Dungeon Crawl Stone Soup version 0.33-a0-1364-gb443386b90 (webtiles) character file. Game seed: 13077286793492057049 23 bluhh the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Apr 11, 2025. Slain by a +1 spectral club (3 damage) ... created by Jessica ... on level 2 of the Dungeon. The game lasted 00:00:53 (1377 turns). bluhh the Conjurer (Octopode Conjurer) Turns: 1377, Time: 00:00:54 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 95% Magic: 1/5 EV: 12 Int: 20 God: Gold: 81 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: enlightened, flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} e - 2 scrolls of noise {unknown} Potions a - a potion of magic d - a potion of berserk rage {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting * Level 4.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Jessica Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You climb downwards. There is a stone staircase leading up here. A frilled lizard is nearby! A frilled lizard is nearby! The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Jessica the Apprentice Sorceress comes into view. She is wielding a +1 spectral club. Found 3 gold pieces. Jessica is nearby! The magic dart hits Jessica but does no damage. Jessica casts a spell. Jessica blinks! Jessica is nearby! The magic dart hits Jessica. Jessica is lightly wounded. Jessica closely misses you. The +1 spectral club hits you! A +1 spectral club comes into view. You are too injured to fight recklessly! There are monsters nearby! There are monsters nearby! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +1 spectral club and wearing a +0 robe (lightly wounded, 78% to hit) You focus your ray upon Jessica. The searing ray misses Jessica. (Press . to maintain the ray.) Jessica hits you with a +1 spectral club. * * * LOW HITPOINT WARNING * * * The +1 spectral club hits you. * * * LOW HITPOINT WARNING * * * It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You stop channelling your searing ray. Jessica misses you. The +1 spectral club hits you. You die... #. .# #.. .# #..### .# #....# .# #.##.# .# #.##.# .# ##.##.##.# #......@(# ####...#.##@# +........# $# ####.....# .# #..#### .# #..#####.# #........# #+# ##.####### #.# #.# You could see a +1 spectral club (distracted) and Jessica. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 6 frilled lizards A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bluhh the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 336 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 339 | D:1 | Learned a level 2 spell: Searing Ray 1373 | D:2 | Noticed Jessica 1377 | D:2 | Slain by a +1 spectral club Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, chequers_big_river, minmay_misc_feat_secret_circle, chequers_serial_rivers_large_b, chequers_serial_rivers_small_3, minmay_tetromino_t4 D:2: layout_loops_corners, minmay_unequal, uniq_sigmund, uniq_jessica Action || total ---------------------------++------- Melee: Unarmed || 5 Tentacles || 3 Constrict || 1 Cast: Magic Dart || 36 Searing Ray || 1 Use: Potion || 1 Armour: Skin || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1360 | 1313 | 47 | 57 | 1118 | 2 | 680.0 | Dungeon | 1360 | 1313 | 47 | 57 | 1118 | 2 | 680.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1311 daAuts D:2: 49 daAuts