Dungeon Crawl Stone Soup version 0.33-a0-1034-g7de7f153e6 (webtiles) character file. Game seed: 10947407921261786178 14 bluhh the Conjurer (level 2, -1/25 HPs) Began as an Octopode Conjurer on Mar 3, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (599 turns). bluhh the Conjurer (Octopode Conjurer) Turns: 599, Time: 00:00:32 Health: -1/25 AC: 1 Str: 6 XL: 2 Next: 45% Magic: 0/5 EV: 12 Int: 20 God: Gold: 12 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: berserking, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Scrolls c - a scroll of immolation {unknown} d - a scroll of teleportation {unknown} f - a scroll of identify {unknown} Potions a - a potion of magic e - a potion of ambrosia {unknown} g - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start waiting. Done waiting. Found a quarterstaff. 2 endoplasms come into view. There are monsters nearby! There are monsters nearby! The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. x2 The endoplasm freezes you. You are frozen. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The endoplasm hits you. Without enough magic to sustain it, your Searing Ray dissipates. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The endoplasm freezes you. You are frozen. You die... ....#.....##.##.# ##..###..#.)..##.# #..####.###....... #...##.## ##.###.# #..#..## ##..... ###.#..#..# #...... ..###.###.###..###.. ###.#.......#.# #.. #@###.#...# #.. #....J.........######## ....).......######.....< #####.).##### ........ #.### .....#.. ## .#.. #.. #. #.> # #.. ### You could see an endoplasm. Vanquished Creatures A ball python (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bluhh the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 251 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 288 | D:1 | Learned a level 2 spell: Searing Ray 599 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 2 Constrict || 1 Punch || 1 Tentacles || 1 Cast: Magic Dart || 24 Searing Ray || 1 Use: Potion || 1 Armour: Skin || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 599 | 599 | 0 | 100 | 445 | 1 | 599.0 | Dungeon | 599 | 599 | 0 | 100 | 445 | 1 | 599.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 599 daAuts