Dungeon Crawl Stone Soup version 0.33.0-14-g9563a2e369 (webtiles) character file. Game seed: 3130486580435093020 196 bonk119 the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on May 24, 2025. Slain by a gnoll bouda ... wielding a +0 club (5 damage) ... on level 5 of the Dungeon. The game lasted 00:08:28 (1895 turns). bonk119 the Conjurer (Deep Elf Conjurer) Turns: 1895, Time: 00:08:28 Health: -2/28 AC: 3 Str: 4 XL: 5 Next: 46% Magic: 6/23 EV: 5 Int: 25 God: Gold: 113 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . f - +1 hand axe (freeze) rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.36/turn %: no passive effects @: very slightly contaminated, held A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons d - a +0 short sword f - a +1 hand axe of freezing (weapon) i - a +2 dagger of speed Armour a - a +1 robe (worn) Jewellery k - a ring of magical power (worn) Wands m - a wand of warping (13) n - a wand of digging (9) Scrolls e - a scroll of vulnerability g - a scroll of fear Potions b - 2 potions of magic c - 2 potions of curing {unknown} h - a potion of lignification j - a potion of heal wounds l - a potion of brilliance Skills: + Level 0.1 Fighting + Level 0.3 Axes + Level 2.8 Dodging + Level 3.1 Stealth + Level 5.3 Spellcasting + Level 6.0 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Summon Forest Summ/Tloc 3% N/A 91% 5 Eringya's Noxious Bog Alch 3% 4d6 100% 6 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 club. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. You stop channelling your searing ray. The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 83% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. (Press . to maintain the ray.) The gnoll bouda prays to its god. The gnoll bouda is healed somewhat. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 83% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda! The gnoll bouda is almost dead. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 club. You die... #.....# #.# #.....# #.# #.....# #.# #.....# #.# #.....# #.# ####### #.# . #.# ..$ ..#####.##..... .......@j)).... ........##.)... ......... .... .........# ### .........# .........# .........# .........# You could see a gnoll bouda. Vanquished Creatures A howler monkey (D:5) A hound (D:5) An iguana (D:5) 5 gnolls (D:5) 2 adders A dart slug (D:1) 5 orcs (D:2) 2 endoplasms (D:1) A giant cockroach (D:2) 2 hobgoblins (D:1) A quokka (D:1) 6 ball pythons 3 bats A frilled lizard (D:2) 4 goblins 4 kobolds 3 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bonk119 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 221 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 224 | D:1 | Learned a level 2 spell: Searing Ray 1060 | D:2 | Reached skill level 5 in Conjurations 1172 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1203 | D:2 | Found a basalt altar of Yredelemnul. 1620 | D:3 | You fall into a shaft and drop 3 floors! 1650 | D:6 | Noticed a gnoll sergeant 1772 | D:5 | Entered Level 5 of the Dungeon 1778 | D:5 | Reached XP level 4. HP: 19/24 MP: 12/12 1809 | D:5 | Reached XP level 5. HP: 28/28 MP: 14/14 1885 | D:5 | Reached skill level 5 in Spellcasting 1885 | D:5 | Reached skill level 6 in Conjurations 1895 | D:5 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_escape_room, layout_basic D:2: layout_loops_cross, basic_altar, minmay_misc_feat_tower D:3: layout_loops_ring, ebering_ecumenical_altar_hall, uniq_grinder D:5: layout_basic D:6: layout_loops_ring, gammafunk_temple_overflow_wave, minmay_joined_circles, uniq_sigmund, uniq_maggie Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 5 | 5.3 Stealth | 3 | 3.1 Fighting | | 0.1 Axes | | 0.3 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 4 | || 4 Cast: Magic Dart | 44 | 15 || 59 Searing Ray | 8 | 8 || 16 Use: Scroll | 8 | || 8 Armour: Robe | 20 | 6 || 26 Dodge: Dodged | 2 | 1 || 3