Dungeon Crawl Stone Soup version 0.33-a0-862-g796593f022 (webtiles) character file. Game seed: 15946611699512069296 23 bluhh the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Feb 15, 2025. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (813 turns). bluhh the Magician (Djinni Conjurer) Turns: 813, Time: 00:01:06 Health: 0/27 AC: 2 Str: 6 XL: 3 Next: 12% Gold: 23 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . d - +1 dagger (antimagic) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons d - a +1 antimagic dagger (weapon) i - a +0 dagger of electrocution Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} c - 3 scrolls of identify {unknown} g - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} Potions e - 2 potions of resistance {unknown} f - a potion of berserk rage {unknown} Skills: + Level 1.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Forgecraft * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Slow Hex 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a stone staircase leading down. You see here a +2 spectral quarterstaff. c - 3 scrolls labelled OTAUFF XYCIHEVENK (gained 1) Terence the Veteran comes into view. He is wielding a +0 mace. You reach down and open the door. There is an open door here. You see here a +2 spectral quarterstaff. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 mace! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 mace. The searing ray misses Terence. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace! You die... Terence says, "And stay out!" #.. .... ..##.... ### #...##.# #.. #.#..#.# #.####### #....#.# #.#<....# ###....# #.#####.# #.##'#######.......# #...........######## ##..>...@@..# #..........# .............# #.............# #.............# #.............# #....########## #### You could see Terence. Vanquished Creatures A ball python (D:1) A bat (D:1) 2 endoplasms (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 5 jackals (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bluhh the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bluhh set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 56 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 376 | D:1 | Reached skill level 1 in Fighting 468 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 468 | D:1 | Learned a level 1 spell: Slow 798 | D:2 | Noticed Terence 813 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_ring D:2: layout_basic, solitary_fountain, chequers_jeans, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 38 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 812 | 755 | 57 | 0 | 648 | 2 | 406.0 | Dungeon | 812 | 755 | 57 | 0 | 648 | 2 | 406.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 771 daAuts D:2: 40 daAuts