Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 3756680715646169802 50 bonk119 the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on May 17, 2025. Slain by a gnoll ... wielding a +0 spear (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:39 (1432 turns). bonk119 the Conjurer (Deep Elf Conjurer) Turns: 1432, Time: 00:05:40 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 55% Magic: 7/9 EV: 5 Int: 24 God: Gold: 19 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . c - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons c - a +0 dagger of venom (weapon) Missiles d - a throwing net Armour a - a +0 robe (worn) Scrolls f - a scroll of revelation Potions e - a potion of mutation g - 2 potions of attraction {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.4 Spellcasting + Level 5.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 11% 1 Confusing Touch Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 leather armour (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. A frilled lizard comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. You stop channelling your searing ray. The gnoll hits you but does no damage. A gnoll comes into view. It is wielding a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (74% to hit) You focus your ray upon the kobold. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) The frilled lizard hisses angrily. The gnoll shouts! You hear a shout! The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! You die... #....>........... #.........#....## #####.....#.l..# #####.#....# #.'....# ###....# #####.†..# #........# #.....@..# #.........# #....j).....# #.....)..##j# #.....!..# .# #........# # #........# #........# You could see 2 gnolls and a frilled lizard. Vanquished Creatures A gnoll (D:2) 3 adders (D:2) 4 endoplasms A giant cockroach (D:1) 3 hobgoblins (D:1) A ball python (D:1) 5 bats 2 frilled lizards 3 goblins (D:1) 4 kobolds 6 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bonk119 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 247 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 250 | D:1 | Learned a level 2 spell: Searing Ray 412 | D:1 | Reached skill level 5 in Conjurations 1209 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 1432 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_flopsided Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 9 Cast: Magic Dart || 39 Searing Ray || 8 Use: Scroll || 4 Potion || 1 Armour: Robe || 12 Dodge: Dodged || 21