Dungeon Crawl Stone Soup version 0.33-a0-1069-g13e890bdef (webtiles) character file. Game seed: 1999515069354341883 122 bluhh the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Mar 10, 2025. Succumbed to an orc wizard's poison ... on level 3 of the Dungeon. The game lasted 00:02:38 (1703 turns). bluhh the Conjurer (Deep Elf Conjurer) Turns: 1703, Time: 00:02:39 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 78% Magic: 9/12 EV: 11 Int: 25 God: Gold: 120 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . h - +2 hand axe (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (0 -> -9) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons h - a +2 hand axe of draining (weapon) Armour a - a +0 robe (worn) Scrolls c - 5 scrolls of identify {unknown} d - 2 scrolls of blinking {unknown} f - a scroll of poison {unknown} k - a scroll of enchant armour {unknown} Potions b - a potion of magic e - a potion of attraction {unknown} g - a potion of heal wounds {unknown} i - a potion of enlightenment {unknown} j - a potion of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 6.0 Conjurations + Level 0.5 Translocations + Level 0.5 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:3 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Beogh smites you! The searing ray hits the orc priest! You kill the orc priest! Your Conjurations skill increases to level 6! You stop channelling your searing ray. You start resting. Something tries to affect you, but you resist. You start resting. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Something completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You closely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. It was a potion of curing. You feel better. Something barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You die... ########### #.........# #.#######.# #.##.#..#.# #....#..#.. ##########.#..... #### #.....# #.#.###. ...# #####.....####.#.#... ...# ###.){@............[... ...# ##...###........#.###.#. ..# ##..### ######.......#.#. #.# ##..## #.....#.#.#. ##.#####..## ####..#.#.#. ...#.....## #..#.#.#. #....##{## #..#...#. .........###### #......## >..⌠...⌠......# #........ There were no monsters in sight! Vanquished Creatures An orc priest (D:3) Natasha (twice) (D:2) A ribbon worm (D:2) An orc (D:3) 3 ball pythons (D:2) A bat (D:2) 4 endoplasms A giant cockroach (D:1) 4 goblins 4 hobgoblins 4 jackals (D:1) 2 quokkas 2 frilled lizards 4 kobolds 3 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bluhh the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 108 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 111 | D:1 | Learned a level 2 spell: Searing Ray 620 | D:1 | Reached skill level 5 in Conjurations 1015 | D:2 | Found a faded altar of an unknown god. 1054 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1110 | D:2 | Noticed Natasha 1117 | D:2 | Killed Natasha 1173 | D:2 | Noticed Natasha 1175 | D:2 | Killed Natasha 1176 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1240 | D:2 | You fall into a shaft and drop 1 floor! 1251 | D:3 | Learned a level 4 spell: Fulminant Prism 1256 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1334 | D:3 | Found Idaviy's Vocational Training. 1692 | D:3 | Reached skill level 6 in Conjurations 1700 | D:3 | HP: 1/24 [something (4)] 1703 | D:3 | Succumbed to an orc wizard's poison Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_basic, minivault_27, supply_closet_lemuel, hangedman_abyss_or_decor_stabs, st_stairs_6 D:2: layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, lexackson_kobold_supper, uniq_natasha D:3: layout_basic, marbit_many_paths, amcnicky_mini_pool_small, nicolae_shop_vocational Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Translocations | | 0.5 Alchemy | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Hand axe | | 1 || 1 Cast: Magic Dart | 50 | 10 || 60 Searing Ray | 2 | 3 || 5 Use: Potion | | 1 || 1 Armour: Robe | 8 | 3 || 11 Dodge: Dodged | 12 | 3 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1710 | 1624 | 86 | 257 | 1137 | 3 | 570.0 | Dungeon | 1710 | 1624 | 86 | 257 | 1137 | 3 | 570.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1015 daAuts D:3: 463 daAuts D:2: 231 daAuts