a +0 mace (15, 31, D:3) a +0 short sword a +0 ring mail a +0 flail a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (16, 31, D:3) a +0 club an orc skeleton (18, -10, D:3) a ball python skeleton (21, 33, D:3) a hobgoblin skeleton (28, -10, D:3) a +0 spear (30, 28, D:3) a +0 club a goblin skeleton (32, -10, D:3) a +0 spear (35, 14, D:3) a jackal skeleton (35, 21, D:3) a jackal skeleton (38, -5, D:3) a +0 dagger a goblin skeleton (39, 27, D:3) a rat corpse (skeletalised by now) (40, 9, D:3) a +0 rapier (40, 13, D:3) a +0 dagger of speed (43, -2, D:3) a +0 trident a +0 leather armour (43, 0, D:3) a +0 robe (43, 3, D:3) a +0 war axe (45, 6, D:3) a bat corpse (skeletalised by now) (46, 7, D:3) a +0 club a +0 chain mail a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) Level 4 of the Dungeon (4, 25, D:4) a +0 war axe (4, 27, D:4) a +0 short sword (10, 5, D:4) a +0 club a kobold skeleton (11, 15, D:4) a +0 ring mail (13, -9, D:4) a +0 dagger (19, 9, D:4) a +0 hand axe (21, -9, D:4) an adder corpse (skeletalised by now) (22, 14, D:4) a +0 ring mail (29, -8, D:4) a +0 dagger a +0 sling (29, -1, D:4) a +0 robe Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 leather armour of the Vestibule of Hell {+Blink Dex+3 SInv} (3650 gold) +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +3 dagger of the Usurping Scorpion {spect, rC+ rN+ Str+3} (4450 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. the amulet "Roerchop" {Spirit rPois Will+ Int+3 Slay-5} (3210 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). the necromancy staff of Discretion {rC+ rN++ Necro} (4320 gold) [staff of necromancy] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. the +12 hand axe of Yeast {freeze, Fly rC+} (8150 gold) Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. the amulet "Naelazoi" {Regen+ rCorr} (4260 gold) [amulet of regeneration] Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. the +8 dagger "Killer Klown's Regret" {drain, Str+3} (5690 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. a +5 heavy mace (3240 gold) the +2 ring mail of Gisepych {+Inv rN++} (3850 gold) +Inv: It lets you turn invisible. rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +1 barding of the Yeti {rPois} (3920 gold) rPois: It protects you from poison. It cannot be enchanted further. the fortress talisman of the Loofah {Harm rC+ rN+ Dex+2} (6300 gold) [fortress talisman] Harm: It increases damage dealt and taken. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). the ring "Puecw" {rC++ MP+4 Dex+6} (6890 gold) [ring of dexterity] rC++: It greatly protects you from cold. MP+4: It affects your magic capacity (+4). Dex+6: It affects your dexterity (+6). the death talisman "Xacwiut" {Rampage Str+4 Int+3} (14000 gold) [talisman of death] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). the amulet of the Distant Future {Spirit rN++ Str-2 Dex+3} (4960 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). the +5 mace of the Knaves {heavy, Str+4} (4580 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the +1 dagger of Blood {devious, rElec Str+2 SInv} (2940 gold) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +9 spear of the Charming Enemy {protect, rC+} (6260 gold) rC+: It protects you from cold. It cannot be enchanted further. the ring of the Forsaken Suns {rC+ rN+ rCorr Dex+3} (4590 gold) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the +1 robe of the End {rC+ rCorr} (2550 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the eel talisman of the Indestructible God {Str+5} (5250 gold) [eel talisman] Str+5: It affects your strength (+5). (11, -21, D:5) a parchment of Dispel Undead (17, -25, D:5) an iguana corpse (skeletalised by now) (23, -5, D:5) a hound skeleton (30, -3, D:5) a +0 whip of freezing a +0 robe the kobold skeleton of Pikel (33, -32, D:5) a jackal skeleton a jackal skeleton (36, -36, D:5) a +0 hand axe a +0 leather armour a +0 pair of gloves (38, -34, D:5) a +0 club a +0 leather armour (38, -33, D:5) a +0 hand axe a +0 robe (39, -34, D:5) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (41, -17, D:5) a +0 short sword (44, -14, D:5) a parchment of Magic Dart (55, -17, D:5) a +0 club a +0 chain