bluhh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} (49, 24, D) a staff of conjuration (unseen) (49, 27, D) a +0 halberd a green draconian corpse (49, 36, D) a +6 ring of intelligence (49, 37, D) the +0 crystal plate armour of Baoqyna {-Cast rF++ rC+ SInv} -Cast: It prevents spellcasting. rF++: It greatly protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. (50, 24, D) a There-And-Back Book (50, 26, D) a +0 hand axe (still there?) a +1 ring mail of fire resistance (still there?) (50, 28, D) a +0 battleaxe (still there?) the amulet "Gyzxampi" {Faith Fly rC++ rCorr Slay-3} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. Fly: It grants you flight. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). a +0 dire flail (still there?) a white draconian corpse (still there?) (50, 29, D) a +2 cloak (still there?) a +1 battleaxe of freezing (still there?) a green draconian corpse (still there?) (50, 37, D) a +6 ring of strength (51, 24, D) the +5 leather armour of Anaesthesia {Regen+ rCorr Str+7} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). (unseen) (51, 25, D) the +5 broad axe "Tienew" {pain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (51, 28, D) a +0 war axe a white draconian corpse (51, 30, D) a +0 mace (51, 32, D) a +0 trident (51, 36, D) a +1 falchion of holy wrath (unseen) (51, 43, D) a +0 spear (51, 44, D) a water nymph skeleton (52, 24, D) a +0 lightning rod (4/4) (52, 26, D) a staff of conjuration (unseen) (52, 28, D) the +1 flail of Ujoamoso {elec, SInv} (still there?) SInv: It lets you see invisible. a +0 cloak (still there?) a purple draconian corpse (still there?) (52, 30, D) a +0 cloak a green draconian corpse (52, 36, D) a +2 morningstar of holy wrath (52, 37, D) the ring "Gymouj" {*Slow rElec rF+ rC+++ Int-4} [ring of protection from fire] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Int-4: It affects your intelligence (-4). (52, 40, D) a +0 trident a throwing net a merfolk skeleton (52, 42, D) a +0 trident of venom a +0 leather armour a satyr skeleton a merfolk skeleton (52, 44, D) a harpy skeleton (53, 24, D) a book of Annihilations (53, 36, D) a +0 spear (53, 37, D) a +2 mace of draining (unseen) (53, 43, D) a +1 longbow of freezing a +0 trident the ring "Nyuxuob" {rC+ Will+} [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. a +2 rapier of venom a +0 robe (54, 24, D) 4 potions of haste (54, 25, D) a +0 long sword (54, 44, D) a throwing net (55, 24, D) a +2 mace of draining (unseen) (55, 41, D) a +1 executioner's axe of electrocution a javelin a +0 leather armour a merfolk skeleton (55, 42, D) a +2 spear of venom a silver javelin a +0 leather armour (55, 43, D) a sea snake skeleton (59, 36, D) a book of Maladies (59, 37, D) the +2 leather armour "Kygesi" {Stlth+} Stlth+: It makes you more stealthy. (60, 36, D) a +0 chain mail (60, 37, D) the Grimoire of Ensnaring Schematics Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Silence Hexes/Air 5 c - Platinum Paragon Forgecraft 9 (61, 16, D) an amulet of faith (61, 26, D) the +8 rapier of Cruel Justice {venom, *Rage rF++ rN+} *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. rN+: It protects you from negative energy. (61, 36, D) a blade talisman (61, 37, D) the +8 storm bow {elec, penet} (61, 42, D) a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (62, 3, D) a +0 short sword a +0 robe (62, 8, D) a +3 great mace of protection (62, 9, D) a +4 shortbow of draining (62, 10, D) a +2 quarterstaff of chaos a +0 cloak (62, 16, D) the +6 broad axe "Zavvex" {drain, Will++ Int-3} Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). (62, 17, D) a ring of ice (62, 27, D) a +0 vampiric war axe (62, 29, D) a river rat corpse (skeletalised by now) (62, 36, D) the staff "Domeshra" {rF+ Str+3 Fire} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (62, 42, D) a +0 broad axe a +0 plate armour (62, 44, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (63, 0, D) a +1 scale mail of fire resistance (63, 3, D) a +0 long sword a +0 leather armour a +0 buckler (63, 11, D) a +0 dagger a +0 robe (63, 26, D) the +3 great sword "Rimm" {heavy, ^Contam rN+ Str+6 Dex-3} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). (63, 27, D) a +6 ring of intelligence (63, 30, D) an iguana corpse (skeletalised by now) (63, 31, D) a komodo dragon corpse (skeletalised by now) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 37, D) a There-And-Back Book (63, 41, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (63, 42, D) a +0 dire flail (still there?) the +10 plate armour "Muen" {+Blink Str-3 Int+4 Dex-2} (still there?) +Blink: It lets you blink. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). a human corpse (skeletalised by now) (still there?) (63, 43, D) 5 large rocks a +0 battleaxe a +0 chain mail a ring of positive energy a stone giant corpse (skeletalised by now) a human corpse (skeletalised by now) (63, 44, D) a +0 broad axe a +0 chain mail (64, 12, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (64, 16, D) a staff of fire a +2 plate armour of poison resistance (64, 17, D) a book of Storms (64, 26, D) a staff of alchemy (64, 27, D) a staff of death (65, 10, D) a +5 vampiric short sword (still there?) a +0 robe (still there?) the orc corpse of Blorkula the Orcula (skeletalised by now) (still there?) (65, 22, D) a +0 battleaxe a +0 plate armour a +0 dagger a +0 robe (65, 26, D) a ring of resist corrosion (65, 41, D) a +0 arbalest (66, 21, D) a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (66, 22, D) a +0 cloak (66, 23, D) a +0 war axe a +0 plate armour (67, 0, D) a book of Chaos (67, 22, D) a +0 war axe a +0 plate armour a +0 kite shield (69, 36, D) a staff of conjuration (70, 36, D) a +3 kite shield (70, 37, D) a +0 antimagic scimitar (70, 39, D) a +0 scimitar a +0 robe (71, 7, D) a +0 long sword (71, 8, D) a staff of death (71, 16, D) the +6 shortbow "Udoxiq" {flame, ^Drain rPois Int-4 Dex+7} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). Dex+7: It affects your dexterity (+7). (71, 26, D) a +0 lajatang of venom (71, 36, D) a +3 rapier of speed (71, 37, D) a +5 demon blade (71, 39, D) a +4 flail of freezing a +0 robe (72, 9, D) a ring of flight (72, 17, D) a +3 buckler a +0 scale mail a +0 buckler (72, 20, D) a hell hound corpse (skeletalised by now) (72, 26, D) the +7 war axe of Laceration {holy, Int+3} Int+3: It affects your intelligence (+3). (72, 27, D) a +6 ring of strength (72, 36, D) a book of Burglary (73, 1, D) a +4 mace of draining (73, 16, D) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. (73, 26, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (73, 27, D) a +1 falchion of holy wrath (73, 36, D) a +2 dagger of electrocution (73, 37, D) a staff of earth (74, 2, D) a +0 morningstar (75, 1, D) a +0 robe of willpower (75, 2, D) a +0 short sword