Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 3269738302970584928 65 bonk119 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 17, 2025. Killed by nerve-wracking pain ... invoked by an orc priest (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:36 (902 turns). bonk119 the Conjurer (Deep Elf Conjurer) Turns: 902, Time: 00:04:36 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 94% Magic: 0/10 EV: 11 Int: 24 God: Gold: 62 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls g - a scroll of teleportation h - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} f - 2 potions of resistance {unknown} i - 2 potions of heal wounds {unknown} Skills: + Level 0.1 Short Blades + Level 2.6 Dodging + Level 2.8 Stealth + Level 3.6 Spellcasting + Level 5.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (almost dead, 79% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (79% to hit) You focus your ray upon the orc priest. The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest shouts, "Surrender to Beogh and we'll let you live!" Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. The orc priest looks encouraged for a moment. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You die... #.# ###..### ## #.# #.# #...... .. ......#.# #.# #.#..# ## #.#...#.#.# #.# #.#..###### #.......#.# #.###.......... #.......#.# #.............. #.......#.# #.###..†....##. #.#...#.#.###.# ##.#....... #....)..#.@...# #.###..... .......)...#### #.# ##.##. ##......o.# #.# #.... ########## #.# ####. #.######## #......... ########## You could see an orc priest. Vanquished Creatures Natasha (D:2) An adder (D:2) A dart slug (D:1) 2 orcs (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 3 ball pythons 5 bats (D:1) 2 frilled lizards 3 goblins 5 kobolds (D:1) 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bonk119 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 131 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 134 | D:1 | Learned a level 2 spell: Searing Ray 160 | D:1 | Found a faded altar of an unknown god. 225 | D:1 | Reached skill level 5 in Conjurations 596 | D:2 | Reached XP level 3. HP: 17/19 MP: 5/9 843 | D:2 | Noticed Natasha 848 | D:2 | Killed Natasha 902 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_cross, serial_glass, glass_columns_a, glass_columns_a, hellmonk_ecumenical_altar_leap_of_faith D:2: cheibrodos_pilgrimage, layout_loops_ring, bh_walls_and_bars, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Short Blades | | 0.1 Dodging | | 2.6 Stealth | | 2.8 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Short sword || 3 Cast: Magic Dart || 48 Searing Ray || 11 Use: Scroll || 2 Armour: Robe || 10 Dodge: Dodged || 9