mail (59, -17, D:5) a +1 whip of venom Level 6 of the Dungeon (0, 49, D:6) a +0 club (2, 32, D:6) a +0 club (3, 0, D:6) a +0 great sword (4, 30, D:6) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) (4, 31, D:6) a +0 halberd a gnoll skeleton (22, 54, D:6) a +0 ring mail (23, 48, D:6) a +0 flail a gnoll corpse (skeletalised by now) (26, 41, D:6) a +0 flail (26, 42, D:6) a +0 club a +0 flail an orc corpse (skeletalised by now) (29, 41, D:6) a +0 halberd a gnoll corpse (skeletalised by now) (30, 7, D:6) a +0 ring mail (30, 41, D:6) a +0 ring mail (31, 41, D:6) a +0 trident (34, -3, D:6) a +0 shortbow a centaur corpse (skeletalised by now) (34, 36, D:6) a centaur corpse (skeletalised by now) (44, 54, D:6) a +0 club (52, 7, D:6) an adder skeleton (57, 4, D:6) a hound skeleton Level 7 of the Dungeon (18, -15, D:7) a bat skeleton (20, -32, D:7) a +0 dagger (21, -17, D:7) a bat skeleton (22, 0, D:7) a +0 shortbow a +0 dagger of holy wrath a +0 cloak (23, -11, D:7) a bat skeleton (26, -9, D:7) a bat skeleton (29, -5, D:7) a +0 club (32, -14, D:7) a +0 war axe (33, -40, D:7) a +0 orcbow a centaur skeleton (33, -22, D:7) a bat skeleton (41, -36, D:7) a +0 dagger a +0 robe a +0 short sword a +0 robe a +0 halberd a +0 robe (43, -39, D:7) a water moccasin corpse (skeletalised by now) (43, -14, D:7) a large rock (47, -26, D:7) a +0 short sword a +0 dagger a +0 short sword (47, -25, D:7) a +0 short sword a kobold skeleton (56, -49, D:7) a +0 shortbow a centaur corpse (skeletalised by now) Level 8 of the Dungeon (28, -12, D:8) a +0 short sword a +0 whip a +0 short sword a +0 dagger a kobold skeleton (30, -12, D:8) a +0 short sword a +0 hand axe a +0 mace a +0 dagger a +0 robe a +0 long sword a +0 arbalest a +0 chain mail a kobold skeleton an orc skeleton an orc skeleton an orc skeleton (34, -5, D:8) a bullfrog skeleton (38, 42, D:8) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (39, 42, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (40, 42, D:8) a +0 dagger an orc corpse (skeletalised by now) (48, 15, D:8) a +0 spear (49, 15, D:8) a +0 halberd a gnoll skeleton (50, 15, D:8) a +0 flail a +0 trident a +0 ring mail (52, 3, D:8) a +0 dagger a +0 robe (55, 4, D:8) a +0 plate armour Level 9 of the Dungeon (2, 27, D:9) a +0 ring mail (4, 14, D:9) a +0 dagger a +0 robe a kobold skeleton (7, 23, D:9) a +0 spear a gnoll corpse (skeletalised by now) (8, 23, D:9) a +0 halberd a gnoll corpse (skeletalised by now) (9, -11, D:9) a parchment of Scorch (9, -3, D:9) a +0 ring mail of poison resistance (9, -2, D:9) a +0 scimitar the human skeleton of Maggie (9, 23, D:9) a +0 halberd a +0 club a +0 scale mail a +0 buckler a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (10, 23, D:9) a +0 whip a gnoll corpse (skeletalised by now) (11, 23, D:9) a +2 trident of flaming (13, -13, D:9) a +3 hand axe (15, 31, D:9) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (18, -8, D:9) a +1 dagger of flaming a +0 leather armour a +0 falchion of electrocution the goblin skeleton of Sprozz (48, -5, D:9) a +0 club (48, -4, D:9) a +0 dagger (48, 12, D:9) the inkwell talisman "Ginn" {rN++ Str+7 Int-5} [inkwell talisman] rN++: It greatly protects you from negative energy. Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). (49, -4, D:9) a +0 dagger (50, -5, D:9) a +0 short sword a +0 dagger a +0 whip a kobold corpse (skeletalised by now) (50, -4, D:9) a +0 short sword a kobold corpse (skeletalised by now) (51, 0, D:9) a +0 falchion of flaming (51, 1, D:9) a +0 trident a +0 robe (51, 2, D:9) a +4 dagger a +0 robe a +0 robe Level 10 of the Dungeon (6, 25, D:10) the demonspawn skeleton of Amaemon (10, 2, D:10) a +0 falchion a +0 robe a +0 dagger an orc skeleton an orc skeleton (11, -1, D:10) a +0 flail an orc skeleton (12, 1, D:10) a +0 club a stone a kobold corpse (13, 0, D:10) a +0 chain mail a +0 flail an orc skeleton (19, -13, D:10) a polar bear skeleton (20, 11, D:10) a wolf corpse (26, -16, D:10) a wolf corpse (skeletalised by now) (29, -21, D:10) a +0 troll leather armour a troll skeleton (31, -21, D:10) a +0 giant spiked club a +0 giant club (31, 4, D:10) a +0 ring mail Level 11 of the Dungeon [Shop] Offuud's Tremendous Tomes the Exposition on Stormy