Dungeon Crawl Stone Soup version 0.33-a0-1066-gd3ab83ea69 (webtiles) character file. Game seed: 12535502593892406478 52 bluhh the Conjurer (level 3, -1/24 HPs) Began as a Barachi Conjurer on Mar 9, 2025. Killed from afar by a steam dragon (25 damage) ... with a ball of steam ... on level 6 of the Dungeon. The game lasted 00:03:35 (2339 turns). bluhh the Conjurer (Barachi Conjurer) Turns: 2339, Time: 00:03:35 Health: -1/24 AC: 2 Str: 8 XL: 3 Next: 85% Magic: 0/6 EV: 11 Int: 20 God: Gold: 136 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . r - +0 flail "Newtbane" {venom, rElec SInv} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . l - +0 hat {SInv} rElec + (no cloak) rCorr + (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ n - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons h - a +0 dagger of protection i - a +0 spear r - the +0 flail "Newtbane" (weapon) {venom, rElec SInv} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. SInv: It lets you see invisible. Missiles p - a throwing net Armour a - a +0 robe (worn) l - a +0 hat of see invisible (worn) Jewellery n - a ring of resist corrosion (worn) Scrolls f - a scroll of revelation q - a scroll of enchant armour Potions b - a potion of magic c - a potion of attraction {unknown} d - 2 potions of lignification {unknown} g - a potion of might j - a potion of curing k - a potion of enlightenment {unknown} m - a potion of berserk rage {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 5.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Magic restored. HP restored. Things that are here: a +0 club; an orc corpse A malevolent force fills the Dungeon... You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found 10 gold pieces and a ring mail. Unknown command. You now have 136 gold pieces (gained 10). d - 2 fuming yellow potions A steam dragon comes into view. A steam dragon is nearby! A steam dragon is nearby! The magic dart hits the steam dragon. The steam dragon is lightly wounded. The steam dragon hisses angrily. The magic dart hits the steam dragon. The steam dragon is lightly wounded. The magic dart hits the steam dragon! The steam dragon is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (moderately wounded, 79% to hit) You focus your ray upon the steam dragon. The searing ray hits the steam dragon. The steam dragon is heavily wounded. (Press . to maintain the ray.) The searing ray hits the steam dragon. The steam dragon is heavily wounded. The steam dragon breathes steam at you. The ball of steam hits you!! Ouch! That really hurt! You die... #........ #.......##+### +............# #............# #............## ###.............. #. ..$.............. #.. ##.......D...... #.. #...[..@ยง##.# #..##........##.## #................### #..................# #..........##.......+ #..........##......## #..........##......# #......##+###......# ######## ######## You could see a steam dragon (catching breath). Vanquished Creatures A gnoll (D:1) 3 ribbon worms (D:2) An orc (D:3) 3 ball pythons (D:1) 6 bats 2 endoplasms 3 goblins (D:1) 5 hobgoblins (D:1) 2 kobolds A quokka (D:1) A frilled lizard (D:1) 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bluhh the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 260 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 263 | D:1 | Learned a level 2 spell: Searing Ray 397 | D:1 | Reached skill level 5 in Conjurations 599 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1429 | D:2 | Found a faded altar of an unknown god. 1500 | D:2 | HP: 1/24 [ribbon worm (3)] 1709 | D:2 | Identified the +0 flail "Newtbane" {venom, rElec SInv} 1908 | D:2 | Found Bunumach's Assorted Antiques. 2316 | D:3 | You fall into a shaft and drop 3 floors! 2333 | D:6 | Noticed a steam dragon 2339 | D:6 | Killed from afar by a steam dragon Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_rooms, serial_glass, glass_columns_b, glass_columns_b D:2: layout_basic, chequers_ecumenical_altar_simple_redux, serial_shops, nicolae_shop_tiny_waterfront, chequers_serial_rivers_micro_c D:3: minmay_goblin_kobold_castle, layout_basic, mainiacjoe_overflow_brackets, nicolae_hepliaklqana_hippocampus, serial_shops, nicolae_shop_glassy D:6: layout_basic, vehumet_crystals, old_standard_altar, kennysheep_generic_room_12 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.9 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Dagger || 34 Flail || 1 Cast: Magic Dart || 63 Searing Ray || 11 Ability: Hop || 1 Use: Scroll || 7 Armour: Robe || 31 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2570 | 2496 | 74 | 518 | 1609 | 4 | 642.5 | Dungeon | 2570 | 2496 | 74 | 518 | 1609 | 4 | 642.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1295 daAuts D:1: 1209 daAuts D:3: 40 daAuts D:6: 25 daAuts