Assembling (2171 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Martyr's Knell Necromancy/Summoning 4 d - Eringya's Surprising Crocodile Summoning 4 e - Freezing Cloud Conjuration/Ice/Air 5 f - Sphinx Sisters Hexes/Summoning 7 g - Summon Horrible Things Summoning 8 h - Dragon's Call Summoning 9 Sif Muna's Compendium of the Limned Decanter (1409 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Foxfire Conjuration/Fire 1 c - Kiss of Death Conjuration/Necromancy 1 d - Stone Arrow Conjuration/Earth 3 e - Sticky Flame Fire/Alchemy 4 f - Fireball Conjuration/Fire 5 g - Eringya's Noxious Bog Alchemy 6 h - Conjure Ball Lightning Conjuration/Air 6 the Opusculum on the Missiles and Flux (1615 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Hailstorm Conjuration/Ice 3 d - Petrify Alchemy/Earth 4 e - Irradiate Conjuration/Alchemy 5 f - Yara's Violent Unravelling Hexes/Alchemy 5 g - Bombard Conjuration/Earth 6 h - Sculpt Simulacrum Ice/Alchemy 6 Lufut's Dissertation on Solid Translocation (1390 gold) Spells Type Level a - Sandblast Earth 1 b - Apportation Translocation 1 c - Maxwell's Portable Piledriver Translocation 3 d - Dimensional Bullseye Hexes/Translocation 4 e - Summon Seismosaurus Egg Summoning/Earth 4 f - Vhi's Electric Charge Translocation/Air 4 g - Summon Forest Summoning/Translocation 5 h - Dispersal Translocation 6 Sif Muna's Essays on Beckoning and Injury (2164 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Foxfire Conjuration/Fire 1 c - Fulminant Prism Conjuration/Alchemy 4 d - Freezing Cloud Conjuration/Ice/Air 5 e - Starburst Conjuration/Fire 6 f - Conjure Ball Lightning Conjuration/Air 6 g - Summon Horrible Things Summoning 8 h - Chain Lightning Conjuration/Air 9 the Elucidation of Akashic Kindling (2122 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Maxwell's Portable Piledriver Translocation 3 c - Passage of Golubria Translocation 4 d - Plasma Beam Fire/Air 6 e - Dispersal Translocation 6 f - Hellfire Mortar Fire/Earth/Forgecraft 7 g - Malign Gateway Summoning/Translocation 7 h - Manifold Assault Translocation 7 the Precepts of Summoning and Voltage (1772 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Call Imp Summoning 2 c - Swiftness Air 3 d - Call Canine Familiar Summoning 3 e - Airstrike Air 4 f - Summon Mana Viper Hexes/Summoning 5 g - Conjure Ball Lightning Conjuration/Air 6 h - Chain Lightning Conjuration/Air 9 the Octavo of Blustery Geology (2297 gold) Spells Type Level a - Sandblast Earth 1 b - Passwall Earth 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Silence Hexes/Air 5 e - Plasma Beam Fire/Air 6 f - Magnavolt Earth/Air 7 g - Maxwell's Capacitive Coupling Air 8 h - Shatter Earth 9 (1, 11, D:11) a rimehorn talisman (6, -38, D:11) 3 atropa-tipped darts (17, -26, D:11) a +0 whip a gnoll corpse (18, -31, D:11) a +1 flail of protection (18, -30, D:11) a +0 club a gnoll corpse (18, -29, D:11) a +0 scale mail (18, -28, D:11) a +0 spear a gnoll corpse (18, -27, D:11) a +0 dire flail a +0 giant spiked club a +0 whip a +0 halberd a two-headed ogre corpse (19, -34, D:11) an acid dragon corpse (19, -5, D:11) a +0 short sword (still there?) a +0 dagger (still there?) 2 poisoned darts (still there?) a +0 dagger (still there?) (22, -26, D:11) a scarab talisman (23, -24, D:11) a +0 dagger a kobold corpse (24, -24, D:11) a +0 dagger (24, -21, D:11) 2 potions of attraction (25, -25, D:11) a +0 dire flail a +0 giant club (25, -1, D:11) a +0 mace (27, -23, D:11) 3 large rocks a cyclops corpse (41, -22, D:11) 17 gold pieces (43, -13, D:11) a scroll of enchant armour (54, -39, D:11) a +0 troll leather armour a troll corpse (skeletalised by now) (60, 1, D:11) a +0 falchion (62, 7, D:11) a +0 club a +0 ring mail an orc corpse (skeletalised by now) a manticore corpse (skeletalised by now) Level 12 of the Dungeon (2, 7, D:12) a +0 dagger (3, 3, D:12) a potion of mutation (9, 13, D:12) a potion of berserk rage (16, 3, D:12) a scroll of fog Level 13 of the Dungeon (0, 0, D:13) a +0 falchion (8, 1, D:13) the maw talisman of Nifrirah {rElec rF+ rCorr} [maw talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (8, 4, D:13) a scroll of enchant armour (10, -1, D:13) an orb of pyromania (unseen)